| Thaimasker said:
2.Even if they made the Gameplay slightly easier(such as enemy doing less damage..You have more attack) the game wouldn't really be much easier...You have to have Knowledge to beat a boss/area. If you know how to beat it on easy then you might as just beat it on hard. Thats the Key to beating dark souls. Getting rid of the DNA of the game just isn't worth the risk of losing their base just so the few casuals that would play and prob wouldn't like it anyway can make it through a easy, hand holding version of dark souls. 3. There are hundreds of games out there that would have simmilar branding. Prepare to die...No easy way out...Over come your challenges is what makes Dark souls stand out and what made people buy the game and continue to play it today. |
1. If they want to make decisions that alienate thousands of potential players, that's their call, but its kind of at odds with the claimed desire to expand their audience.
2. You wouldn't have to casualize it though. A measured approach could hit both audiences.
3. As above, you could have the best of both worlds.








