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Forums - Gaming Discussion - Titanfall max player count is 12 players - 6 v 6 battles with AI

ryuzaki57 said:
I hope the maps aren't too large lol


Its better this way. Theres going to be a massive amount of carnage everywhere on the map because of the smaller amount of maps and enough breathing room for players to move.



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Kane1389 said:

Nah, you like to make these sad little jabs at the game whenever something even remotely negtive is said that is related to Xbox.  Your obssesion with that game is kinda fascinating.

This might be the most adorable thing I have ever seen on VGChartz. I actually praise the MP and call it awesome, and you're so caught up in catching feelings over my posts that you're deluded into thinking I am "taking a jab" at the game. Are you aware that I have deemed Titanfall to be Game of the Generation? So why would I dare compare it to a MP that I think sucks? Please go and have a Coke and a smile and leave the Internets post detective work to someone else.

 

Kane1389 said:

No they are NOT a part of LoU's MP. Go and try to run and gun and see how long you'll last. The game penalizes fast movement and shooting greatly, as you show up as a big red dot on the enemy screen every time you perform these actions. This is, I believe the only game that does that, and it fits perfectly into its context and gameplay structure.

So you're saying action and shooting are not a part of the MP, and yet there are modes that revolve entirely around both of those. There are clan challenges in the game revolving entirely around both of those. Did you ever even play the MP in the game? Unlike you apparently, I actually think the MP in LoU is very deep and accomodates both the cautious stealth play style and the aggressive in your face runner styles very well. You clearly didn't spend much time in the game, there are loads of people who equip themselves for charging at people and play the game that way and do it well. Last of Us is not the only MP game with stealth elements, a radar, or that penalizes you for shooting by giving away your position.

 

Kane1389 said:

And I never made a comment on whether or not Titanfall's MP will be good, i actually said player count has little to do with the quality of MP. I just said you cant compare Titanfall and TLoU because they are completly different games in just about every aspect.

I did play TLoU multiplayer, (you however, didn't, judging by your post) and I didnt make any comment regarding quality of Titanfall

You made a comment about how the low player count works better in LoU than Titanfall because of what they are each trying to accomplish. No one said anything about quality. Try proof reading your posts before you hit submit, might help you remember your own posts mo betta :)

And I played LoU MP with people on this very website you're on right now. Hope that helps.



Is this thread still going on? i thought we have cleared up that bullshit that next gen is about more players or higher resolution or framerate anything else that would make it different from last gen.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

The next Crysis.



JAK N BLAK From The Youtubez!
►Watch Dogs Multiplayer Gameplay! WatchDogs Online: Multiplayer Gameplay 'Online Hacking' Gamemode FULLY EXPLAINED! (WatchDogs Online Multiplayer Gameplay)◄

LINK TO VID - WATCH HERE - http://youtu.be/4Hr9sJf7N7I

The thing that is upsetting is that they are having 50 combatants on the battle field but only 12 are actual people but the rest are AI, I find that pretty upsetting.
All of my hype for this game is pretty much gone until the modding community finds out a way to make it more then 6v6 (and it will happen for PC), but another option that could happen is EA releasing DLC to allow a higher player count (just a theory of course).



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JakNBlak1993 said:
The next Crysis.


COD is better than Crysis. Sorry...no contest. The guys who made Titanfall made COD.  That puts them on much higher ground than any Crysis game.



S.T.A.G.E. said:
JakNBlak1993 said:
The next Crysis.


COD is better than Crysis. Sorry...no contest. The guys who made Titanfall made COD.  That puts them on much higher ground than any Crysis game.


The main problem I have is that, at the end of the match...how will you truly know if you owned?

The majority of your kills could be from killing AI. Which wouldn't be something to brag about.

I play multiplayer shooters to guage myself next to other players around the world. If I want to see how much I could destroy the AI, I run through the SP.



JAK N BLAK From The Youtubez!
►Watch Dogs Multiplayer Gameplay! WatchDogs Online: Multiplayer Gameplay 'Online Hacking' Gamemode FULLY EXPLAINED! (WatchDogs Online Multiplayer Gameplay)◄

LINK TO VID - WATCH HERE - http://youtu.be/4Hr9sJf7N7I

I think its great. Shows team skill instead of large player counts having players become victoms. Thats why i liked GEARS multiplayer, cause it was 4 player? I forget its been awhile.



There is a lot of jumping the gun around here. When it comes to online multiplayer, you don't know how good things are until you play it. 6v6 sounds bad on paper but I enjoyed the hell of Gears of War last gen.



6 vs 6 ain't so bad, it's the bots that are making me unsure about this



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.