| Zelhawks37 said: Infamous will. |
LOL, no, You think Bayonetta will do better then infamous? Infamous is going to do real well.
Which one will sell the worst | |||
| The Divsion | 52 | 6.45% | |
| Watch Dogs | 46 | 5.71% | |
| Titanfall | 154 | 19.11% | |
| Infamous: Second Son | 53 | 6.58% | |
| Super Smash Bros. for Wii U | 25 | 3.10% | |
| X | 40 | 4.96% | |
| Bayonetta 2 | 244 | 30.27% | |
| Hyrule Warriors | 104 | 12.90% | |
| The Witcher 3 | 29 | 3.60% | |
| Other (Post it) | 56 | 6.95% | |
| Total: | 803 | ||
| Zelhawks37 said: Infamous will. |
LOL, no, You think Bayonetta will do better then infamous? Infamous is going to do real well.
Bayonetta 2.
And the biggest disappointment in sale Titanfall.
PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m
Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m
| FlamingWeazel said: ff14 has been a huge success (Despite terrible launch), seems a lot of misconceptions on here with mmos. |
You didn't answer my question, though. Do MMO's regularly re-coop their huge budgets?
NintendoPie said:
Why would any company let budgets balloon to that expense? Ridiculous. |
You would think that after the titanic failure of all the recent MMO's FFXIV (at launch) and SWTOR Online and so on.. that companies would stop churning out these huge big budget MMO's that only tiny portion of PC gamers would want to play.
OK.. thats not entirely true because the people who do want to play one, play WoW. And even then, the interest for that is getting smaller and smaller by the day.
NintendoPie said:
You didn't answer my question, though. Do MMO's regularly re-coop their huge budgets? |
Yep, in a worst case they usually do by the time they go to f2p, unless it's just a bad game like All points bulletin. You dont need huge numbers when people pay 15 a month.
Publishers would not keep making them if they were financial disasters.
hinch said:
You would think that after the titanic failure of all the recent MMO's FFXIV (at launch) and SWTOR Online and so on.. that companies would stop churning out these huge big budget MMO's that only a small audience wants to play. And end up eating huge losses. OK.. thats not entirely true because the people who do want to play one, play WoW. And even the interest for that is getting smaller and smaller. |
FF14 has been a big success despite the launch issues....and mopst make money or they would nto keep making them.,
shikamaru317 said:
Not neccesarily. I could easily see The Elder Scrolls Online being more popular than Star Wars: The Old Republic was, largely due to the huge number of fans that the Ekder Scrolls series acquired from Skyrim. Star Wars: The Old Republic sold 2 million physical copies at release, and who knows how many more digital copies through Origin. I could see The Elder Scrolls Online selling that many copies at release just from the PC version, toss in the console version in June and I could see at least 4 million copies sold at release, and at least 6 million lifetime between all platforms. That right there would pay for a substantial chunk of that 200 million budget. Then you've got a $15 a month subscription fee, Star Wars: The Old Republic still had 1.3 million subscribers 6 months after release, minus the free month that's 5 months x 1.3 million subscribers x $15, that's 97.5 million right there, once again I could see The Elder Scrolls Online maintaining at least that many subscribers, especially since the developers claim that they plan to release new content much more frequently after releast than most MMO developers do, whereas The Old Republic was known for a lack of post release content for several months. |
Agree, people are very mis-informed with MMO's, people who played the beta said it plays just like skyrim, but with hundreds of people and group content. Also third and first person at will.
Also despite star wars not being as good as most hoped they have made their money back at this point.
hinch said:
You would think that after the titanic failure of all the recent MMO's FFXIV (at launch) and SWTOR Online and so on.. that companies would stop churning out these huge big budget MMO's that only a small audience wants to play. And end up eating huge losses. OK.. thats not entirely true because the people who do want to play one, play WoW. And even the interest for that is getting smaller and smaller. |
the reason is, if it's successful it makes them a boatload. It is definetly higher risk/reward though.
FFXI despite being a lot smaller than WoW, is SE's most profitable FF of all time.
http://www.ign.com/articles/2012/06/24/the-most-profitable-final-fantasy-of-all-time-is
| FlamingWeazel said: Yep, in a worst case they usually do by the time they go to f2p, unless it's just a bad game like All points bulletin. You dont need huge numbers when people pay 15 a month.
Publishers would not keep making them if they were financial disasters. |
Okay, thanks for the information. I definitely had some sticker shock.
ishiki said:
the reason is, if it's successful it makes them a boatload. FFXI despite being a lot smaller than WoW, is SE's most profitable FF of all time. http://www.ign.com/articles/2012/06/24/the-most-profitable-final-fantasy-of-all-time-is |
Exactly, and ff14 BTW is a great game. Amazing how they turned it around after that launch.