| SubiyaCryolite said:
Such blatant fanboyism on a site is truly disturbing. Cinemablend is a ridiculous source given how they report gaming news. As for your points. 1. I already said anywhere from 40 to 60% raw improvement soooo... 2. Average fps of Bayonetta on 360 is 49fps, the average fps of Bayonetta on Wii U is 53 fps. Less than 10% difference over 9 year old hardware, even with "enhanced GPU capabilities" 3. Because its lazy and ignores first party games like Pikmin 3 that are 30fps. It also ignores purely GPU BOUND 2D GAMES like Trine 2 or Child of Light. 4. 1080p PS3 game vs 1080p Wii U game 5. You win. I couldnt find any despite remasters and downloadable games you would dismiss. Regardless, smash isnt cutting edge and you know it. 6. Even PS3 and 360 ports look much better on the PS4 than the PS3/360. Case in point, every cross gen game from Call of Duty to Dragon Age and Watch Dogs. 7. The memory extention allowed for higher resolutions, more onscreen characters, higher framerates and better textures. Seems reasonable to say thats what the Wii U does in comparion to the 360 no? 8. Unlike direct X12 direct X11 offered minimal performance gains over 10. Infact, you needed significanlty powerful ardware to enjoy the benefits. Those features are only as good as the GPUs power. Do we see millions of particles, tons of alpha and HBAO+ on the Wii U? No, we dont. 9. You failed to list a multiplat that runs at a lower res on the 360 than the Wii U. Sub HD games like CoD were sub HD on the Wii U as well, I wonder why. Yes, laziness the answer to everything. "It's been speculated that taking the information above into consideration, the Wii U's total bandwidth of gigabytes per second, including the possible 1024 bits per macro and GPU – which, according to TechPowerUp clocks in at 550mhz – would come out to around 563.2GB per second." That rumour was spread by "Some individuals" that Fanboyblend doesnt even source. Better yet even they acknowledge that under the best possible conditions this isnt a 600 GFlop card. And funny how "speculation" only matters whe it says things you want to hear.... even though that source that "some individuals" use still lists 352.0 GFLOPS floating point performance, and again... Cinemablend >_>. |
1. So why did you protest when I said at the lower limit the Wii U's gpu is about 1.5 times the Xenos?
2. Considering the game was developed with 360 hardware in mind, it is quite impressive. And when the game is developed with Wii U in mind (Bayonetta 2) you get better visuals as well.
3. Can you show me a PS360 RTS with graphics comparable to Pikmin 3? The best the PS360 have is Halo Wars or the Overlord games, and they aren't even close. Some Nintendo games trade off visuals for lower framerates, the same can be said for PS4 and Xbone.




4. Yes, show me a 1080p 60fps PS3 games with better assets than SSBB that isn't a racing game (they aren't comparable.)
5. I never said Smash was cutting edge. I was saying what we see in Smash is more complex than any 1080p 60fps game on the PS3/XB 360.
6. Yes, they look better than their PS360 counterparts, but they still don't look anywhere near what PS4/Xbone exclusives or PS4/Xbone developed multiplats look like. It's like juding PS4 graphics on The Last of Us port rather than Infamous games.
7. No because the Wii U also allows for more shading power as well. Sure the biggest advantage the Wii U brings is that there isn't so much of a memory bottleneck, but its not the only advantage.
8. We're still very early in the generation. Still, the PS360 weren't DX 10 level consoles. They were DX 8 equivalent in features, so the gain is that of DX 9, D 10, and DX 11.
9. Because they were direct ports with no effort, That is why. Can you name me a high-budget Wii U exclusive with sub-HD resolutions?
10. Alright ignore it then. I see you didn't address the Shinen comment, which seems to coincide quite well with the rumor. Memory bandwidth won't change floating point performance.







