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Forums - Nintendo Discussion - Nintendo would have given up on Fire Emblem saga if Awakening did not sell over 250k.

Otakumegane said:

Pair up's a neat feature but it breaks the game in a lot of ways.

Instead of removing the pair system. How about improving it? Give it some sort of weakness. i.e. splash damage



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Galaki said:

Otakumegane said:

Pair up's a neat feature but it breaks the game in a lot of ways.

Instead of removing the pair system. How about improving it? Give it some sort of weakness. i.e. splash damage


It's interesting but the problem is that you just pair up all your units up now. Rarely do you leave them unpaired unless you're going about this true classic style.

Now lets say...if it worked like this. 

Pairing units happen side by side to each other and once paired, the pair cannot move, and the characters don't merge into tiles. Rather they keep their 2 tile space. Useful in creating strong walls then without being a super mobile snowballer of death. Seriously double Galeforce too op. The fact that the pair takes up 2 tiles can also be interesting to employ in positioning, and the stat bonuses come at a cost of mobility. There's not much of an opportunity cost in FE13 if you decide to pair.

Primarly used as a defense front tactic. It would be an interesting step from what we do now which is just put 2 bulkies in a chokepoint. Fire Emblem's worst maps tend to be the defensive ones because the strategy behind them is usually the same each time. We already have a lot of offensive options, I want to see some more defensive ones.

(Just a thought, I really want them to make an escape bum rush map for once, enemy reinforcements flanking you from 3 sides and you have to plow through one side in order to escape)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
Galaki said:

Otakumegane said:

Pair up's a neat feature but it breaks the game in a lot of ways.

Instead of removing the pair system. How about improving it? Give it some sort of weakness. i.e. splash damage


It's interesting but the problem is that you just pair up all your units up now. Rarely do you leave them unpaired unless you're going about this true classic style.

Now lets say...if it worked like this. 

Pairing units happen side by side to each other and once paired, the pair cannot move, and the characters don't merge into tiles. Rather they keep their 2 tile space. Useful in creating strong walls then without being a super mobile snowballer of death. Seriously double Galeforce too op. The fact that the pair takes up 2 tiles can also be interesting to employ in positioning, and the stat bonuses come at a cost of mobility. There's not much of an opportunity cost in FE13 if you decide to pair.

Primarly used as a defense front tactic. It would be an interesting step from what we do now which is just put 2 bulkies in a chokepoint. Fire Emblem's worst maps tend to be the defensive ones because the strategy behind them is usually the same each time. We already have a lot of offensive options, I want to see some more defensive ones.

(Just a thought, I really want them to make an escape bum rush map for once, enemy reinforcements flanking you from 3 sides and you have to plow through one side in order to escape)

They could simply make the enemies pair up, too. Then you'll be complaining it's too tough, lol.



Galaki said:
Otakumegane said:
Galaki said:

Otakumegane said:

Pair up's a neat feature but it breaks the game in a lot of ways.

Instead of removing the pair system. How about improving it? Give it some sort of weakness. i.e. splash damage


It's interesting but the problem is that you just pair up all your units up now. Rarely do you leave them unpaired unless you're going about this true classic style.

Now lets say...if it worked like this. 

Pairing units happen side by side to each other and once paired, the pair cannot move, and the characters don't merge into tiles. Rather they keep their 2 tile space. Useful in creating strong walls then without being a super mobile snowballer of death. Seriously double Galeforce too op. The fact that the pair takes up 2 tiles can also be interesting to employ in positioning, and the stat bonuses come at a cost of mobility. There's not much of an opportunity cost in FE13 if you decide to pair.

Primarly used as a defense front tactic. It would be an interesting step from what we do now which is just put 2 bulkies in a chokepoint. Fire Emblem's worst maps tend to be the defensive ones because the strategy behind them is usually the same each time. We already have a lot of offensive options, I want to see some more defensive ones.

(Just a thought, I really want them to make an escape bum rush map for once, enemy reinforcements flanking you from 3 sides and you have to plow through one side in order to escape)

They could simply make the enemies pair up, too. Then you'll be complaining it's too tough, lol.

If they could pair up but needed to stay grounded that would be fine. If they paired up and proceeded to move 9 units to attack your healer....then I'd be pissed.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
I just hope they can improve the battle system next time. Pair up's a neat feature but it breaks the game in a lot of ways.

My Ideal FE game would have FE8 wise story, FE13 characters, FE10 difficulty, and FE9 Maps. Not sure on battle system, but it won't be FE13's lol. Enjoyed it for a while but it gets chance based suuuper fast.

Well pair up is not required in normal (I only used it once, no joking). But now that I'm playing on hard, there has been situations where unless I pair up, my unit is most likely going to die. Pairing up is practically necessary in the first chapters (unless you only use Frederick).

The most annoying thing about pairing up (and adjacent units as well) is that those units can also attack. I personally don't like that, sometimes you want the pair unit to attack and sometimes you don't, not really consistent. I wouldn't mind if they leave the pair system in future games, but please don't let the pair unit attack >.>



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You gave me some shivers here



Sounds like something EA would do



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

And now it becomes the first Fire Emblem to reach a million copie.

Great comeback.



Porcupine_I said:
Sounds like something EA would do


EA would cancel it if it did not reach 3 millions. And it would be out every year with little changes.



Euphoria14 said:
Cobretti2 said:
well explains why they had stock issues of the game, they didn't WANT it to sell well lol.


That actually makes perfect sense, except they didn't EXPECT it to sell well. I am sure they wanted it to, lol. 


lol  I was going at the angle they sick of making fire emblem, so they release limited stock hoping it sell out and others would forget about the game resulting in poor sales, menaing they could bench the franchise and do something new. But fans demanded more copies lol.