SubiyaCryolite said:
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1. What proof do you have of your claims, that are scientific?
http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed
" However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. "
"This is likely a yield-boosting measure, but it also means AMD implemented a full HD 7870 in silicon. According to Chipworks, the GPU is 88 mm sq, and takes up about a third of the total die. Looking at AMD’s published figures for the HD 7870, however, the Pitcairn GPU core is a 228 mm sq part."
2.
I gave you an example of a thought device. If you want a specific example how about we compare Bayonetta 2 to Bayonetta though. Or even the original Bayonetta (Wii U) to Bayonetta (360.)
https://www.youtube.com/watch?v=du0eEWddqVQ&t=39
Notice the game is between 50-60 fps on Wii U and drops into the 40s regularly on the 360.
"How does the Wii U stack up against Xbox 360 then? To put it simply: very favourably. In fact, while it's difficult to nail down a 1:1 comparison due to the game's chaotic nature, similar sequences actually suggest slightly faster overall performance on Wii U. Coupling a slightly higher frame-rate with the elimination of screen-tear results in a smoother experience overall. Frame-rate drops occur in all of the same situations as Xbox 360, but the bulk of the experience seems to maintain its 60fps target fairly well indeed."
Bayonetta 2 looks even better, and has similar performance.
3.Since when are the best games on a platform which takes advantage of said platform multiplats. Again, you have failed to tell us why bad ports is a poor excuse.
4.Smash Bros U obviously has higher polygon counts, higher res textures, and more going on the screen (eight characters) than Brawl. Furthermore, the 3DS game is heavily downgraded in just about all areas. Have you looked at them? The 1080p sports games on the 360 don't even compare.
I'm sure there will be plenty more 1080p 60 fps games by the end of this generation. The PS3 and 360 have the advantage of being on the market for 10 years. Having said that, none of the games are as demanding as Super Smash Bros U, and many of their 1080p games run at 30fps, only pretty basic PSN/XBL games and remakes really hit the 1080p 60fps target.
5. The burden is on you to show a 360 game as complex as SSBB that runs at 1080p 60fps.
6. Who said otherwise? The argument is that you need to look at exclusives to see gains in performance, because ports are just that. Should we start judging the PS4/Xbone's capabilities based on their PS360 ports? Of course not.
7."consists of 4 MB (megabytes) of random access memory (RAM) — which is RDRAM, the same type of memory used inside the console itself[1][8] — increasing the Nintendo 64 console's RAM from 4 MB to 8 MB of contiguous main memory" Is comparable to advancements in GPU power, memory bandwidth, and memory size?
8. A more extensive feature-set allows developers to work with things much more easily. Otherwise, why add new features if the old ones were good enough? Obviously its an advantage on its own right.
9
http://hdwarriors.com/general-impression-of-wii-u-edram-explained-by-shinen/
"‘Wii U eDRAM usage is comparable to the eDRAM in the XBOX360, but on Wii U you have enough eDRAM to use it for 1080p rendering.
In comparison, on XBOX360 you usually had to render in sub 720p resolutions or in mutliple passes."
http://www.cinemablend.com/games/Wii-U-Memory-Bandwidth-GPU-More-Powerful-Than-We-Thought-62437.html
"It's been speculated that taking the information above into consideration, the Wii U's total bandwidth of gigabytes per second, including the possible 1024 bits per macro and GPU – which, according to TechPowerUp clocks in at 550mhz – would come out to around 563.2GB per second. "