Mnementh said:
LOL. The sexualized more adult approach was probably a blue ocean with the first Tomb Raider. It is that no longer for years now. Also, if I want to read a novel, I read a novel. No game - and that includes The Last of Us and Beyond Two Souls - have a story that is anywhere to match the story of a proper novel or even a movie. If you don't believe me - take a video of a playthrough of The Last of Us, get your friends and some popcorn for a movie-evening and watch that playthrough. Then you know, that still every somewhat decent movie has a better story than a game. And that every movie with some budget has better graphics than every game. So, why pay five time the amount (and additionally for the gaming-system) to get an experience a movie can do better? And, you people seem to have the wrong idea of 'mature storyline'. While The walking dead is a successful series, the movie theaters cash in most on relationship comedies in different flavour. Sure, some single movies like LOTR are bigger, but the pure mass of relationship comedies bring in much more profit. Actually this is not very common in games. So probably a relationship comedy-game could be a new blue ocean for gaming. Or wait, doesn't the japanese devs already make movements in this direction? The Wii is still in usage for much more than WiiSports and Netflix. Look at the sales of Just Dance and on which platform these sales happen. If a game for the demographic that bought the Wii is released, they are buying and playing that game. So probably motion gaming is sort of a blue ocean again, because all devs more or less deserted that ocean. Ubisoft is with Just Dance the only one releasing for that market consistently, Nintendo doesn't really do that. I agree with you at the end. The thinkset to see the WiiU as a net to catch core-gamers and motion-gamers alike seems to be matching. Probably you're right, Nintendo might have intended to make something like the DS, to catch both groups. That would explain the completely inconsistent presentation, that appeals to no group at all. |
I don't mean games like Tomb Raider. I mean games that actually feature sex (and relationships) in them, just like a movie would. That is a blue ocean, probably the bluest ocean right now, because no game maker wants to touch that, the industry is still very juvenile in many ways in that it can't deal with something like that. But Nintendo obviously cannot go there.
You don't want to play a novel, but a lot of women love story rich content, but don't want to play an action/violent video game like The Last of Us. Nintendo could've tapped into that market, because they had a lot of women with the Wii, but instead they only looked at the expanded market as something that needed mini-game collections. They ended up oversaturating their own market and failing to expand it. Six years after Wii Sports, their answer is Nintendo Land ... another mini-game collection that's more cartoony and childlike in its design.
They really honestly did not look at expanding what "non-games" were. What about a murder mystery that's easily playable with a Wiimote? Throw some sex and salaciousness into that, put some sizzle on that steak. That might be something an adult woman might enjoy. Or something that is less action based in its gameplay but along the lines of Game Of Thrones or Lost ... as a game. The game industry still ties games with storylines and associates that strictly with hyperviolent action games like Last of Us, and that's a turn off to a lot of women and adults.
Nintendo could've married the ease of using the Wiimote and spun that off into making more non-traditional genres of games, but there seemed to be little interest on their side other than "here's another mini-game collection, now go play Mario and Zelda, will ya?". The Wii attracted a ton of adults, who legitimately were interested in things other than violent action games, but Nintendo I don't think really knew what to do with that audience at all and subsequently lost it.








