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RolStoppable said:
Soundwave said:

Wii Fit U, Wii Party U, Nintendo Land, Wonderbook (from JK Rowling no less), Mario & Sonic Winter Olympics, Just Dance (x1000), Zumba Dance, Sing Party, Kinect Sports XB1 (which is actually a pretty darn good game) ... there is motion gaming product out there. 

No one is buying them. Face it man, if there really was some overwhelming demand for this product it would be selling better and other developers would key in on that and make games for it. 

The reason EA isn't making anymore EA Active motion games is because they started to decline in demand. Ditto for Your Shape. Ditto for Carnival Games. Ditto for Deca Sports. 

Developers are whores for any formula that will make them money off sequels, they wouldn't voluntarily move off any profitable venture if there was real money to be made. There isn't, all motion gaming IPs from last gen that were hits are either dead or in the process of massive decline like Just Dance, which is likely headed to the gaming graveyard very soon. 

You can keep saying that's coincidence or making excuses for each and every one of these titles but it just doesn't make sense. 

All Wii U games have underperformed and it's no coincidence. Perhaps you should ask yourself why that is. Perhaps you should ask yourself why you deny so vehemently that the Wii U is nothing like the Wii, even though you commonly say that the PS3 and 360 work as substitute for the Wii U (happened in this thread too). If the Wii U were like the Wii, such a comparison would not be applicable. The Wii couldn't be substituted with a PS3 or 360. Or a PS2, Xbox or GC, if you want to bring processing power into this.

Wii was its own thing. Wii U is not. Once you acknowledge that, the entire premise you argue changes (across all of your threads). Wii U doesn't fail because it followed in the footsteps of the Wii, it's failing because it didn't.

What about Wonderbook? Little Big Planet 2? Kinect Sports? What about declining sales for once popular IP like Carnival Games and Deca Sports? 

The attempts to make "deeper" motion gaming titles towards the later half of the Wii generation and Kinect 360 gen also largely resulted in underwhelming sales. Star Wars Kinect was something MS hyped a lot and even gave a spiffy hardware bundle to. Sales were underwhelming. Skyward Sword was hyped as the first great motion gaming experience. The result? Underwhelming 3 million-ish sales on a 100 million userbase. 

But of course there's got to be an excuse for every one of these games, it can't possibly be that the audience just gradually lost interest in this trend, like they have with about a dozen other gaming trends over the last 20 years. 

If there was massive demand I have a hard time believing that you're smarter than all 500 different developers on the planet and no one is clued in. The cold, hard sales data speaks very loudly to a monstrous decline in the motion gaming category even before the Wii U launched, companies like EA were bailing out of things like EA Active (which *was* a hit but flopped the second time around). Motion gaming was in trouble before the Wii U and XB1 w/mandatory Kinect launched.

There is no future in Nintendo clinging to trends that are years past their expiry date. The actual sales data and general market reception to these games is just so far out of wack from the narrative you're trying to spin it's just not believable.