Actually it proves my point even more so. The fact is the power of the Wii U should be made 100% clear, instead it's a debate: is it more powerful or not? That's a question that should NOT have been asked in 2012, and it should NOT have cost $349. For $349 it should have been CLEARLY more powerful than the 360 and PS3.
And Skyward Sword's sales are definitely reflective of its ugly art style. Don't believe me? Compare Wind Waker HD sales to OOT 3D sales - clear difference. Don't believe me still? Look at the reaction: https://www.youtube.com/watch?v=VE2Dc1sx71U People were ESTATIC for Twilight Princess. On the other hand Skyward Sword got a huge "Oh come on!" when revealed (https://www.youtube.com/watch?v=AhmcBXgnrC8 go to 2:20 mark).
People want a REALISTIC Zelda, they have made this clear.
No, it's just you pulling anything that sounds like someone may buy it out of your ass. The Wii U's power was always 100 percent clear to any informed, unbiased observer. Let's review some of the reasons people believed the Wii U was or could have been weaker than PS360:
- The Wii was so pathetically weak compared to the other consoles in its generation and was basically an overclocked GameCube or Xbox. A lot of people believed the Wii U would follow suit (which it did, just not as bad as some thought).
- When rumors of the console's specs were leaked, the Wii U featured a CPU with a clock speed lower than that of PS360, so the less tech-oriented assumed, "SEE! THIS IS CLEER EVADANCE! THE CPU IS WEAKER, SO THE WHOLE THING IS WEEKER!." Then rumours of the X1 started creeping out as well, and lo and behold, most of them pegged it having a CPU only slight quicker than the 360. That's when the self-appointed tech heads of this site began informing the rest of us that modern CPUs don't need the raw processing power of yesteryear; they're just more efficient, see? Meanwhile, the damage on Wii U's reputation for power was done before it even shipped to stores.
- There were no launch games that showed off what the system is capable of. NSMBU, Nintendoland and third party ports of PS360 games from the likes of EA and Ubisoft aren't where any sane person would look to for a graphical showcase of the Wii U. Just like all the third party ports and launch games on the PS360 weren't exactly graphical showcases either. Go look at any thread from 2005 and you can find people questioning the graphical difference between OG Xbox and 360, or threads from '06-'08 asking why the PS4 costs $100 more for shittier versions of games that barely run. Yet, people forgot those consoles' early struggles once the Wii U came out.
The fact that you still, until yesterday, didn't know the Wii U is more powerful than PS360 tells me all I need to know about how well you follow gaming news or the Wii U, specifically. There are several more examples I could have pointed out, but that one alone just made your credibility drop like a stone. If you can't make a thread with informed, up-to-date information to back up your rant, then please don't waste anyone's time. There are plenty of other threads on this site or elsewhere on the Internet more worthwhile.
And getting back to Zelda, ooh, wow, let's compare a remake of what many still consider the best game of all time (and best-selling game in the series) on what is currently the most popular gaming console to the remake of a game that pissed many people off in 2001 because of Nintendo's E3 bait-and-switch that released on what looks to be Nintendo's second worst selling console of all time, along with the remake releasing on what is looking more and more like Nintendo's least popular console of all time. That is a totally fair comparison!
Let's go for a far more valid comparison: OOT (N64) vs. Majora's Mask (N64).
Explain to me why MM only sold almost exactly half of what Ocarina of Time did? They were on the exact same system; if you bought the former, you could have had the latter. They weren't remakes. And most importantly, to fit in with your logic, they have the exact same engine and art style. THE EXACT SAME. So why did the game that uses the exact same style as the most critically acclaimed and commerciallly successful game in the entire series have such a huge dropoff?
I told you why already, and it's for the exact same reason as Twilight Princess. It came out way at the end of its consoles life cycle, when the thing was almost in the grave, and required extra hardware that added an extra 10 bucks on top of the cost of the game. Hardware that most people knew would hardly be used afterward.
Spare me your anecdotal evidence, please. A couple of YT video does not represent the entire informed gaming community. Any Zelda fan will tell you about the "Zelda Cycle," in which the fandom gets hyped for a new game, hates the previous game, pans the new game upon release, suddenly finds a new passion for the old games.