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ninjablade said:
walsufnir said:
Nyleveia said:

PlayStation 4 on the other hand, is actually easier to develop on than the Xbox one.


Because of tools or hardware? Or both?


the main thing is the ram set up, using gddr5 is much easier then esram, and then you have a more powerful gpu with ps4.

 

I didn't ask you.



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Nyleveia said:
Osc89 said:
This is a really great thread, I'd like to throw in a few questions just in case you get the chance to cover them:

1) Are you aware of/seeing any work being done on game streaming, for example Gaikai and the one MS demoed? Would you as a third party developer have to adapt a game at all to work with these systems? Would both MS and Sony have to sign new agreements to get your old games streaming and if they did would it be hard? Can you think of anything we might want to know about these that you can reveal?

2) You mentioned being able to see the code of first party games, so I was wondering how much more you have seen of the future output of various studios? Do you know, for example, what has happened to games like The Last Guardian or Agent? Are there any studios in particular you think are on to something amazing? If you had to recommend a console for the generation based on games we don't know about, what would you choose?

3) Have you seen anything of the rumoured peripherals, like Sony's VR headset or Microsoft's Fortaleza AR glasses? Do you think anything as disruptive as the Wiimote is coming this generation?

1) I've seen it a lot and generally no though we do now have functions to detect certain hardware in the SDK, picture for example you start streaming from a ps4 to vita, or if you're playing vita on a vita TV and you reach a point that normally used the rear touchpad or touchscreen, we can detect use if a controller or availability of touch inputs and adjust the required inputs to create a seamless experience, I imagine you will see thus support roll out in the form of updates to existing vita games when the vita TV is launched in the US, widening the functionality.

2) sorry I can't comment on these

3)again due to ongoing NDA I can't comment on future peripherals


Cool, thanks for answering. I have some more if you have the chance:

1) Following on from before, how seamless is the PS4/Vita Remote Play? Once you update the controls, how does playing a PS4 game on the Vita compare to playing a Vita game? What do you think the future of the Vita is? I've been on the fence about getting one so far.

2) Completely new topic, what is everyone saying/thinking of SteamOS and the Steam Machines? Are people looking into Linux more as a result, or is it more wait and see? And have you tried their controller? What do you think of Valve in general?

3) Probably can't answer, but does Nintendo have anything up their sleeve other than the usual games? Do you think it is too early to rule them out as contending for leader of the generation?



PSN: Osc89

NNID: Oscar89

walsufnir said:
ninjablade said:
walsufnir said:
Nyleveia said:

PlayStation 4 on the other hand, is actually easier to develop on than the Xbox one.


Because of tools or hardware? Or both?


the main thing is the ram set up, using gddr5 is much easier then esram, and then you have a more powerful gpu with ps4.

 

I didn't ask you.

i know you didn't just staing the obvious 



What kind of compilers do you use? :)



Re-tagging



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More unforgettable stories, less mash 1 button for a 5 minute quickie dude bro games plz thx.



ninjablade said:
Nyleveia said:
ninjablade said:
Nyleveia said:
ninjablade said:
Nyleveia said:

So ive been here for quite some time and got in to a fair bit of trouble, but hey, such is life, devs are human beings too and thus not immune to the draws of joining an internet argument just as much as anyone else.

with that said, I currently work as a programmer working on a potentially unannounced title for next gen systems,, my better, more polite half may have mentioned it without mentioning names  in the past whle joining discussions, so feel free to ask some questions.

there are of course, some rules.

1) if the answer to your question potentially reveals who i am, who i work for, or the title im working on, i will not answer, all you need to know is its third party.

2) I will not divulge specific details from any SDK or development hardware such as key specification or changes to released specification.

3) If you are one of those "meh another unsubstantiated news source" types, you are still free to join the discussion, and even voice your doubts or disbelief in the details present, please do so however in a civil and educated manner, i will not respond to derogatory or flaimbait replies.

4) Do not turn the thread into a console shitting match, answers are meant to enlighten, not be loaded into a potato gun and shot at each others bottoms.

I think that about covers it, fire away.

Some additional information should mr panello or any sony buffs be drawn to this thread, I am responding within capacity of the NDAs i have personally signed, my email, internet handle and home connection are not in any way directly linked to an identifyable connection between anyone you specifically know and myself, I make sure to delibrarly use misleading handles and details when signing up to online forums for that very reason.

is the wiiu gpu closer to 160 shaders or 320 shaders

More than 150 less than 200, can't give you exact number.


lol i knew it, thanks for confirming, this shows nintendo was never serious about getting third party's on board, they were expecting lighting in a bottle again.

Number of shaders had nothing to do with getting third partys on board, and as Nintendo have shown, it has little to do with making great games either.


i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Sorry to interrupt, but if you're going to take Nyleveia's word as someone inside the industry, then why argue this point as someone (I'm assuming) who is not in the industry? Surely they would know better than you? Please don't take this as me being rude, I can just see you losing this argument, that's all.



Locknuts said:
ninjablade said:
Nyleveia said:

Number of shaders had nothing to do with getting third partys on board, and as Nintendo have shown, it has little to do with making great games either.


i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Sorry to interrupt, but if you're going to take Nyleveia's word as someone inside the industry, then why argue this point as someone (I'm assuming) who is not in the industry? Surely they would know better than you? Please don't take this as me being rude, I can just see you losing this argument, that's all.


You should just save your energy and ignore him like many of us do, he usually doesn't have any actual helpful inputs in most threads that he enters.



dahuman said:
Locknuts said:
ninjablade said:
Nyleveia said:
 

Number of shaders had nothing to do with getting third partys on board, and as Nintendo have shown, it has little to do with making great games either.


i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Sorry to interrupt, but if you're going to take Nyleveia's word as someone inside the industry, then why argue this point as someone (I'm assuming) who is not in the industry? Surely they would know better than you? Please don't take this as me being rude, I can just see you losing this argument, that's all.


You should just save your energy and ignore him like many of us do, he usually doesn't have any actual helpful inputs in most threads that he enters.

Oh ok, sorry I'm a noob. I'm sure I'll learn who to listen to and who to ignore soon enough :P 



Locknuts said:
ninjablade said:
Nyleveia said:
ninjablade said:
Nyleveia said:
ninjablade said:
Nyleveia said:

So ive been here for quite some time and got in to a fair bit of trouble, but hey, such is life, devs are human beings too and thus not immune to the draws of joining an internet argument just as much as anyone else.

with that said, I currently work as a programmer working on a potentially unannounced title for next gen systems,, my better, more polite half may have mentioned it without mentioning names  in the past whle joining discussions, so feel free to ask some questions.

there are of course, some rules.

1) if the answer to your question potentially reveals who i am, who i work for, or the title im working on, i will not answer, all you need to know is its third party.

2) I will not divulge specific details from any SDK or development hardware such as key specification or changes to released specification.

3) If you are one of those "meh another unsubstantiated news source" types, you are still free to join the discussion, and even voice your doubts or disbelief in the details present, please do so however in a civil and educated manner, i will not respond to derogatory or flaimbait replies.

4) Do not turn the thread into a console shitting match, answers are meant to enlighten, not be loaded into a potato gun and shot at each others bottoms.

I think that about covers it, fire away.

Some additional information should mr panello or any sony buffs be drawn to this thread, I am responding within capacity of the NDAs i have personally signed, my email, internet handle and home connection are not in any way directly linked to an identifyable connection between anyone you specifically know and myself, I make sure to delibrarly use misleading handles and details when signing up to online forums for that very reason.

is the wiiu gpu closer to 160 shaders or 320 shaders

More than 150 less than 200, can't give you exact number.


lol i knew it, thanks for confirming, this shows nintendo was never serious about getting third party's on board, they were expecting lighting in a bottle again.

Number of shaders had nothing to do with getting third partys on board, and as Nintendo have shown, it has little to do with making great games either.


i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Sorry to interrupt, but if you're going to take Nyleveia's word as someone inside the industry, then why argue this point as someone (I'm assuming) who is not in the industry? Surely they would know better than you? Please don't take this as me being rude, I can just see you losing this argument, that's all.

i'm not arguing just giving my opinion that the wii could have turned out like the 360 interms of third party support, both were in the same shoes except nintendo chose to make weak hardware with no real online support, had they chose differntly they could have established them selves a console where third party games actually sell cause they would have had most 360/ps3 multiplatform games but the wii just could not run them