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Otakumegane said:
Galaki said:

Otakumegane said:

Pair up's a neat feature but it breaks the game in a lot of ways.

Instead of removing the pair system. How about improving it? Give it some sort of weakness. i.e. splash damage


It's interesting but the problem is that you just pair up all your units up now. Rarely do you leave them unpaired unless you're going about this true classic style.

Now lets say...if it worked like this. 

Pairing units happen side by side to each other and once paired, the pair cannot move, and the characters don't merge into tiles. Rather they keep their 2 tile space. Useful in creating strong walls then without being a super mobile snowballer of death. Seriously double Galeforce too op. The fact that the pair takes up 2 tiles can also be interesting to employ in positioning, and the stat bonuses come at a cost of mobility. There's not much of an opportunity cost in FE13 if you decide to pair.

Primarly used as a defense front tactic. It would be an interesting step from what we do now which is just put 2 bulkies in a chokepoint. Fire Emblem's worst maps tend to be the defensive ones because the strategy behind them is usually the same each time. We already have a lot of offensive options, I want to see some more defensive ones.

(Just a thought, I really want them to make an escape bum rush map for once, enemy reinforcements flanking you from 3 sides and you have to plow through one side in order to escape)

They could simply make the enemies pair up, too. Then you'll be complaining it's too tough, lol.