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Forums - Nintendo Discussion - Nintendo gamers shouldn't care about specs anymore

 

How about it is it all about Nintendo games and not about speculate specs?

Hell yeah I'm with you i... 103 44.98%
 
Nah I love arguing with a... 20 8.73%
 
It's about the games...b... 54 23.58%
 
quality over quantity thu... 51 22.27%
 
Total:228
fps_d0minat0r said:
for handhelds, theoretically vita can have any 3ds game but 3ds cant have every vita game.


I think that 3ds games could look a lot better if they didnt have to render twice for 3D



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i think people who are saying that the WiiU is a generation behind in power compared to the 4One like the Wii was to the PS360 are nuts, for several reasons.

1. PS360 engines couldn't run on the Wii, games like Call Of Duty had to be rebuilt from the ground up for the Wii in order to be ported.

the 4One enigines are very scalable, if they most of those can run on the PS360, then they sure as hell can run on the more powerful WiiU.

2.the PS360 jump in power over the PS2Xbox was very big, and in order for that to be achieved, MS and Sony had to put very high prices and take very big losses on the hardware, which took a long time to recoup. Sony started profiting in freaking 2011! and i don't even know if MS turned a profit yet.

this time around, the jump in power is the smallest one yet, about 3-6 times more powerful than their predecessors, and this generation also lasted the longest, so you'd think that the jump would actually be bigger. also, the consoles are much more cheaply manufactered now, and the losses are small (PS4, the strongest next gen console, is sold at 400$ and at a 60$ dollar loss, which is nothing compared to the 200+$ dollar loss the PS3 made).

3.Diminishing Returns, this photo sums up what i'm getting at pretty well:

combine this with the fact that the jump in power is smaller.

4.if Crysis 3, and more recently Metal Gear Solid 5, which are some of the finest games we've seen yet, can run on the PS360, which have very dated architectures, DX9/equilivants, and a tiny 256 MB of RAM, you can understand that most if not all PS4/Xbox One games can run on the WiiU with some optimizations.

 

 

so, what do we understand from all this? we understand that the WiiU and XboxOne/PS4 gap is nowhere near as drastic as the Wii to PS360 gap, but more like the PS2 to GameCube/Xbox gap.



Kane1389 said:
curl-6 said:
Kane1389 said:

Yes,  and metroid is by no stretch of imgaination technically or graphically impressive by the general 7th gen standard

It is very graphically impressive. Not in terms of shaders and all that crap, but in terms of the visual impact, artistic design, how pleasing it is to the eye.


''shader and all that crap'' LOL, you mean the technical specs of the game, aka the graphics, which is the theme of this thread? 

Sorry,if the game doesnt have good ''shaders and all that crap'' than it cant be considered a graphically impressive game.

This is graphically impressive

 

This isn't

 


You are so wrong....it hurts !



kupomogli said:
Zero999 said:

Doing it once in their history can hardly be called " tends to".

Twice now.  Wii and Wii U. 

Though I think their vision has changed.  Sell cheap hardware wiith a unique gameplay style to make more money, even if said gameplay doesn't actually vary much from game to game.


...compared to sell the same game with a prettier coat of paint ?



MohammadBadir said:

i think people who are saying that the WiiU is a generation behind in power compared to the 4One like the Wii was to the PS360 are nuts, for several reasons.

1. PS360 engines couldn't run on the Wii, games like Call Of Duty had to be rebuilt from the ground up for the Wii in order to be ported.

the 4One engines are very scalable, if they most of those can run on the PS360, then they sure as hell can run on the more powerful WiiU.

It's way too early in the gen to say that. Of course cross-gen games will run on Wii U without having to be rebuilt, but you can't know for sure it'll still apply five years from now. Also use 4BONE, not 4One :)

2.the PS360 jump in power over the PS2Xbox was very big, and in order for that to be achieved, MS and Sony had to put very high prices and take very big losses on the hardware, which took a long time to recoup. Sony started profiting in freaking 2011! and i don't even know if MS turned a profit yet.

this time around, the jump in power is the smallest one yet, about 3-6 times more powerful than their predecessors, and this generation also lasted the longest, so you'd think that the jump would actually be bigger. also, the consoles are much more cheaply manufactered now, and the losses are small (PS4, the strongest next gen console, is sold at 400$ and at a 60$ dollar loss, which is nothing compared to the 200+$ dollar loss the PS3 made).

You're just confused here. Sony's main hardware loss was from bluray, not system power. Also the 360 hasn't made a profit due to the original xbox and RROD. All said and done this generational leap from 360 to PS4 is very large. I'm using 360 since it also launched at $400.

3.Diminishing Returns, this photo sums up what i'm getting at pretty well:

combine this with the fact that the jump in power is smaller.

Diminishing returns apply to one thing(polygon count in your example), not graphics in general. People talk about them at the beginning of every gen and quickly get proven wrong.

4.if Crysis 3, and more recently Metal Gear Solid 5, which are some of the finest games we've seen yet, can run on the PS360, which have very dated architectures, DX9/equivalents, and a tiny 256 MB of RAM, you can understand that most if not all PS4/Xbox One games can run on the WiiU with some optimizations.

God of war 2 could run on the PS2, and that system was a lot weaker than the Wii. Didn't matter by the end of the gen as PS360 engines rapidly advanced. You very well could be correct about 4BONE game engines running on Wii U throughout the gen, but your evidence is really weak.

 

so, what do we understand from all this? we understand that the WiiU and XboxOne/PS4 gap is nowhere near as drastic as the Wii to PS360 gap, but more like the PS2 to GameCube/Xbox gap.

Answers in bold.



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Super Mario Galaxy is still among the most beautiful games I've played last gen. But even if there was some really good looking games on the Wii, the aliasing was bothering me. Playing 480p games on a 1080p TV wasn't really ideal. Now that the Wii U is powerful enough to run games in 720p and 1080p, this issue has been mostly resolved and the games art can shine even more.

 

Now, stating that the Wii U is underpowered doesn't mean you're a hater. ¬_¬



Its not that Nintendo fans shouldn't care about specs. Specs will always matter. The question is how will the kiddy games look when the graphics get too good looking? Hopefully at a Disney/Pixar level. Their next gen will make that happen because on the PS4 and Xbox One games already look like borderline CG movies in engine. The problem is because Nintendo has trained their loyalists not to rely on third parties because of their inability to work with them. If Nintendo would've worked with third parties this would never have been an issue.

I concur with the just enjoy the games part.



But I care about speccs and at the end of the day the Wii U is much more powerful and advanced than the Wii and it's not like I can buy a playstation or an xbox and play Nintendo games that look ten times better over there.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Wii U is plenty powerful enough to showcase some gorgeous looking games that will play well too. Also noting that Wii U multiplats wont be lagging behind as much compared to Wii ports (ie COD). I think Pikmin 3 and Wonderful 101 are both stunning looking games, and Windwaker HD, a HD port of a 10 year old game is one of the most stunning looking games ive ever seen. Interesting art direction is as important as technical grunt.



BossPuma said:
fps_d0minat0r said:
for handhelds, theoretically vita can have any 3ds game but 3ds cant have every vita game.


I think that 3ds games could look a lot better if they didnt have to render twice for 3D

 

yeah, on one hand nintendo doesnt put enough graphical power into their machines and on the other hand they go and stick 3d technology on a handheld. really smart decision.