So I just did some research about new metagaming, what I have learned so far:
Soul Level 150 is the new standard for 'legit' builds (for now), I still think it's pointless since match making is not done through SL, the increase in SL is for Hex and Quality builds to have more HP and agility, which is also kinda BS imo since these builds have better offensive options so they should have worse defense to compensate, but again, it's all pointless because SL has nothing to do with match making.
Apparently Adaptability does extend the i-frame, but there are conflicting opinions about the soft cap, some says 20-ish is enough, some says the max agility, I'd love to do some test on my own but I don't have any recording devices for detailed comparison.
Jester's armor only works on back stab, riposte and the new shovel attack are unaffected.
Server is only for messages, summon signs and finding games, actually connections between players are still peer to peer, so expect the same latency issues from the first game, I think in time everyone will be wearing Jester's armor to avoid getting lag stabbed.
Pyromancy is still OP and is more than enough to carry a low level character through NG, but hyper mode is pretty much gone.
The poise you see in the character sheet may not be your actual poise, the real poise has something to do with one's endurance and adaptability, the issue is still unclear but many people have reported of high poise characters being stun locked to death by dagger users, maybe there is a hidden modifier for the stone ring ?
The new patch also looks BS to me, the bosses are already too easy as they are, they should just improve the AI of NPC phantoms if they want to make their quests less of a pain, Lucatiel would easily survive all 4 fights if she actually uses her shield for once.