I'm going to check that youtube video a couple of times! The more views the better!
Once you entered you won't be the same anymore. A blog about life.
http://seetheworlddifferent.wordpress.com/
I'm going to check that youtube video a couple of times! The more views the better!
Once you entered you won't be the same anymore. A blog about life.
http://seetheworlddifferent.wordpress.com/
Angelus said: Looks weird, and I'm not really into indie games, but I wish you luck. |
The more I think about it, the more these kinds of doubts enter my mind too. Of course I haven't played the game, but unveiling any game to the public means that gamers will scrutinize the mechanics and attempt to understand the game itself.
Very related to your question; I don't see how AI would be able to function with the (revealed) game mechanics at all. Bots don't have (nearly) the same pattern recognition as human beings do, so any matchup with AI seams implausible. And if this game is multiplayer only, then it's going to be a difficult sell to make.
As long as Joethebro knows we are discussing these things with the aim of helping, not hindering.
No Vita no sale! :p
Congrats on getting your game onto a system. I'll definitely check it out. ^_^
JoeTheBro said:
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You don't seem to understand what he's saying, but it's what the YouTubers are saying too. At least he's got the guts to say it here to your face. Sure he's new, but you should appreciate some honesty in this thread.
From what I could see from the trailer, it doesn't show anything of the game at all other than the aesthetics? Not quite sure how you can judge how gameplay looks from that?
LemonSlice said:
You don't seem to understand what he's saying, but it's what the YouTubers are saying too. At least he's got the guts to say it here to your face. Sure he's new, but you should appreciate some honesty in this thread. |
I understand that. He asked a question though. I'm saying "sorry?" to his question.
@Richard
Except for some things here and there, I'm the only dev.
Four player splitscreen and online play. There is AI in the game, but it's never used to fill the role of a human. Trying to code human like AI would just be so much work for ok results.
Oh I fully understand about quality affecting sales. Especially when you're small and indie.
@Angelus
That's a good observation!
A traditional third person view would be very hard to do in this game due to how small some of the enviroments are. VizionEck is first person. You can see your own health but that's all I can say atm.
@Richard #2
There will definitly be things I screw up or don't notice, but right now everything being brought up has an answer. Just this morning however, I got an email from my community manager explaining what I can and can't talk about. If it's shown in the teaser trailer its fine to explain, but if it reveals something new then I have to avoid it.
Yeah no bots.
Also I understand. I don't take offense to harsh words or opinions. Listening to them is very important. The game's release is far enough away that major changes can be made. I don't expect major changes to be made, but it's a possibilty. Feedback now is much more valuable than feedback a week before launch.
Joe - its hard to give feedback from that trailer though. Have people been on the right path with their observations in the blog? Because I'll go read some comments then. Other than that I haven't picked up a single thing from the trailer other than I like the simplicity.
....so I guess my feedback is we need hints to what in the trailer we should be paying attention lol
Max King of the Wild said: ....so I guess my feedback is we need hints to what in the trailer we should be paying attention lol |
Everything in the trailer was put there to show a specific thing, or hint at a specific thing. Heck even the title hints to some things.
Here is a list of 15 important things hidden or referenced in the trailer. Only ones I've seen people notice are shown.
1: Spawn rooms not spawn points
2: Yellow power-ups that increase jump height
3:
4:
5:
6: Health displayed by brightness of Ranger's outlines
7: Charge blocks act as shields
8:
9:
10:
11:
12:
13: With lower health, Rangers blend in with the background
14:
15: Spawn rooms have 24 cubes, but not all are Rangers