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Forums - Gaming Discussion - Killzone: Shadowfall previews

"At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download."

"I think at some point the disc image that we were generating was around 180 gigs," said van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.

http://www.eurogamer.net/articles/2013-10-24-why-killzone-shadow-fall-is-almost-40gb-it-used-to-be-290

@CGI will be crazy with that one thanks they compressed to ~40GB only.

PS that's deververs a new thread but I'm busy now.



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DerNebel said:

Don't know if this multiplayer interview was posted already.

I find it great from GG that they are providing so much ingame material prior to launch and are letting different press outlets post their previews, usually that means that the developers have confidence that their game is good.

thanks for posting.  i haven't seen it at least.

A) custom warzones!!
B) i knew it before but free DLC!!!
C) all guns availible from the start!!!!



Just read that Shadowfall also has no logos or splash screens! You pop in the disc and it skips all the garbage and lets you get right into the game!

NEXT GEN CONFIRMED!

 

"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."

Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.

"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow"

http://www.eurogamer.net/articles/2013-10-24-why-killzone-shadow-fall-is-almost-40gb-it-used-to-be-290



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:

Just read that Shadowfall also has no logos or splash screens! You pop in the disc and it skips all the garbage and lets you get right into the game!

NEXT GEN CONFIRMED!

 

"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."

Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.

"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow"

http://www.eurogamer.net/articles/2013-10-24-why-killzone-shadow-fall-is-almost-40gb-it-used-to-be-290

THIS IS AMAZING.



Wait... I read no install?



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ethomaz said:
Wait... I read no install?

That's what it says.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

CGI-Quality said:
Euphoria14 said:
Kane1389 said:
selnor1983 said:
Best ps4 launch graphics. Well alongside battlefield 4. Although i think battlefield 4 is technically more impressive with its dynamic weather and its fully destructible scenery.

some pretty good previews there. I expect 90 meta for this game. Enjoy ps fans.


Why the emoticon? Selnor was stealthily admitting that he thinks Drive Club is more impressive than Forza 5. You know, dynamic weather and all.



OT: More Killzone:


Damn at those explosions!!! O_o



So it is happening...PS4 preorder.

Greatness Awaits!

Dark_Feanor said:
Beautifull, but generic.

Nowadays the FPS market is way too crowded.

To bad no body seems to carry about the KZ universe, charecters and lore.



I love it. Its like an epic interplanetary and futuristic version of WW2. Except only with the Nazi's and America.



Chrizum said:
Seems GG took a good look at Halo. That is a good thing, as the artstyle is a beautiful clash between the dark and gritty from older Killzone titles and the colorful fantasy of Halo. It looks great.


Yeah, I was thinking the same thing. That outside mission really looks like Halo and it looks great. 





Here are a few more Killzone pics