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MohammadBadir said:

i think people who are saying that the WiiU is a generation behind in power compared to the 4One like the Wii was to the PS360 are nuts, for several reasons.

1. PS360 engines couldn't run on the Wii, games like Call Of Duty had to be rebuilt from the ground up for the Wii in order to be ported.

the 4One engines are very scalable, if they most of those can run on the PS360, then they sure as hell can run on the more powerful WiiU.

It's way too early in the gen to say that. Of course cross-gen games will run on Wii U without having to be rebuilt, but you can't know for sure it'll still apply five years from now. Also use 4BONE, not 4One :)

2.the PS360 jump in power over the PS2Xbox was very big, and in order for that to be achieved, MS and Sony had to put very high prices and take very big losses on the hardware, which took a long time to recoup. Sony started profiting in freaking 2011! and i don't even know if MS turned a profit yet.

this time around, the jump in power is the smallest one yet, about 3-6 times more powerful than their predecessors, and this generation also lasted the longest, so you'd think that the jump would actually be bigger. also, the consoles are much more cheaply manufactered now, and the losses are small (PS4, the strongest next gen console, is sold at 400$ and at a 60$ dollar loss, which is nothing compared to the 200+$ dollar loss the PS3 made).

You're just confused here. Sony's main hardware loss was from bluray, not system power. Also the 360 hasn't made a profit due to the original xbox and RROD. All said and done this generational leap from 360 to PS4 is very large. I'm using 360 since it also launched at $400.

3.Diminishing Returns, this photo sums up what i'm getting at pretty well:

combine this with the fact that the jump in power is smaller.

Diminishing returns apply to one thing(polygon count in your example), not graphics in general. People talk about them at the beginning of every gen and quickly get proven wrong.

4.if Crysis 3, and more recently Metal Gear Solid 5, which are some of the finest games we've seen yet, can run on the PS360, which have very dated architectures, DX9/equivalents, and a tiny 256 MB of RAM, you can understand that most if not all PS4/Xbox One games can run on the WiiU with some optimizations.

God of war 2 could run on the PS2, and that system was a lot weaker than the Wii. Didn't matter by the end of the gen as PS360 engines rapidly advanced. You very well could be correct about 4BONE game engines running on Wii U throughout the gen, but your evidence is really weak.

 

so, what do we understand from all this? we understand that the WiiU and XboxOne/PS4 gap is nowhere near as drastic as the Wii to PS360 gap, but more like the PS2 to GameCube/Xbox gap.

Answers in bold.