what a surprise its usually the other way around..
what a surprise its usually the other way around..
| Soleron said: Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget. |
Didnt take long for the negative nancies....It's on the PS4 a powerfull console. so no. The witcher 3 is anorther good example.
Panicnausia said:
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It being more powerful doesn't affect the number of artists needed to make a game of a certain look.
Also, Poland has 1/4 the mean wage of California.
Soleron said:
It being more powerful doesn't affect the number of artists needed to make a game of a certain look. Also, Poland has 1/4 the mean wage of California. |
But it does mean you can have this kind if fidelity without sacrificing openness..Which is the point.
Panicnausia said:
But it does mean you can have this kind if fidelity without sacrificing openness..Which is the point. |
But not if you develop in California like 1886 is.
Soleron said:
It being more powerful doesn't affect the number of artists needed to make a game of a certain look. Also, Poland has 1/4 the mean wage of California. |
Yup, and a large and beautiful looking title like The Witcher 2 only cost $10.3M to make. So I guess very linear and beautiful Order 1886 should be $30-$40M?
Where do these extra $60-$70M come from?
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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Soleron said:
If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open. For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports. |
Why use a troubled third party for production budgets/projections? They're making games for and projecting sales across three platforms.
It took Crystal Dynamics 5 years to push Tomb Raider out the door and that was with a second studio, Edios Montreal, making the multiplayer component.
While Tomb Raider is perhaps understandable, Sleeping Dogs really shows how out of touch with reality SE were. Activizion actually dropped the game after projecting, even with their most optimistic sales forecasts and the addition of having the True Crime brand attached to the game, no real profit to be made off the title. SE then came along and secured the rights. After 4 years of development, 2 delays, a bloated budget and a complete rebranding surprise surprise, the game didnt sell what they anticipated.
Mike Fischer, president and chief executive of Square Enix U.S on why activizion dropped Sleeping Dogs/ True Crime. "All I know is, they've gotta be crazy. Because this game is just fantastic."
Crazy enough to sense a bomb on their hands indeed SE.

areason said:
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Not even. Co-op makes it ok... at 30$ or less...
4 ≈ One
Panicnausia said:
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it is amazing that CD Projeckt Red is able to produce such breath-taking visuals in an open-world game. If Cd can make an open-world game look that good, imagine how good a Sony 1st paty studio, linear game will look.
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| theleaguegame said: what a surprise its usually the other way around.. |
I remeber when i had my ps1 and games used to have opening cinematics, i would always get really excited about how pretty the graphix were in the movei, but then would always be disappointed by the actual graphics. It's like what Ethomaz said, todays video players aren't good enough to showcase how stellar games look now, I hope RAD can pull this off!
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psn id: rychussnik