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Forums - Gaming Discussion - Ready At Dawn didn't make any mistakes with The Order

spemanig said:
Euphoria14 said:

I don't pick it up until tomorrow after I get out of work. It is going to my be my weekend game.

The fact that you say it is conclusive makes me feel a lot better. I am a horror/thriller junkie and have enjoyed my fair share of disappointing storylines, so this won't be anything new for me. Excited to play it.


Lol, good luck then.

Thanks! I know exactly what I am in for, lol. I even told people at work that the game was releasing on a Friday because it wants to be a movie and not a game, which would normally come out on a Tuesday.

Did you play Killzone 2? If so that is what I consider as a cliffhanger, even though it does end conclusively in terms of what the main story objective was in the game. This is what my fear is/was.

 

As for the "good luck". I think I will need that even more when I play Until Dawn.



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vivster said:

With which I mean that the game is exactly how they envisioned it.

I'm seeing people mentioning how RAD can now learn from their mistakes. The problem is they didn't make any with their game. Their biggest mistake was not pandering to the lowest common denominator.

Maybe they're not as talented when it comes to actual game design, but I honestly believe that The Order is a game they wholeheartedly embrace and came out exactly how they wanted and that they're really proud of the result.

The fact that it's not up to snuff for a lot of people or maybe too short and not innovative enough or too expensive doesn't really matter. I mean there are a lot of niche titles and genres that generally get bad ratings because they're not the next TLOU. Yes, I'm looking at you Dynasty Warriors.

I'm not saying The Order is a good game or should only be rated by the standard it set itself. I'm saying that the game is exactly what was envisioned and advertised. So there is no real need to defend or attack RAD or the reviewers. They all did their Job and this is the (expected) outcome.

Actually we should ask ourselves: When was the last time a game actually delivered on what it promised to be?

 

Feel free to point me to interviews where they promised something they didn't deliver. I might take back what I said then.

I don't think that's a fair statement. What RaD seemed to have been mistaken with is that the market for their vision of this game is small and their vision seemingly does not align with the tases of many critics. Though to date more than half of the critics have given the game >/= 7/10 which means most critics think the game is pretty good.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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fatslob-:O said:

Why not let the consumers determine what's good value or not ? 

Consumers will buy anything for the first few days based soley off of hype. You really expect this to be a long-term seller? Yeah, consumers will have the final say, which is why I expect this game to drop off hard after the first week or two.

Mikmster said:

In no way is it that, get of your high horse buddy and ger real.

And why isn't it? They are saying that their game is worth $60, i.e it has enough quality content to justify $60 of someone's money. It's priced at a AAA price, the same price of amazing games like Dragon Age Inquisition, Infamous Second Son, and Sunset Overdrive. Does it come even close too meeting that cost? That's up to the consumers, but I'd wager most will say no.



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binary solo said:
vivster said:

With which I mean that the game is exactly how they envisioned it.

I'm seeing people mentioning how RAD can now learn from their mistakes. The problem is they didn't make any with their game. Their biggest mistake was not pandering to the lowest common denominator.

Maybe they're not as talented when it comes to actual game design, but I honestly believe that The Order is a game they wholeheartedly embrace and came out exactly how they wanted and that they're really proud of the result.

The fact that it's not up to snuff for a lot of people or maybe too short and not innovative enough or too expensive doesn't really matter. I mean there are a lot of niche titles and genres that generally get bad ratings because they're not the next TLOU. Yes, I'm looking at you Dynasty Warriors.

I'm not saying The Order is a good game or should only be rated by the standard it set itself. I'm saying that the game is exactly what was envisioned and advertised. So there is no real need to defend or attack RAD or the reviewers. They all did their Job and this is the (expected) outcome.

Actually we should ask ourselves: When was the last time a game actually delivered on what it promised to be?

 

Feel free to point me to interviews where they promised something they didn't deliver. I might take back what I said then.

I don't think that's a fair statement. What RaD seemed to have been mistaken with is that the market for their vision of this game is small and their vision seemingly does not align with the tases of many critics. Though to date more than half of the critics have given the game >/= 7/10 which means most critics think the game is pretty good.

Indeed. Review scores aside, many of the reviewers look forward to a sequel.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Everything that I'm hearing bad about the game is what I like in games. I can't wait for tomorrow.



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VanceIX said:

Consumers will buy anything for the first few days based soley off of hype. You really expect this to be a long-term seller? Yeah, consumers will have the final say, which is why I expect this game to drop off hard after the first week or two.

Consumers aren't crazed blind people with a gun ... 

As for it been a long term seller I have no idea how it will pan out since there's only a lack of data on this place ...



The only mistake they made is charging 60$ or having no multiplayer.
If sony would have in the last minute pulled a plug and lowered the price to 40$ it would get a lot of symphaties and better reviews. I think the order will end up like driveclub being a good value in the end, i except them adding a free multiplayer with a patch. Rad probably doesnt want it but sony will make them do that if they wanna get any support from sony after this bad press the game now caused



Regardless of whether or not they were flawless in their execution of their vision (Which they were not), it still doesn't change the fact that it was flawed to begin with. There are other story driven games that take time to build proper gameplay mechanics and ultimately create a good gameplay experience. RAD seems to have skipped out on that... Maybe too much of the budget was spent on visuals, or maybe they simply didn't care to provide stellar gameplay to compliment the stunning visuals. I'll go with the second option based on the previews and interviews. I won't even mention story, because it certainly isn't mind-blowing.

The biggest problem though is they want to charge $60 for this... That's insane for the content they provided... It might have better value at a lower price point. It's ultimately bargain bin material.



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Euphoria14 said:

Thanks! I know exactly what I am in for, lol. I even told people at work that the game was releasing on a Friday because it wants to be a movie and not a game, which would normally come out on a Tuesday.

Did you play Killzone 2? If so that is what I consider as a cliffhanger, even though it does end conclusively in terms of what the main story objective was in the game. This is what my fear is/was.

 

As for the "good luck". I think I will need that even more when I play Until Dawn.


I've never played it, but I feel like you might consider this a cliff hanger. The game leaves a lot unanswered. Pretty much everything in fact, aside from the conclusion which was, at least to me, one of the smaller ends to tie up.



They made it as an exclusive which was the mistake. lol!

Sorry couldn't help it. :p