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Forums - Gaming Discussion - What Will Be The Biggest Flops of 2014?

 

Which one will sell the worst

The Divsion 52 6.45%
 
Watch Dogs 46 5.71%
 
Titanfall 154 19.11%
 
Infamous: Second Son 53 6.58%
 
Super Smash Bros. for Wii U 25 3.10%
 
X 40 4.96%
 
Bayonetta 2 244 30.27%
 
Hyrule Warriors 104 12.90%
 
The Witcher 3 29 3.60%
 
Other (Post it) 56 6.95%
 
Total:803
eFKac said:
Zelhawks37 said:
Infamous will.


What do you consider a flop? Cause I think no chance in hell.

Its actually pretty tough. Im curious of the budget between the two. That will determine it IMO.



Estelle and Adol... best characters ever! XD

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Zelhawks37 said:
eFKac said:
Zelhawks37 said:
Infamous will.


What do you consider a flop? Cause I think no chance in hell.

Its actually pretty tough. Im curious of the budget between the two. That will determine it IMO.


Its not pretty tough infamous won't be close to a flop.................



FlamingWeazel said:
shikamaru317 said:
hinch said:
eFKac said:
Biggest flop, especially considering the budget? That's easy, and noone even said it cause everyone forgot about the game. The Elder Scrolls Online.

Other than that, my guesses: The Crew, Mad Max, Wolfenstein New Order (depending if they launch during a drought or not)

Oh yeah. I keep forgetting about Elder Scroll Online. Oh boy. Apparently the game cost them 200M to make.

Bomberific.

Not neccesarily. I could easily see The Elder Scrolls Online being more popular than Star Wars: The Old Republic was, largely due to the huge number of fans that the Ekder Scrolls series acquired from Skyrim. Star Wars: The Old Republic sold 2 million physical copies at release, and who knows how many more digital copies through Origin. I could see The Elder Scrolls Online selling that many copies at release just from the PC version, toss in the console version in June and I could see at least 4 million copies sold at release, and at least 6 million lifetime between all platforms. That right there would pay for a substantial chunk of that 200 million budget. Then you've got a $15 a month subscription fee, Star Wars: The Old Republic still had 1.3 million subscribers 6 months after release, minus the free month that's 5 months x 1.3 million subscribers x $15, that's 97.5 million right there, once again I could see The Elder Scrolls Online maintaining at least that many subscribers, especially since the developers claim that they plan to release new content much more frequently after releast than most MMO developers do, whereas The Old Republic was known for a lack of post release content for several months. 


Agree, people are very mis-informed with MMO's, people who played the beta said it plays just like skyrim, but with hundreds of people and group content. Also third and first person at will.

 

Also despite star wars not being as good as most hoped they have made their money back at this point.


Yeeeah not really. The game was absolutely panned after the beta, often compared to the famous Matrix MMO.

And I'm sure TOR was such an amazing success story but they decided to go F2P just to let more people play their game, cause the are so kind-hearted.

And to answer your previous argument. Developers still release those few big budget MMOs, cause the development usually started soon after the WOW craze and everyone wanted a chunk of that money making pie. Thing is, the model from 10 years ago just doesn't work anymore unless you are WOW, but even that has a declining interest, which is obvious. TOR was caught pants down, FFXIV was a huge failure before it became ARR, and we're yet to see how well will it hold, it's time for TESO.



So it is happening...PS4 preorder.

Greatness Awaits!

NintendoPie said:
FlamingWeazel said:

Thats normal for mmo's...............

Do MMO's actually make that money back, normally? 

My only insight into MMO's is the Final Fanatasy RPG/MMO, which I'm pretty sure was a flop.

With a successful franchise with a large following like Elderscrolls it would be hard NOT to make that money back even if the game is terrible. At $15 a month if they only manage to secure a million users for a year that alone equates to $180 million. So even a flop for elderscrolls is likely to come out profitable within 1-2 years of launch. Many MMO's only require a few hundred thousand subscribers to remain profitable, obviously something as big as WoW or Elderscrolls will need a lot more than that but the numbers add up very quickly for even a moderately successful MMO.



WiiU world wide, massive drop in Japan as PS4 takes over.
X1 world wide, but will do well in NA and maybe a few other markets.
Most wiiu games



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eFKac said:
FlamingWeazel said:
shikamaru317 said:
hinch said:
eFKac said:
Biggest flop, especially considering the budget? That's easy, and noone even said it cause everyone forgot about the game. The Elder Scrolls Online.

Other than that, my guesses: The Crew, Mad Max, Wolfenstein New Order (depending if they launch during a drought or not)

Oh yeah. I keep forgetting about Elder Scroll Online. Oh boy. Apparently the game cost them 200M to make.

Bomberific.

Not neccesarily. I could easily see The Elder Scrolls Online being more popular than Star Wars: The Old Republic was, largely due to the huge number of fans that the Ekder Scrolls series acquired from Skyrim. Star Wars: The Old Republic sold 2 million physical copies at release, and who knows how many more digital copies through Origin. I could see The Elder Scrolls Online selling that many copies at release just from the PC version, toss in the console version in June and I could see at least 4 million copies sold at release, and at least 6 million lifetime between all platforms. That right there would pay for a substantial chunk of that 200 million budget. Then you've got a $15 a month subscription fee, Star Wars: The Old Republic still had 1.3 million subscribers 6 months after release, minus the free month that's 5 months x 1.3 million subscribers x $15, that's 97.5 million right there, once again I could see The Elder Scrolls Online maintaining at least that many subscribers, especially since the developers claim that they plan to release new content much more frequently after releast than most MMO developers do, whereas The Old Republic was known for a lack of post release content for several months. 


Agree, people are very mis-informed with MMO's, people who played the beta said it plays just like skyrim, but with hundreds of people and group content. Also third and first person at will.

 

Also despite star wars not being as good as most hoped they have made their money back at this point.


Yeeeah not really. The game was absolutely panned after the beta, often compared to the famous Matrix MMO.

And I'm sure TOR was such an amazing success story but they decided to go F2P just to let more people play their game, cause the are so kind-hearted.

And to answer your previous argument. Developers still release those few big budget MMOs, cause the development usually started soon after the WOW craze and everyone wanted a chunk of that money making pie. Thing is, the model from 10 years ago just doesn't work anymore unless you are WOW, but even that has a declining interest, which is obvious. TOR was caught pants down, FFXIV was a huge failure before it became ARR, and we're yet to see how well will it hold, it's time for TESO.

Ff14 is not not a huge failure in fact subs keep growing and it is very profitable, as is star wars. That alone proves the sub model is not going anywhere.

 

Where was ES:O universally panned after beta? I neevr saw anything of the like, if your talking about the forums then LOL, take a look at the wow forums.

 

LOL at these started right after wow. They keep making money thuis keep making them. These companies dont throw away money.

 

Not sure if ES :O will be god or not, but the model is not going away. F2p is a worst scam then 15 a month. subs allow devs to keep rolling out content. A mmo of proper scope and content will never recoup its money going right to f2p. Sub mmo's are still the best. Everytime one goes to f2p it goes to crap,



nanarchy said:
NintendoPie said:
FlamingWeazel said:

Thats normal for mmo's...............

Do MMO's actually make that money back, normally? 

My only insight into MMO's is the Final Fanatasy RPG/MMO, which I'm pretty sure was a flop.

With a successful franchise with a large following like Elderscrolls it would be hard NOT to make that money back even if the game is terrible. At $15 a month if they only manage to secure a million users for a year that alone equates to $180 million. So even a flop for elderscrolls is likely to come out profitable within 1-2 years of launch. Many MMO's only require a few hundred thousand subscribers to remain profitable, obviously something as big as WoW or Elderscrolls will need a lot more than that but the numbers add up very quickly for even a moderately successful MMO.


Agreed.



FlamingWeazel said:
hinch said:
NintendoPie said:
hinch said:

Oh yeah. I keep forgetting about Elder Scroll Online. Oh boy. Apparently the game cost them 200M to make.

Bomberific.

Why would any company let budgets balloon to that expense?

Ridiculous.

You would think that after the titanic failure of all the recent MMO's FFXIV (at launch) and SWTOR Online and so on.. that companies would stop churning out these huge big budget MMO's that only a small audience wants to play. And end up eating huge losses.

OK.. thats not entirely true because the people who do want to play one, play WoW. And even the interest for that is getting smaller and smaller.

FF14 has been a big success despite the launch issues....and mopst make money or they would nto keep making them.,

Huh, I played the beta and a month after launch and the game was in a terrible state. It's good they managed to turn that trainwrck around.



hinch said:
FlamingWeazel said:
hinch said:
NintendoPie said:
hinch said:

Oh yeah. I keep forgetting about Elder Scroll Online. Oh boy. Apparently the game cost them 200M to make.

Bomberific.

Why would any company let budgets balloon to that expense?

Ridiculous.

You would think that after the titanic failure of all the recent MMO's FFXIV (at launch) and SWTOR Online and so on.. that companies would stop churning out these huge big budget MMO's that only a small audience wants to play. And end up eating huge losses.

OK.. thats not entirely true because the people who do want to play one, play WoW. And even the interest for that is getting smaller and smaller.

FF14 has been a big success despite the launch issues....and mopst make money or they would nto keep making them.,

Huh, I played the beta and a month after launch and the game was in a terrible state. It's good they managed to turn that trainwrck around.


What does that have to do with my post? They turned it around and is now a big success...So much for subs not working.



FlamingWeazel said:


What does that have to do with my post? They turned it around and is now a big success...So much for subs not working.

Never said subs didn't work. I just didn't know how well SE turned things around with FFXIV until now. And now I do :P

Anyway going waaaay off topic.