By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Namco on Dark Souls 2 marketing: "treating it as a massive AAA title, would be nice to attract Skyrim players"

Thaimasker said:

 

^ The major frustration is having to kill the enimes over...If they got rid of that how would they learn?

curl-6 said:
Thaimasker said:
F0X said:
C'mon now. Other recent entries in hardcore JRPG franchises have survived the addition of options that make the game more accessible.

Something as simple as a mode that lessens the penalty for death would be a way to make the game more accessible without changing the actual level design or how combat works.

 


What would be the point in that? Getting souls is extremely easy...Many people walk around with online mode on with a shit ton of souls with no worries because you can easily get it back so easily. 

 

and you can have the best stats and armor but that wouldn't help much at all if you don't understand the game..and in that case you might as well play on hard.  Easy mode just isn't viable in dark souls for many reasons. 

1. Many people would take the easy way without even trying and not having the chance to experience the true dark souls.

2.Its a really really short game if you do not  fail alot.

3. Ruins the marketing of the game...Prepare to die...Unless if you chose easy mode

4.  Would f up Online

5.cheapens experience

6. Without difficulty and replaying there isn't much else to the game.

 

The only easy mode I can think that would work is having tips on the side of your screen telling you how to beat the boss,what to do, where to go. Pretty much hand holding you like most games these days...Might as well just read a Guide. 

 

1. That's their choice.

2. Then they should make it longer.

3. Market it differently.

4. Not necessarily, just separate by difficulty level.

5. Again, people should be able to decide this for themselves.

6. Again, the devs should add more then, instead of relying on difficulty to replace content.

1.  Horrible choice for anyone that just doesn't want to sight see the game...Many people who are fans now wouldn't be if they played an easy mode. 

2. There is alot of content. 29 bosses and many areas to explore.  Its just easy to get by if you know what your doing or had an easy mode.

3. And how would they do that. 

5.  refer to 1. 

6.  refer to 2

Have you even played or beaten Dark souls?

Regardless they aren't making it on easy mode and for great reasons.

1/5: Who are you to decide what's a good choice for people? Let them decide for themselves.

2. Then there's no problem with having an "easy" mode. It doesn't have to be "could be played with your eyes closed" easy, it can still be tough and challenging, just not quite as horribly punishing for failure.

3. They have guys for that, they'll sort something out.



Around the Network
Thaimasker said:

 

^ The major frustration is having to kill the enimes over...If they got rid of that how would they learn?


Then don't remove the respawning enemies and instead let players keep some of the souls they earned from their past attempt (and get the rest if they reach their bloodstain). This could allow the player to keep attempting to moving forward without feeling the need to stop and grind souls, and ultimately smoothing the learning process. I believe the frustration stems from the sense of lost progress first and foremost, and that isn't limited to having to re-kill enemies (which is probably the most important teaching tool in the game).



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

yo_john117 said:

If they add different difficulty levels, have a more standardized save system, and allow for pausing the game whilst in single player, then I will give this series another chance.

Demons Souls and Dark Souls had so much potential but the lack of the above made the games quite simply unplayable for me.


Oh god no! Thats the kind of casualisation that would piss fans.

And BTW the game isn't even that hard if you learn from your mistakes.



Angelus said:
Loved Dark Souls, I'll be all over the sequel as soon as it comes out

As for what many people in this thread are suggesting, adding some form of easy difficulty mode.....normally I would agree with you guys, that adding these kinds of options doesn't take away anything from the game. With Dark Souls however, I don't think they would ever do it, and they shouldn't. The reason being that the difficulty/challenge is the very core of the game. Without it, the game would lose it's identity. If you don't like Dark Souls' level of difficulty, then the game just isn't for you.


I don't think I can agree with this logic when other RPGs perhaps best known for their difficulty have already successfully implemented more accessible options for uninitiated players. Fire Emblem: Awakening is a great example. I know fans of the series will say that Casual/Normal mode is too easy, but I've seen first-time players try it out on what is supposedly "easy" mode and still struggle greatly because of the inherent complexity of the game. The only difference is changing how the series typically handles player death, which at least opens up avenues to experiment (learning, which people seem to appreciate very much in this thread) and not immediately cause players to obsess over "playing the game correctly". Etrian Odyssey IV is the same way. Easiest difficulty will still find ways to frustrate new players.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

curl-6 said:
Thaimasker said:

 

^ The major frustration is having to kill the enimes over...If they got rid of that how would they learn?

curl-6 said:
Thaimasker said:
F0X said:
C'mon now. Other recent entries in hardcore JRPG franchises have survived the addition of options that make the game more accessible.

Something as simple as a mode that lessens the penalty for death would be a way to make the game more accessible without changing the actual level design or how combat works.

 


What would be the point in that? Getting souls is extremely easy...Many people walk around with online mode on with a shit ton of souls with no worries because you can easily get it back so easily. 

 

and you can have the best stats and armor but that wouldn't help much at all if you don't understand the game..and in that case you might as well play on hard.  Easy mode just isn't viable in dark souls for many reasons. 

1. Many people would take the easy way without even trying and not having the chance to experience the true dark souls.

2.Its a really really short game if you do not  fail alot.

3. Ruins the marketing of the game...Prepare to die...Unless if you chose easy mode

4.  Would f up Online

5.cheapens experience

6. Without difficulty and replaying there isn't much else to the game.

 

The only easy mode I can think that would work is having tips on the side of your screen telling you how to beat the boss,what to do, where to go. Pretty much hand holding you like most games these days...Might as well just read a Guide. 

 

1. That's their choice.

2. Then they should make it longer.

3. Market it differently.

4. Not necessarily, just separate by difficulty level.

5. Again, people should be able to decide this for themselves.

6. Again, the devs should add more then, instead of relying on difficulty to replace content.

1.  Horrible choice for anyone that just doesn't want to sight see the game...Many people who are fans now wouldn't be if they played an easy mode. 

2. There is alot of content. 29 bosses and many areas to explore.  Its just easy to get by if you know what your doing or had an easy mode.

3. And how would they do that. 

5.  refer to 1. 

6.  refer to 2

Have you even played or beaten Dark souls?

Regardless they aren't making it on easy mode and for great reasons.

1/5: Who are you to decide what's a good choice for people? Let them decide for themselves.

2. Then there's no problem with having an "easy" mode. It doesn't have to be "could be played with your eyes closed" easy, it can still be tough and challenging, just not quite as horribly punishing for failure.

3. They have guys for that, they'll sort something out.


1.  Who am I? Just a gamer...Who are the devs that made the choice not to include easy mode? People that put their life into making the game..They decide not me. and they are right for not letting people play DS With an easy mode, DS Loses its meaning that way. I'm taking myself into consideration with that arguement because I know that I would have  gave up, Picked easy mode and not liked the game nearly as much. as well as many other fans.

2.Even if they made the Gameplay slightly easier(such as enemy doing less damage..You have more attack) the game wouldn't really be much easier...You have to have Knowledge to beat a boss/area. If you know how to beat it on easy then you might as just beat it on hard. Thats the Key to beating dark souls. Getting rid of the DNA of the game just isn't worth the risk of losing their base just so the few casuals that would play and prob wouldn't like it anyway can make it through a easy, hand holding version of dark souls. 

3. There are hundreds of games out there that would have simmilar branding. Prepare to die...No easy way out...Over come your challenges is what makes Dark souls stand out and what made people buy the game and continue to play it today. 



Around the Network

Best RPGs of the gen. Undisputable.



mutantclown said:
Best RPGs of the gen. Undisputable.


Best games of the gen in my opinion.



Rafux said:
mutantclown said:
Best RPGs of the gen. Undisputable.


Best games of the gen in my opinion.


Not sure if I'd say they're the very best, but they're definitely up there



Dark Souls is pure perfection. I don't want them to change anything really (but of course I wouldn't be against innovative ideas in the future).

I can't stop praising these games. Everything about them is so special, so magic.

I am sceptic towards them increasing the marketing budget. On one hand I'd like more people to experience it but on the other hand I am afraid increased popularity will casualize the series in the long run.



Thaimasker said:


1.  Who am I? Just a gamer...Who are the devs that made the choice not to include easy mode? People that put their life into making the game..They decide not me. and they are right for not letting people play DS With an easy mode, DS Loses its meaning that way. I'm taking myself into consideration with that arguement because I know that I would have  gave up, Picked easy mode and not liked the game nearly as much. as well as many other fans.

2.Even if they made the Gameplay slightly easier(such as enemy doing less damage..You have more attack) the game wouldn't really be much easier...You have to have Knowledge to beat a boss/area. If you know how to beat it on easy then you might as just beat it on hard. Thats the Key to beating dark souls. Getting rid of the DNA of the game just isn't worth the risk of losing their base just so the few casuals that would play and prob wouldn't like it anyway can make it through a easy, hand holding version of dark souls. 

3. There are hundreds of games out there that would have simmilar branding. Prepare to die...No easy way out...Over come your challenges is what makes Dark souls stand out and what made people buy the game and continue to play it today. 

1. If they want to make decisions that alienate thousands of potential players, that's their call, but its kind of at odds with the claimed desire to expand their audience.

2. You wouldn't have to casualize it though. A measured approach could hit both audiences.

3. As above, you could have the best of both worlds.