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Forums - Sony Discussion - The Order: 1886 dev: 'the game graphic quality exceeds trailer graphic quality'

Soleron said:
Exile1987 said:
Soleron said:
JustThatGamer said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Well their last game came out late 2010, although they did develop the GoW: Origins Collection in 2011 but that probably didn't take no more than 3 months to create. With The Order 1886 looking to have a late 2014 release we can assume that it will have 3+ years in development which means it's a very large budget game and will be a good 10-12 hours long.

Also the game will not be as linear or 'on-rails' as the Uncharted games for example, If I remember correctly Ready at Dawn said they were inspired by Naughty Dogs 'open-linear' design in The Last of Us, so even though The Order 1886 is a linear story driven game it is by no means on rails.

I think it's going to be an amazing game, everytime I read or hear anything new about the gameplay, visuals, story & characters I get more excited.

Well..... then they'll lose LOTS of money when it doesn't sell the 6-8m they're obviously projecting.

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.

"If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back."

Thats a lot of assumptions Soleron...with nothing to really back it up other than your own sense of logic.

These things are not set in stone the way you are making it out to be.

Best case scenario, The Order has a small/decent budget and turns out to be a 10/10 masterpiece of a game.

Worst case scenario, it has a big budget and ends up being a shitty game.

Although i seriously doubt it will be open world...i think thats completely besides the point.



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Euphoria14 said:
...

Yup, and a large and beautiful looking title like The Witcher 2 only cost $10.3M to make. So I guess very linear and beautiful Order 1886 should be $30-$40M?

Where do these extra $60-$70M come from?

Marketing. For films and GTA/COD it's often larger than the production budget. This won't be that high but as an AAA game it'll still be high.

Publishing expenses, such as localisation, sales, management, etc.

And external consultants for the very high tech engine and cutscene production.

And finally, if you read the interviews with RED, that was in terrible conditions, working hours and low salaries even for Poland. I imagine the staff were substantially better treated in cali even after wage differences.



Soleron said:
Exile1987 said:
Soleron said:
JustThatGamer said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Well their last game came out late 2010, although they did develop the GoW: Origins Collection in 2011 but that probably didn't take no more than 3 months to create. With The Order 1886 looking to have a late 2014 release we can assume that it will have 3+ years in development which means it's a very large budget game and will be a good 10-12 hours long.

Also the game will not be as linear or 'on-rails' as the Uncharted games for example, If I remember correctly Ready at Dawn said they were inspired by Naughty Dogs 'open-linear' design in The Last of Us, so even though The Order 1886 is a linear story driven game it is by no means on rails.

I think it's going to be an amazing game, everytime I read or hear anything new about the gameplay, visuals, story & characters I get more excited.

Well..... then they'll lose LOTS of money when it doesn't sell the 6-8m they're obviously projecting.

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.

Uh, you dont need a large team NOR budget to create a good looking game. You need talent.

Witcher 3 is an open world game and is one of the best looking next gen games so far, and it only costs around 10 million to make.

Metro Last Light on PC ultra settings is probably the best looking game overall at the moment, and it was made by 60 people or so. Also, Resident Evil 6, not very appealing game to the eye, was mde by 600 people.



Surprised this supposed graphical juggernaut is being developed by a predominantly handheld developer.



old pics, but may as well post them

cant wait to see a gameplay trailer



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Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


You must have zero faith in the possibilities of bringing more power than the last gen to help move games further. I doubt it will be on rails.



Panama said:
Surprised this supposed graphical juggernaut is being developed by a predominantly handheld developer.

Same, hopefully they can pull it off



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Shadow1980 said:
Dgc1808 said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


As awesome as it looks, I'm not gonna touch anything for 60$ that's less than 10 Hours long.

I remember back in the 16-bit era when most games cost $60 and, except for RPGs, usually only gave you two or three hours of content at most. And we were cool with that. And 20 years ago $60 was the equivalent of nearly $100 in today's dollars. But we've become accustomed to getting more content for less money, and nowadays a game that's less than 10 hours long is considered "short."


Indeed. Games like Demon's Souls and services like steam and PS+ have spoiled me.



4 ≈ One

PR bullshit.



d2wi said:
PR bullshit.

i wouldn't completely disregard what RAD is saying, the only games that we've seen for the new hardware so far have been rushed launch titles. We still haven't seen what the ps4, or the xbox one can do yet.



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