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Forums - Sales Discussion - "Journey Becomes Profitable, ThatGameCompany Starts Receiving Royalties"

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AmishGramish said:
HikenNoAce said:
Thatgamecompany notoriously mismanaged the budget of the game and was saved on by Sony's faith in them.


Yeah...  Um...  I wouldn't listen to HikenNoAce.

Anyways, I'm Aaron Grommesh, the Community Manager for thatgamecompany.

I'm very surprised that people are thinking that the game just now became profitable.

The tweet was in response to someone saying that the company completely closed down after Journey was released.  Sony gives out royalties every three months.  Jenova also talked a little about how TGC was set to start receiving royalties with the next payment from Sony here: http://www.edge-online.com/news/sony-made-the-majority-of-the-profits-from-journey-says-chen/

That's a lot of lurking from you...



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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HikenNoAce said:
AmishGramish said:
HikenNoAce said:
Thatgamecompany notoriously mismanaged the budget of the game and was saved on by Sony's faith in them.


Yeah...  Um...  I wouldn't listen to HikenNoAce.

Anyways, I'm Aaron Grommesh, the Community Manager for thatgamecompany.

I'm very surprised that people are thinking that the game just now became profitable.

The tweet was in response to someone saying that the company completely closed down after Journey was released.  Sony gives out royalties every three months.  Jenova also talked a little about how TGC was set to start receiving royalties with the next payment from Sony here: http://www.edge-online.com/news/sony-made-the-majority-of-the-profits-from-journey-says-chen/

Aaron, is it true or not that the game went over budget twice?


Yes, the game went over budget twice, but that is extremely different from mismanaging the budget of a game.

Mismanaging would be things like paying people too much money, moving into a luxurious office that is completely unneeded, etc.
Going over the budget just means that the original amount that was allotted for the project wasn't enough to complete it.  It is a very common occurance in everything from entertainment to construction.

With Journey, it went over budget twice because the scope of the game kept changing.  We were originally planning our current game to have a much shorter development time than Journey, but the scope of the game has changed.  That means that the game will go/has gone over the budget, but it doesn't mean that the budget was mismanaged.

As for lurking (outlawauron):
I just get moderately disgruntled when "this stuff" becomes news.  It was already "revealed" months ago.  I also just prefer to have correct information flowing around the internetz, so I've searched for "thatgamecompany" over the last 24 hours on Google before.

And as for Sony and exclusivity (kitler53):
There is no way that we could have made Journey the game that it was on the PS3 without all of the amazing support that we got from Sony Santa Monica, and from other PS3/Sony developers.  They gave us money to make games that revolved around feelings that don't exist in gaming, which has never been done before by any large publisher.  The same goes for flOw and Flower.  Going multiplatform doesn't mean that we hate Sony or that the next game won't be on one or more of their consoles, it just means that we're trying to make our games more accessible to more people.



Carl2291 said:
Im surprised it took so long.

Low sales or just a really, really high budget?

Sony put money into the game... so the first sales of the game was just to pay Sony.

Now they started to profit.

I just bought Flow in PSN yesterday... I loved Flower and Journey... so I will try the first one



ethomaz said:
Carl2291 said:
Im surprised it took so long.

Low sales or just a really, really high budget?

Sony put money into the game... so the first sales of the game was just to pay Sony.

Now they started to profit.

I just bought Flow in PSN yesterday... I loved Flower and Journey... so I will try the first one


Wait is flOw a PS3 title now? I always thought it was a PSP game



AmishGramish said:
HikenNoAce said:

Aaron, is it true or not that the game went over budget twice?


Yes, the game went over budget twice, but that is extremely different from mismanaging the budget of a game.

Mismanaging would be things like paying people too much money, moving into a luxurious office that is completely unneeded, etc.
Going over the budget just means that the original amount that was allotted for the project wasn't enough to complete it.  It is a very common occurance in everything from entertainment to construction.

With Journey, it went over budget twice because the scope of the game kept changing.  We were originally planning our current game to have a much shorter development time than Journey, but the scope of the game has changed.  That means that the game will go/has gone over the budget, but it doesn't mean that the budget was mismanaged.

As for lurking (outlawauron):
I just get moderately disgruntled when "this stuff" becomes news.  It was already "revealed" months ago.  I also just prefer to have correct information flowing around the internetz, so I've searched for "thatgamecompany" over the last 24 hours on Google before.

And as for Sony and exclusivity (kitler53):
There is no way that we could have made Journey the game that it was on the PS3 without all of the amazing support that we got from Sony Santa Monica, and from other PS3/Sony developers.  They gave us money to make games that revolved around feelings that don't exist in gaming, which has never been done before by any large publisher.  The same goes for flOw and Flower.  Going multiplatform doesn't mean that we hate Sony or that the next game won't be on one or more of their consoles, it just means that we're trying to make our games more accessible to more people.

Super cool to see someone from thatgamecompany on the forums here! Big fan of Journey sir! And hope you guys keep making super cool games in the future.



PSN ID: clemens-nl                                                                                                                

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AndrewWK said:

Wait is flOw a PS3 title now? I always thought it was a PSP game

lol it was always a PS3 title... it was even included in the retail Journey Collection.

It was released to PS3 in 2007 and ported to PSP in 2008



kowenicki said:

They didnt just take the money they put into the game, it isnt a gift.  They will also take the first call on profits until their contract is satisfied.

Now that sony have made what they wanted to make as part of their contract the rest will now be for the developer. 

I think it is different... now that the game paid what Sony invested... both Sony and thatgamecompany are receiving the profit... one part of the profit is for Sony (publisher) and other for the thatgamecompany (developers).

That's how I think it works.



Bristow9091 said:
kitler53 said:

sony.  such assholes.  no wonder they are going multiplat.

Pretty much this.

Sony mistreated them, worked them to the bone, poked them with pointed sticks, didn't give them Christmas bonuses, and were overall dicks to the entire company... going multiplatform is the best way to go for thatgamecompany after the horrors they faced working with Sony.


This has debunked WITHIN the thread by someone who worked on the game (AmishGramish).  You probably should read every post before assuming the worst and oversensationalizing a non-issue.  The game wasn't a truly independent project.  The developers were independent and so was their vision, but their funding wasn't.  Sony put a lot of money and effort into having Journey see the light of day.  In the end, it was an investment and they got back what they deserved and now ThatGameCompany is seeing profit.  But the workers did get paid for their efforts and will undoubtedly continue to reap benefits in the future from their work on this acclaimed and unconventional title.



I wish Sony would but ThatGameCompany.

While Flow, Flower, and Journey should be played by more people, losing these kind of exclusives would be very bad for Sony.

Maybe then we could see ports of Cloud to Vita/PS3/PS4.

Sony could then fund Don't let their balls touch.

These titles would be a perfect highlight to the new indy section Sony is promoting on PS4. Although that would technically not make them indy games anymore.

Still Sony buy Thatgamecompany



AmishGramish said:
HikenNoAce said:
AmishGramish said:
HikenNoAce said:
Thatgamecompany notoriously mismanaged the budget of the game and was saved on by Sony's faith in them.


Yeah...  Um...  I wouldn't listen to HikenNoAce.

Anyways, I'm Aaron Grommesh, the Community Manager for thatgamecompany.

I'm very surprised that people are thinking that the game just now became profitable.

The tweet was in response to someone saying that the company completely closed down after Journey was released.  Sony gives out royalties every three months.  Jenova also talked a little about how TGC was set to start receiving royalties with the next payment from Sony here: http://www.edge-online.com/news/sony-made-the-majority-of-the-profits-from-journey-says-chen/

Aaron, is it true or not that the game went over budget twice?


Yes, the game went over budget twice, but that is extremely different from mismanaging the budget of a game.

Mismanaging would be things like paying people too much money, moving into a luxurious office that is completely unneeded, etc.
Going over the budget just means that the original amount that was allotted for the project wasn't enough to complete it.  It is a very common occurance in everything from entertainment to construction.

With Journey, it went over budget twice because the scope of the game kept changing.  We were originally planning our current game to have a much shorter development time than Journey, but the scope of the game has changed.  That means that the game will go/has gone over the budget, but it doesn't mean that the budget was mismanaged.

As for lurking (outlawauron):
I just get moderately disgruntled when "this stuff" becomes news.  It was already "revealed" months ago.  I also just prefer to have correct information flowing around the internetz, so I've searched for "thatgamecompany" over the last 24 hours on Google before.

And as for Sony and exclusivity (kitler53):
There is no way that we could have made Journey the game that it was on the PS3 without all of the amazing support that we got from Sony Santa Monica, and from other PS3/Sony developers.  They gave us money to make games that revolved around feelings that don't exist in gaming, which has never been done before by any large publisher.  The same goes for flOw and Flower.  Going multiplatform doesn't mean that we hate Sony or that the next game won't be on one or more of their consoles, it just means that we're trying to make our games more accessible to more people.

Whoa! Someone from TGC!!!!

No avatar... :(