| sundin13 said: The Ender Dragon (and the wither) are some of the worst designed bosses I have ever seen, in an area with tons of Endermen (which encourages players to wear a pumpkin over their head, which makes the first person view shit). I don't understand why, in a game about Mining and Crafting, they decided to make a boss like that. If I was in charge of boss design, I would make large SotC-like bosses that you had to climb on and destroy blocks of and use your minecraft knowledge (moving water + still lava = obsidian where moving lava + still water = cobblestone for one boss, shooting arrows through lava = fire arrows for another...) to take them down. So many interesting things could be done, but instead they decide to highlight how junk the combat is with a junk boss... Also, the mobs should work like monsters in Monster Hunter, where you use their gear to make your armor to enhance the crafting system (as is, you reach a point where you have full diamond armor in like, 45 minutes and then there is nothing to do but grind for enchantments). Maybe the fact that Minecraft makes my imagination run wild with all the possibilities is an indicator of how much potential it has, but still...everything feels like a letdown :( |
Indeed, so many possibilities, yet everything feels half assed and scatterbrained. Grinding for enchantments ugh. When I glicthed throught the floor in the lava I lost my diamond armor and fortune 3 pick axe ofcourse.
Mechanism puzzles would be fun but since you can simply mine through everything it's ultimately pointless. I had already dug halfway through the jungle temple by accident when I found the switches and simple hidden chest puzzle. That water hehe, one bucket of re-usable magic water to douse all the lava in the world. Back in the bucket water genie. From dust did that part right, also felt like wasted potential though. Pixeljunk shooter did have great mechanics and good bosses, no building however.
I do wonder what is seen in this game to teach kids? Isn't it used in schools? Maybe planning ahead if you want to build something since you can't move things. (Ok, you could build a huge wall of pistons to push a wall 1 block to the side, then break down the pistons again...) Yet structural integrity certainly isn't any part of it, something basic lego does teach you. Maybe it teaches patience :)
Oh well, it shows how much further gaming can still go or has to go before we have fully dynamic living worlds to play in.







