| sc94597 said: |
Ah, Cinemablend. A reptutable and impartial site with gems like
"So what does that leave us with? It leaves us with the Wii U being more next-gen than its supposed bigger, badder, next-gen competitors."
"This could explain the Wii U's ease of hitting 1080p at 60fps with nary many complaints from those who actually enjoy working with Nintendo's hardware. "
http://www.cinemablend.com/games/Wii-U-Memory-Bandwidth-GPU-More-Powerful-Than-We-Thought-62437.html
" Unity Technology's CEO David Helgason squashes the rumors by acknowledging just how far the Wii U's tech can scale and what developers will be capable of utilizing with the Unity alone. "
"However, you do know about DirectX 11 and we all know that it's an API that commands respect from graphics whores the world around. "
"It could simply be that Nomura and crew aren't as talented as some other (indie) developers, or possible that they aren't as adapt to the Wii U's hardware as Helgason and other developers utilizing Unity, and instead of learning the hardware they would rather take the easy way out and avoid the console altogether. " (Pulitzer prize winning material right here, AMAZING WORK)
http://www.cinemablend.com/games/DirectX-11-Indie-Game-Candle-Coming-Wii-U-58370.html
"Unbelievably embarrassing – the PS3 barely averaged 27fps during heavy moments of that test, dropping as low as 17fps. During the thick moments, the Wii U hovered around 53fps and the Xbox 360 at 49fps. Not bad for a console running the action on dual screens. " (The XBox 360 turns 10 this year, just saying)
http://www.cinemablend.com/games/Bayonetta-Wii-U-Xbox-360-Performance-Comparison-67567.html
Such blatant fanboyism on a site is truly disturbing. Cinemablend is a ridiculous source given how they report gaming news. As for your points.
1. I already said anywhere from 40 to 60% raw improvement soooo...
2. Average fps of Bayonetta on 360 is 49fps, the average fps of Bayonetta on Wii U is 53 fps. Less than 10% difference over 9 year old hardware, even with "enhanced GPU capabilities"
3. Because its lazy and ignores first party games like Pikmin 3 that are 30fps. It also ignores purely GPU BOUND 2D GAMES like Trine 2 or Child of Light.
4. 1080p PS3 game vs 1080p Wii U game
5. You win. I couldnt find any despite remasters and downloadable games you would dismiss. Regardless, smash isnt cutting edge and you know it.
6. Even PS3 and 360 ports look much better on the PS4 than the PS3/360. Case in point, every cross gen game from Call of Duty to Dragon Age and Watch Dogs.
7. The memory extention allowed for higher resolutions, more onscreen characters, higher framerates and better textures. Seems reasonable to say thats what the Wii U does in comparion to the 360 no?
8. Unlike direct X12 direct X11 offered minimal performance gains over 10. Infact, you needed significanlty powerful ardware to enjoy the benefits. Those features are only as good as the GPUs power. Do we see millions of particles, tons of alpha and HBAO+ on the Wii U? No, we dont.
9. You failed to list a multiplat that runs at a lower res on the 360 than the Wii U. Sub HD games like CoD were sub HD on the Wii U as well, I wonder why. Yes, laziness the answer to everything.
"It's been speculated that taking the information above into consideration, the Wii U's total bandwidth of gigabytes per second, including the possible 1024 bits per macro and GPU – which, according to TechPowerUp clocks in at 550mhz – would come out to around 563.2GB per second."
That rumour was spread by "Some individuals" that Fanboyblend doesnt even source. Better yet even they acknowledge that under the best possible conditions this isnt a 600 GFlop card. And funny how "speculation" only matters whe it says things you want to hear.... even though that source that "some individuals" use still lists 352.0 GFLOPS floating point performance, and again... Cinemablend >_>.








