By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:

Can I rant about Minecraft here? I'll do it anyway, game pissed me off completely today.

I'm playing the ps4 version, initially it all ran butter smooth, long draw distance, 60 fps. Well draw distance cuts in half in splitscreen, understandable I guess. Then I started building some complex redstone mechanisms. Interesting but definitely made by hackers, weirdest rule set for passage of current I have ever seen. A lot of features are not in the ps4 version. Plus the horribly unoptimized glitchy engine can't keep up, I'm glad when the framerate stays in the double digits in splitscreen. And don't wander too far apart, at some point placing anything had almost a full second delay.

Then there's the horrible path finding, creatures that sort of float through walls to upto 30 yards outside their pens and magically warp back when you hit them. The engine doesn't seem capable of rendering more then 15 of the block creatures at a time and keeps telling me I can't breed any more chickens. I only have 4 chickens... And there's spiders with Parkinson's disease that get sucked up in the air constantly and glitch through walls. Who thought it was a good idea to have a suicide mob that runs at you silently and blows up, leaving a big crater, in a game about building stuff.

And the worst today. I got hit by gravel while digging, instead of simply backing up it glitched me through the floor into a lava pool somewhere underneath with an obsidian roof, no way out, lost everything. 2.5 billion for that, jeez this game needs some work. With MS just having bought the thing, I doubt the ps4 version will get any updates soon.

Building and exploring is fun, but after finally experiencing Minecraft for over a week, I would say, scrap the lot and rewrite the whole engine in a proper programming language.

*Note to self: Don't buy Minecraft on the PS4*

Seriously, I was thinking about trying it but after reading that, I'll pass. 

Sorry the game kinda sucks

On the other hand, you saved me money. Thanks



Around the Network

said:

And what if I said that I also tuck my shirt into my underpants?

Wait... did I say that out loud?

*cough*  To bring this back to gaming (seriously, how did we get onto this topic? )...

I hope my post didn't scare you guys off.  I realize it's quite a wall of text but it's hard to explain without going into some detail.  Hopefully all the explanation wasn't too long to be bothered reading.  But even if it was, I'd be interested to know if the breakdown itself (when I finally got around to it) was at least understandable.  I really did try to avoid making it confusing, but if anything was unclear, please feel free to ask.

You're an odd duck Fire, but that's ok

I'll be honest, I didn't bother to read your 25 page essay because it wasn't directed at me. If it was, I'd read the entire thing and wouldn't ignore you. Since it wasn't...well...yeah, I skipped over it after the first 2 paragraphs.



said:

I hope my post didn't scare you guys off.  I realize it's quite a wall of text but it's hard to explain without going into some detail.  Hopefully all the explanation wasn't too long to be bothered reading.  But even if it was, I'd be interested to know if the breakdown itself (when I finally got around to it) was at least understandable.  I really did try to avoid making it confusing, but if anything was unclear, please feel free to ask.

I skimmed it and it made sense, but can I ask where that discussion came from? Were you just making a list or was there some reasoning for it?



sundin13 said:

The Ender Dragon (and the wither) are some of the worst designed bosses I have ever seen, in an area with tons of Endermen (which encourages players to wear a pumpkin over their head, which makes the first person view shit). I don't understand why, in a game about Mining and Crafting, they decided to make a boss like that. If I was in charge of boss design, I would make large SotC-like bosses that you had to climb on and destroy blocks of and use your minecraft knowledge (moving water + still lava = obsidian where moving lava + still water = cobblestone for one boss, shooting arrows through lava = fire arrows for another...) to take them down. So many interesting things could be done, but instead they decide to highlight how junk the combat is with a junk boss...

Also, the mobs should work like monsters in Monster Hunter, where you use their gear to make your armor to enhance the crafting system (as is, you reach a point where you have full diamond armor in like, 45 minutes and then there is nothing to do but grind for enchantments).

Maybe the fact that Minecraft makes my imagination run wild with all the possibilities is an indicator of how much potential it has, but still...everything feels like a letdown :(

Indeed, so many possibilities, yet everything feels half assed and scatterbrained. Grinding for enchantments ugh. When I glicthed throught the floor in the lava I lost my diamond armor and fortune 3 pick axe ofcourse.

Mechanism puzzles would be fun but since you can simply mine through everything it's ultimately pointless. I had already dug halfway through the jungle temple by accident when I found the switches and simple hidden chest puzzle. That water hehe, one bucket of re-usable magic water to douse all the lava in the world. Back in the bucket water genie. From dust did that part right, also felt like wasted potential though. Pixeljunk shooter did have great mechanics and good bosses, no building however.

I do wonder what is seen in this game to teach kids? Isn't it used in schools? Maybe planning ahead if you want to build something since you can't move things. (Ok, you could build a huge wall of pistons to push a wall 1 block to the side, then break down the pistons again...) Yet structural integrity certainly isn't any part of it, something basic lego does teach you. Maybe it teaches patience :)

Oh well, it shows how much further gaming can still go or has to go before we have fully dynamic living worlds to play in.



SvennoJ said:I do wonder what is seen in this game to teach kids? Isn't it used in schools? Maybe planning ahead if you want to build something since you can't move things. (Ok, you could build a huge wall of pistons to push a wall 1 block to the side, then break down the pistons again...) Yet structural integrity certainly isn't any part of it, something basic lego does teach you. Maybe it teaches patience :)

Hm, I dunno. Seems like any strategy game or any puzzle game would be better learning tools. Maybe they are using some sort of mod...



Around the Network
*Sound Of Rain said:

said:

And what if I said that I also tuck my shirt into my underpants?

Wait... did I say that out loud?

*cough*  To bring this back to gaming (seriously, how did we get onto this topic? )...

I hope my post didn't scare you guys off.  I realize it's quite a wall of text but it's hard to explain without going into some detail.  Hopefully all the explanation wasn't too long to be bothered reading.  But even if it was, I'd be interested to know if the breakdown itself (when I finally got around to it) was at least understandable.  I really did try to avoid making it confusing, but if anything was unclear, please feel free to ask.

You're an odd duck Fire...

 

Why, thank you!

 

*Sound Of Rain said:

I'll be honest, I didn't bother to read your 25 page essay because it wasn't directed at me. If it was, I'd read the entire thing and wouldn't ignore you. Since it wasn't...well...yeah, I skipped over it after the first 2 paragraphs.

 

Then consider it directed at you!

Actually, now I feel kind of bad.  I'm not sure if you mean that you skipped it because you didn't think it concerned you, or you skipped it because you didn't want to read it.

Umm...

...

Awkward!

Well, I'm not going to order you to read it.  But I would like to get some sense of whether or not the actual breakdown is understandable.  There's not much point if it just confuses everyone.  To be clear, I'm talking about the longest bolded section that runs to the end of the post.

The thing is, I don't know if it will make a lot of sense without some explanation, which is basically what I do in that post.  I'm tempted to try and summarize it here but, honestly, I'd just end up retyping the whole thing.



ColdFire - The man with no name.

sundin13 said:

said:

I hope my post didn't scare you guys off.  I realize it's quite a wall of text but it's hard to explain without going into some detail.  Hopefully all the explanation wasn't too long to be bothered reading.  But even if it was, I'd be interested to know if the breakdown itself (when I finally got around to it) was at least understandable.  I really did try to avoid making it confusing, but if anything was unclear, please feel free to ask.

I skimmed it and it made sense...

 

Did you follow the breakdown at the end?  That's the unbroken set of bold text that goes from about half-way through the post to the end.  That's the main part that needs to make sense.

 

sundin13 said:

... but can I ask where that discussion came from? Were you just making a list or was there some reasoning for it?

 

If you mean my reason for doing it, it started out as a personal project just out of curiosity.  There's been a lot of talk lately about what qualifies as an "exclusive" and I basically decided to see if I could map out the distribution of content between Sony and Microsoft and see how much overlap there is, how much truly exclusive content there is, what "kinds" of exclusives there are, etc.  That kind of thing.

If you mean my reason for posting it here... yeah, that probably seemed like it came out of nowhere.  That's because it was partly from a PM chat.  I had mentioned my "exclusives data" to AZWification earlier in the thread.  Later, I noticed on his wall that he said he was a little bored with VGChartz lately, so I said to him (via PM) that I could post the data I mentioned earlier if he'd like to see it, and he said I could if I wanted to.

That's why it probably seemed like I just abruptly posted a huge list for no apparent reason.

Oh, and to be clear, what you see in that post is just the template for the breakdown.  I have an absolute crapload of games that I'm organizing into those categories.  That's actually one of the reasons I'm trying to find out if people can follow the way it's laid out.  I'd like to be sure that the breakdown can be understood before I post it with a couple of hundred titles.



ColdFire - The man with no name.

said:

The thing is, I don't know if it will make a lot of sense without some explanation, which is basically what I do in that post.  I'm tempted to try and summarize it here but, honestly, I'd just end up retyping the whole thing.


It makes sense, but may I ask what the purpose is? Are you just making a list for fun or are you trying to prove some point?



sundin13 said:
said:

The thing is, I don't know if it will make a lot of sense without some explanation, which is basically what I do in that post.  I'm tempted to try and summarize it here but, honestly, I'd just end up retyping the whole thing.


It makes sense...

 

It does?  So, you follow the way I've broken down the "degrees" of exclusivity, if you want to call it that?

 

sundin13 said:

... but may I ask what the purpose is? Are you just making a list for fun or are you trying to prove some point?

 

Nope.  It's pure curiosity.  There's been a lot of talk recently about what's "really" exclusive and what's not, and it just made me wonder how the data could be arranged into some kind of an organized list.  As I said in that post, all that this is meant to be is a presentation of the raw data, not an argument as to what "counts" as exclusive and what doesn't.

I don't know how well that explains things, but... yeah.  I guess it must seem strange for someone to do something like this just... because.

To be honest, this started out as a purely personal project - I didn't even intend to post it originally.  I actually do lots of stuff like this that I never put online.  I just find it interesting.  Or perhaps I simply have too much time on my hands.

Anyway, I don't have any kind of end goal in mind, if that's what you're asking; I just thought it would be interesting to map out the full spectrum of content.



ColdFire - The man with no name.

said:

Then consider it directed at you!

Actually, now I feel kind of bad.  I'm not sure if you mean that you skipped it because you didn't think it concerned you, or you skipped it because you didn't want to read it.

Umm...

...

Awkward!

Well, I'm not going to order you to read it.  But I would like to get some sense of whether or not the actual breakdown is understandable.  There's not much point if it just confuses everyone.  To be clear, I'm talking about the longest bolded section that runs to the end of the post.

The thing is, I don't know if it will make a lot of sense without some explanation, which is basically what I do in that post.  I'm tempted to try and summarize it here but, honestly, I'd just end up retyping the whole thing.

I normally read every post by everyone just to get everybody's views. With that said, if the post is on the long-side, I'll generally skip over it. (Unless it's specifically for me) I did glance at it and it looked as if it said the same thing over and over. I was waiting for the games to pop up but they never did. (I know it's just a draft now) It would be interesting once completed though. 

I'll read it (probably tomorrow, bed time soon) and get back to you