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Forums - Nintendo Discussion - Mario Kart 8 pushes Wii U to the limit?

Wright said:

Only games at the end of the generation tend to push the console to its limits, so no.





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Don't care. Looks good. Want more "looks good" games.



Of course it's not hitting its limit; it's too early in the system's life.

He even says in his comment: "I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined."

By 2016 we'll have seen Wii U games that are a clear step above MK8 graphically.



curl-6 said:
Of course it's not hitting its limit; it's too early in the system's life.

He even says in his comment: "I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined."

By 2016 we'll have seen Wii U games that are a clear step above MK8 graphically.


It's easy to push a system to it's complete and utter limit.
You can't make the hardware "do more" than it's actually capable of.

However, on the software side, there is LOTS of wiggle room, the WiiU is a new system with different strengths and weakness's compared to other machines and it will take awhile for game engines to match those nuances.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:
Of course it's not hitting its limit; it's too early in the system's life.

He even says in his comment: "I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined."

By 2016 we'll have seen Wii U games that are a clear step above MK8 graphically.


It's easy to push a system to it's complete and utter limit.
You can't make the hardware "do more" than it's actually capable of.

However, on the software side, there is LOTS of wiggle room, the WiiU is a new system with different strengths and weakness's compared to other machines and it will take awhile for game engines to match those nuances.

The wiggle room is what I'm talking about when I refer to its limit; not just throwing raw code at a machine until it chokes, but fully optimizing and utilising all its components to get the best possible results.

I expect future games like Art of Balance, F.A.S.T. Racing Neo, and Monolith's Soft's X (as well as other games we don't know about yet) to exceed the bar being set by MK8.



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Not only is it a racing game but its also a kart racing game, I can guarantee that its not pushing the systems to its limits. GTAV or TLOU on last gen is more like pushing the limits.
Plus the WIi U has the power of the cloud.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:
Not only is it a racing game but its also a kart racing game, I can guarantee that its not pushing the systems to its limits. GTAV or TLOU on last gen is more like pushing the limits.
Plus the WIi U has the power of the cloud.


That's like 3.142791 Xbox 325s! Lol. I agree though, Retro is supposedly tasked with making a new game engine to vastly better utilize the architecture of the Wii U. Not just try to force Cryengine 3 to work on it.



Mario Kart 8 size is just 4.9 GB. If you think this game push Wii U to the limit, imagine what kind of graphic will be make from a dual layer Wii U game.



Most Anticipated Games on Wii U

Super Smash Bros. Wii U, Xenoblade Chronicles X, Splatoon, Zelda Wii U, Shin Megami Tensei X Fire Emblem, 3D Metroid game, another 3D Mario game.

Most Anticipated Games on 3DS

Super Smash Bros. 3DS, Pokemon Omega Ruby/Alpha Sapphire, Xenoblade Chronicles(N3DS).

No need to point out that later games are going to push it more, he even says there's potential left. For now, it does push the Wii U technically. If you have played MK8 already in 4 player split screen, you know what's going on and compared to other games on Wii U it really is technically amazing.



globalisateur said:
TheLegendaryWolf said:

Yabuki shared these remarks while speaking with EDGE this month. His full comments can be found below, which came about when asked how he thinks the team pushed the Wii U hardware.

"Our aim was to create a game that used HD graphics and played at a smooth 60fps. We pushed Wii U’s capabilities to their limits to achieve this. [But] I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined."

 

Mario Kart 8  supposedly runs 60 fps at 1080p. Do you think Mario Kart 8 reaches the limits of The U?

Please stop repeating this lie, even "supposedly" tagged. Mario Kart has always been 720p from the first screenshots we had maybe one year ago to the screenshots that are currently uploaded everywhere on Internet now.

Also the game has zero AA, very poor textures, low geometry and is just saved graphically by the usual Nintendo sharp colors & art direction. Technically it's very similar to Little big planet karting on PS3 and very far away from GT5, GT6 on PS3 and Forza 4 on X360, also at 60fps.

The game will probably be great, fun and have great reviews but won't be remembered for its graphics, like all previous Mario Kart.

This x10000