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Forums - Nintendo Discussion - Can Nintendo sell to other crowds than DS and PS360?

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Nintendo is the one who decided to go after the PS3/360 audience with the WiiU, they failed at that so people are criticizing them.



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Fusioncode said:
Nintendo is the one who decided to go after the PS3/360 audience with the WiiU, they failed at that so people are criticizing them.


Fixed



RenCutypoison said:
Fusioncode said:
Nintendo is the one who decided to go after the PS3/360 audience with the WiiU, they failed at that so people are criticizing them.


Fixed

Not sure what you fixed, I think my comment was pretty accurate. They built the WiiU as an inclusive system to get the hardcore back on board. Go watch their E3 WiiU announcement, all they talked about was 3rd party support. 



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I think they showed that with the wii.
They can.. just need to know how this time



Well... the only other market from my eyes is the apple/google market that are into stuff remotely like this... But its hard to target them since they already have an ipad/tablet and the wiiU can't do what they need it to do...

Other than that... idk... Maybe the art crowd? Nintendo can attract them but they need something more than just art acadamy



                  

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padib said:
Fusioncode said:
Nintendo is the one who decided to go after the PS3/360 audience with the WiiU, they failed at that so people are criticizing them.

Does it mean they are correct in saying that the WiiU has only the scraps to choose from? They may be correct in critisicing, but it doesn't make the content of their criticism correct.

I would actually agree that Nintendo's plan to court 3rd parties for multiplats was a bad idea, though at first I was for it. I now realize why that doesn't work and agree that it's an idea that needs to be criticised. But to say that Nintendo is now left with the scraps is incorrect. Right reasons to say it, wrong thing said.

why doesnt it work? is it that there are simply too much competing consoles out there with the same games



The female gaming audience is one sector of the market which is very much overlook by the PS360 developers. As most PS360 developer attention is aimed squarely at teen/adult male gamers. In a way Nintendo are already targeting the female audience already with their more neutral friendly games like Animal Crossing and their other less masculine & Violent games.

If Nintendo don't want to risk making game solely towards a female audience It still wouldn't be a bad idea to Nintendo include more Female based controllable lead character for future games. Be it as simple as include Princess Peach as playable character in more future Mario games or just instead creating a new female Mario sibling would be a start.



Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen. 

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. 

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. 

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen.