Days Left |
Super Mario 3D World |
Super Mario Maker |
12 | N/A | 24 |
11 | N/A | |
10 | 24 | |
9 | 26 | |
8 | 29 | |
7 | 35 | |
6 | 39 | |
5 | 43 | |
4 | 51 | |
3 | 55 | |
2 | 59 | |
1 | 66 |
Days Left |
Super Mario 3D World |
Super Mario Maker |
12 | N/A | 24 |
11 | N/A | |
10 | 24 | |
9 | 26 | |
8 | 29 | |
7 | 35 | |
6 | 39 | |
5 | 43 | |
4 | 51 | |
3 | 55 | |
2 | 59 | |
1 | 66 |
Days Left
|
Pokemon Mystery Dungeon: Gates to Infinity
|
Pokemon Super Mystery Dungeon |
19 | 42 | 85 |
18 | 47 | |
17 | 50 | |
16 | 50 | |
15 | 52 | |
14 | 52 | |
13 | 53 | |
12 | 63 | |
11 | 67 | |
10 | 70 | |
9 | 74 | |
8 | 79 | |
7 | 84 | |
6 | 94 | |
5 | 110 | |
4 | 113 | |
3 | 119 | |
2 | 122 | |
1 | 129 |
Awesome MGS!
It seems 400 pts can really happen.
V has come to!
Some great numbers all round today.
Clyde32 said:
Make it happen chartz. |
I would love to see such a chart here
How many points did Monster Hunter Portable 3rd get?
GProgrammer said: The big question is, Can Monster Hunter X take COMG's number 1 position of all time? Currently held by the PSP with Monster Hunter Portable 3rd |
My immediate answer is no, as it's not going to sell better than MH4 (which sold less than MHP3rd).
Despite that, it's still moving very well with 3 months left. That's quite great.
This ^. I can't see MHX surpassing MHP3rd neither on COMG nor MediaCreate/Famitsu numbers. It would be useless right now, since it would need to be somewhere 48 points per day. Maybe, one month before release would be correct to ask someone here do the graph, though.
EDIT: For those asking, MHP3rd ended with 5024 points on its last day.
Days | DQH PS3 | DQH PS4 | MGSV PS3 | MGSV PS4 | DQH TOTAL | MGSV TOTAL |
55 | 76 | 52 | 17 | 61 | 128 | 78 |
50 | 99 | 61 | 35 | 68 | 160 | 103 |
45 | 120 | 72 | 36 | 79 | 192 | 115 |
40 | 131 | 86 | 38 | 90 | 217 | 128 |
35 | 148 | 94 | 44 | 98 | 242 | 142 |
30 | 167 | 106 | 45 | 104 | 273 | 149 |
25 | 185 | 118 | 53 | 114 | 303 | 167 |
20 | 204 | 134 | 63 |
135 | 338 | 198 |
18 | 225 | 139 | 65 | 139 | 364 | 204 |
16 | 234 | 143 | 69 | 150 | 377 | 219 |
14 | 244 | 148 | 73 | 160 | 392 | 233 |
12 | 250 | 155 | 77 | 176 | 405 | 253 |
10 | 266 | 165 | 83 | 189 | 431 | 272 |
9 | 276 | 169 | 83 | 197 | 445 | 280 |
8 | 278 | 173 | 87 | 206 | 451 | 293 |
7 | 290 | 174 | 88 | 214 | 464 | 302 |
6 | 297 | 182 | 94 | 226 | 479 | 320 |
5 | 314 | 187 | 98 | 236 | 501 | 334 |
4 | 336 | 193 | 108 | 252 | 529 | 360 |
3 | 345 | 197 | 542 | |||
2 | 350 | 203 | 553 | |||
Last Day | 361 | 207 | 568 |
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198
BraLoD said:
|
Would be nice, because it's a game that deserved it
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