By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo's Problem -- There Simply Isn't Room For 3 Consoles

DarkD said:
Microsoft is the one who should get out. They aren't doing anything with their console. They have a really deep online experience is all i've heard pretty much...

Nintendo on the other hand is actively trying to reinvent every genre and every part of the console experience with every release they make. This last E3 should show that to anyone, they took another risk with Treehouse TV and it was a huge success. Now everyone is probably going to start doing that every year.

What does Microsoft bring? Not a damn thing, FPS games will work just as well on Sony platforms, and they will probably have an identical online experience by the end of this generation anyways.

Nintendo is the one company who everyone is fairly confident has no interest in ever implementing an always online DRM of any kind. They've said it themselves, their games usually don't end up being resold to gamestop because there's so much replay value.

Given all of that, why WHY WHY would you ever say Nintendo should be the one to leave. No company has revolutionized gaming as much as Nintendo and they are still doing it..


Reinvent every genre? What in the blue hell are you talking about? If you mean Splatoon that's one genre, and hardly "reinventing" it.



Around the Network
Experimental42 said:
Soundwave said:
 

Eh, c'mon that's all just marketing gobblydeegoop

Can't be arsed to read much further. I give you claimed features of the system and you write them off as pure marketing. You should just leave because you have nothing useful to contribute to this thread if that's your attitude.

If you can't see the advantage of cross-game data compared to something like Skylanders then you're blind.

How are amiibo like trophies? That's what I want to know.



D2K said:
BeElite said:
PwerlvlAmy said:


No console in the near future will be the next Wii or even the next PS2 imo


excpet PS4 is well on its way to being just that.  sales dont lie.  


They sure don't which is why we know the PS4 isn't coming anywhere close to the Wii or PS2 in sales.  Let's say for the sake of argument by the time the holiday season is over the PS4 is at 11 million.  Even if the PS4 stays on the market for 7 years and sold 11 million every year that would still only put it in the category of the PS3 sales totals.  The Wii and PS2 caught fire because they brought in a whole new audience to gaming.  The Wii because of motion-control, the PS2 because of a cheap DVD player.  No such condition exists in this current generation.  


LMAO even PS4 haters have it easily at +14/15m

And why wouldnt it sale more its 2nd and 3rd year ? you know follow basic historical sales trends.

Make a reaslistic prediction of what ill be at by Jan 1 and you whole argument is out the window.



phaedruss said:

Reinvent every genre? What in the blue hell are you talking about? If you mean Splatoon that's one genre, and hardly "reinventing" it.

They have, people usually just complain because they see the same characters over and over again, but those characters are always backed by completely new concepts and ideas for their genres.  You can't find two zelda games or mario games without a huge revolution in their gameplay mechanics.  



RolStoppable said:
Soundwave said:

Wii Fit U, Wii Party U, Nintendo Land, Wonderbook (from JK Rowling no less), Mario & Sonic Winter Olympics, Just Dance (x1000), Zumba Dance, Sing Party, Kinect Sports XB1 (which is actually a pretty darn good game) ... there is motion gaming product out there. 

No one is buying them. Face it man, if there really was some overwhelming demand for this product it would be selling better and other developers would key in on that and make games for it. 

The reason EA isn't making anymore EA Active motion games is because they started to decline in demand. Ditto for Your Shape. Ditto for Carnival Games. Ditto for Deca Sports. 

Developers are whores for any formula that will make them money off sequels, they wouldn't voluntarily move off any profitable venture if there was real money to be made. There isn't, all motion gaming IPs from last gen that were hits are either dead or in the process of massive decline like Just Dance, which is likely headed to the gaming graveyard very soon. 

You can keep saying that's coincidence or making excuses for each and every one of these titles but it just doesn't make sense. 

All Wii U games have underperformed and it's no coincidence. Perhaps you should ask yourself why that is. Perhaps you should ask yourself why you deny so vehemently that the Wii U is nothing like the Wii, even though you commonly say that the PS3 and 360 work as substitute for the Wii U (happened in this thread too). If the Wii U were like the Wii, such a comparison would not be applicable. The Wii couldn't be substituted with a PS3 or 360. Or a PS2, Xbox or GC, if you want to bring processing power into this.

Wii was its own thing. Wii U is not. Once you acknowledge that, the entire premise you argue changes (across all of your threads). Wii U doesn't fail because it followed in the footsteps of the Wii, it's failing because it didn't.

What about Wonderbook? Little Big Planet 2? Kinect Sports? What about declining sales for once popular IP like Carnival Games and Deca Sports? 

The attempts to make "deeper" motion gaming titles towards the later half of the Wii generation and Kinect 360 gen also largely resulted in underwhelming sales. Star Wars Kinect was something MS hyped a lot and even gave a spiffy hardware bundle to. Sales were underwhelming. Skyward Sword was hyped as the first great motion gaming experience. The result? Underwhelming 3 million-ish sales on a 100 million userbase. 

But of course there's got to be an excuse for every one of these games, it can't possibly be that the audience just gradually lost interest in this trend, like they have with about a dozen other gaming trends over the last 20 years. 

If there was massive demand I have a hard time believing that you're smarter than all 500 different developers on the planet and no one is clued in. The cold, hard sales data speaks very loudly to a monstrous decline in the motion gaming category even before the Wii U launched, companies like EA were bailing out of things like EA Active (which *was* a hit but flopped the second time around). Motion gaming was in trouble before the Wii U and XB1 w/mandatory Kinect launched.

There is no future in Nintendo clinging to trends that are years past their expiry date. The actual sales data and general market reception to these games is just so far out of wack from the narrative you're trying to spin it's just not believable. 



Around the Network
phaedruss said:

How are amiibo like trophies? That's what I want to know.

I need to find the link, but the idea put out from someone at Nintendo was:

Say you have a Mario amiibo. A developer wants to make a game where you can give super powers to Mario based off of your amiibo data. So it checks your amiibo for data and certain feats in games to base what powers your Mario has in this new hypothetical game.

So it's like trophies in that it rewards your accomplishing of feats. The reward just happens to be used in games instead of just ego, making the concept more apealing to people like me that don't care about trophies because they're functionally useless.



D2K said:
BeElite said:
True 3 means one will always be the runt of the litter. By the way ninty does not need its own hardware to make great games, sooner or later they and their fans will have to accept and embrace that.


This question in and of itself is totally inane for many reasons.

1.  Nintendo doesn't lose money on hardware.  The Gamecube sold at a profit, the Wii sold at a profit from day one. The DS sold at a profit, the 3DS sells at a profit, and the Wii U sells at a profit. 

2. No company 'needs' a console to make quality games.  Nintendo, Microsoft, OR Sony.  So that is neither here nor there.

3. Out of the 8 generations there have been Nintendo has won 4 or them including the last one and again Nintendo DOES NOT LOSE MONEY ON HARDWARE.

Add to that the fact that overall Nintendo has made the most money in software sales as well per generation.  It makes absolutely no sense to Nintendo to stop making consoles.  No logical sense and certainly no financial sense.   If any company is goign to "drop-out" of the console race it will be Sony simply because they are too far in the whole as a corporation.  Not just the gaming division, but the ENTIRE coporation of Sony.  Even with the PS4 selling as well as it is and selling at a profit, none of that money is going into the bank because they are so far in debt.  It's like shoveling dirt into the Grand Canyon. 

Microsoft on the other hand has more than enough money, but the higher-ups at Microsoft are not too keen on the XBOX brand and while the new CEO has pledged to keep supporting it, Phil Spencer is pretty much on his own in terms of making the brand grow.  He has very limited funds to deal with.

The sad part about all this is how so many people claim the Wii U "has no games"  (in actuality it has 173 but why bother people with the facts eh?) and that they aren't interested in Nintendo games, yet want Nintendo to go 3rd party so that they can have those SAME GAMES they claim that they DIDN'T WANT on the Wii U available on the PS4 (and I say PS4 because it is mostly ponies saying stuff like this.)    If it wasn't so sad to see people in such a dilapidated state it would be hilarious. 

Give me the days where people could go and purchase the consoles they choose to and enjoy them without all this console war BS.   Nintendo has several billion dollars CASH in the bank and coudl lose 257 million dollars a year for 30 years and STILL not go bankrupt.  Even after all that, Nintendo could just sell off a few of their IPs and they would be right back in business.  You don't think a company like Disney would pay billions for the Mario IP?  They gave George Lucas 4 billion cash for Lucasfilm. 

Nintendo is going nowhere folks.  They aren't going to stop making consoles, they aren't going 3rd party, they don't NEED 3rd party support either.  Sony needs 3rd party support. The entire PlayStation brand was built on 3rd party support of companies migrating from Nintendo because of the Code Red issued by Square.  Sony 1st party IPs do NOT make money. Look at the sales of Sony 1st party games and compare them to bothe Nintendo and Microsoft.  It doesn't even come close.  The top 5 Wii games EACH sold more than 27 million a piece.  The best-selling 1st party IPs on both the XBOX 360 and PS3 COMBINED don't even equal that.  Even right now the Wii U has the best-selling games this generation.  Nintendo's 1st party titles are outselling AAA multiplats on the PS4 and XB1.  Without 3rd party support, there would be no Sony.  Period.  Microsoft COULD do okay but I doubt the new CEO would keep the brand going without the 3rd party support it gets.  Particularly timed exclusives from companies like Capcom, Activision, and EA. 

All this anti-Nintendo propaganda is the absolute WORST thing that the industry could do because it has forced Nintendo to start doing the one thing people said that they should have done an dthat is beef-up 2nd-party support.  All throughout E3 watching the Treehouse I listened to developer after developer talk about how Nintendo just allows them to do whatever they want developing the game and sign the checks.  These developers are playing with house money.  For instance, if Bayonetta 2 tanks, oh well.  No skin off the back of Platinum Games.  They didn't lose anything cause they got paid up front.  Same goes for Devil's Third.  That game to me has ZombiU written all over it.  A game that was designed for the 360 and was port over to the Wii U.  The visuals look last-gen, and the animation is herky-jerky, but it's a shooter and it's exclsuive to the Wii U.  If the game goes bad, no big deal again.  Itagaki was left twisting in the wind after THQ closed down.  Nintendo picked up the tab.  Maybe it'll find a niche audience, who knows.  The point is that combined with the fact that the Wii U sells at a profit, the software sales are at the top, Nintendo has a growing pool of 2nd-party developers making exclusive games for the console, the Wii U is going nowhere. 

To close this out left me leave you with some comments from Shin'en Multimedia's Manfred Linzner about the power of the Wii U


"We know that people really want to see the game. It’s just so that you can show a game only once for the first time. While developing we knew there was so much more possible on Wii U than anyone showed so far. So we decided to really explore and push the hardware. We hope people will appreciate our efforts.
"

This is coming from an actual developer with an actual dev kit working on a actual game that they are actually building from the ground-up on the Wii U telling you that there is MUCH MORE possible on Wii U than ANYONE (this even includes Nintendo themselves) has shown so far.  This is the same company that said that they are using 8x anisotropic filtering on their next games for the Wii U, the same company that said that Nano Assault NEO only uses ONE CORE of the Tri-Core PowerPC750 (to put into perspective Resogun for the PS4 which looks identical uses 50% of the PS4 CPU.)   Slightly Mad Studios has made similar claims.  It is really a starttling contrast to listen to developer using the Wii U the way it was meant to be designed versus those how slap unoptimized garbage ports on the Wii U and blame Nintendo and/or the so-called hardware limitations on their games not selling.  Sooner or later the truth will come out and no amount of fanboyism or biased jounalism will be able ot cover it up any longer. 

There is room for all three consoles to exist and flourish if 3rd paries understand that visuals may get people in the door, but gameplay is what keeps them coming back.   If I want hyper-realism, I'll go outside.  

We know that people really want to see the game. It’s just so that you can show a game only once for the first time. While developing we knew there was so much more possible on Wii U than anyone showed so far. So we decided to really explore and push the hardware. We hope people will appreciate our efforts.

Read more at http://nintendoeverything.com/shinen-trying-to-push-the-wii-u-hardware-with-fast-racing-neo/
We know that people really want to see the game. It’s just so that you can show a game only once for the first time. While developing we knew there was so much more possible on Wii U than anyone showed so far. So we decided to really explore and push the hardware. We hope people will appreciate our efforts.

Read more at http://nintendoeverything.com/shinen-trying-to-push-the-wii-u-hardware-with-fast-racing-neo/"We know that people really want to see the game. It’s just so that you can show a game only once for the first time. While developing we knew there was so much more possible on Wii U than anyone showed so far. So we decided to really explore and push the hardware. We hope people will appreciate our efforts."

I agree with MOST of what you said.

I disagree with the fact that if a console sells for a profit, they will always make them.

If a company sells 10 million consoles and they have $10 in profit on each one, that is $100 million dollars.  At face value, that sounds great.  The problem is, that the company spent let's say $500 million designing the console.  Another $200 million advertising it.  And, they have a corporate office that gobbles $200 million each year up.  So, in the 2 years that it took to sell the 10 million consoles for the $100 million in profit, they spent $1.1 billion.  THat is a defecit of some 900 million.  Lucky for Nintendo, they lost most of that money during the Wii years for the development costs of the WiiU.  But, when they go to design the next console, there is no new cash there to support it.  Like all companies, they have to turn a profit from this or they will be forced to punt.  Also, Nintendo does have successful handhelds to help prop up the console business too.  That unit will have to design and replace that as well.

Not selling a console at a loss does not make the overall company profitable enough to justify the console itself in many instances.



It is near the end of the end....

Experimental42 said:
phaedruss said:
 

How are amiibo like trophies? That's what I want to know.

I need to find the link, but the idea put out from someone at Nintendo was:

Say you have a Mario amiibo. A developer wants to make a game where you can give super powers to Mario based off of your amiibo data. So it checks your amiibo for data and certain feats in games to base what powers your Mario has in this new hypothetical game.

So it's like trophies in that it rewards your accomplishing of feats. The reward just happens to be used in games instead of just ego, making the concept more apealing to people like me that don't care about trophies because they're functionally useless.

I hadn't heard that actually. Seems pretty cool. The only problem to me is that Mario has to be in that hypotheticla game in order to use the Mario Amiibo for it right?



DarkD said:
phaedruss said:

Reinvent every genre? What in the blue hell are you talking about? If you mean Splatoon that's one genre, and hardly "reinventing" it.

They have, people usually just complain because they see the same characters over and over again, but those characters are always backed by completely new concepts and ideas for their genres.  You can't find two zelda games or mario games without a huge revolution in their gameplay mechanics.  

I'm sorry but this is just insane, I really am trying not to say it so I won't, _______ talk. The 3D zeldas are all fundamentally the same with a few tweaks here and there. There is a difference between OoT and MM in the sense that MM has more NPC interaction, but the gameplay is still essentially the same.



Soundwave said:
BeElite said:
Soundwave said:


I'll have to look up the numbers as I'm a little busy right now don't have time right this moment, but it's out there. It's a little skewed to the PS4 because the PS4 launched in North America and Europe relatively simultaneously where the PS2 launched only in Japan alone first for the first 8 months or something. 

But most people for example are projecting the PS4 to sell 180k or so its first June in the upcoming June NPD. 

Do you want to know what the PS2 was selling its first June in North America? 345k. That's even before the big gun games started rolling out too. PS4 might be able to match the Wii just because the Wii fell off the face of the earth after 2010, but PS2? No way. 


Its first june, is that before Xbox or GC were out ? and when it had 9 games release.  

Why not comapre other monoths ? seems you cherry picked that one for a reason.  


I only have data going back to June 2001 ... but this is the PS2's summer 2001:

June: 345k

July: 352k

August: 322k

September: 343k

It's sales actually accelerated after the GameCube and XBox came out, those were no detterant at all. 

I'm just saying, don't assume things so easily. Not only was the PS2 a *beast* on top of these numbers it was also putting up big numbers in Japan, it will be very, very difficult for the PS4 to realistically keep pace. 

Not easy nor difficult either.   Aug will be intresting, Madden crowd will be entering this gen and Sept will likely go to PS4 with destiny doing its thing.  Japan is irrelevent with over all world wide gaming growth especially in Europe.  PS2 did what 100m in sales before Ps3 came out, thats what 6/ years on market ? for an average of about 16m, nothing overly difficult there.