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Forums - Nintendo Discussion - Indie dev says Nintendo going out of their way to pamper indie crowd

happydolphin said:

 

Like I answered to Talal, it's not about the experience, it's about the availability. Avalanche said they were had to get to, you're talking about the experience.

Two different things.

Nintendo have from our point of view has always been difficult to get in. You never quite know where to turn. Now, however, we have managed to get through, via the publisher we work with.”

It's really not different though if all you're talking about is trying to get in contact with them.  If they had no luck with the people they tried to contact in Nintendo or the structure was confusing that is on an individual basis.  In the end you are dealing with individual people whether it's PR or tech support and if you can't get in contact with them you can't get in contact with them.  Once you actually get in contact then you can talk about experience being good or bad, but before that it's a problem of availability if you can't actually start the dialogue.  



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Viper1 said:

I was saying I've been fortunate that all but 1 were easy.  And I've never dealt with NoE who could be far worse (which I've heard before).

 

EDIT:
Granted I don't think their media/consumer support is handled by the same as developer support anyway.

And think this might be a much better explanation for it all.

@Tor. Ok. I updated my post with more thoughts I think I can appreciate some of what you said and added more thoughts.



Viper1 said:

I was saying I've been fortunate that all but 1 were easy.  And I've never dealt with NoE who could be far worse (which I've heard before).

 

EDIT:
Granted I don't think their media/consumer support is handled by the same as developer support anyway.


That's honestly surprising to hear that NoE is worse at these things, I kinda assumed they were better at everything after the Operation Rainfall debacle but I guess that's unrelated.  

Absolutely true that they aren't the same groups of people, at least I don't think they are either.  



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Torillian said:
Viper1 said:

I was saying I've been fortunate that all but 1 were easy.  And I've never dealt with NoE who could be far worse (which I've heard before).

 

EDIT:
Granted I don't think their media/consumer support is handled by the same as developer support anyway.


That's honestly surprising to hear that NoE is worse at these things, I kinda assumed they were better at everything after the Operation Rainfall debacle but I guess that's unrelated.  

Absolutely true that they aren't the same groups of people, at least I don't think they are either.  

Definitely different people.  Nintendo of America outsources their media and customer support to Golin Harris while their developer support is in house.



The rEVOLution is not being televised

Nintendo is doing with the WiiU what Sony is doing with the VITA, so we can see where all this is going D:



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Heavenly_King said:
Nintendo is doing with the WiiU what Sony is doing with the VITA, so we can see where all this is going D:


I don't think Sony did nearly as much on the VITA compared to the Wii U in this situation, I mean Intel has a program that can convert iOS games to Wii U now O_O; The Unity push, and fast response times, it's like they are going far and beyond what Sony and MS are doing for Indies ATM. TBH I think they are heading in the right direction on this one.



If you read the original quote in the original article it's pretty obvious that in the past, they've made one (or a couple) of attempts to contact Nintendo, didn't have a clue who to talk to and never really figured out where to go. The quote that is carried on to the gaming world is that Nintendo has always been difficult for them to get in contact with, which ignores the next couple of sentences that shows what the story is really all about.

They said that if Nintendo had been reaching out to them more, they would have felt more enthusiastic and maybe wanted to make something cool or good. They feel Nintendo should have done what Sony did, reach out to them and make them come to their platform. In other words stroke their ego and sell them the narrative they want to believe in: That they are an important developing powerhouse that console manufacturers should bend over backwards to have on their console.

It's the mindset of children set to do an adults work: Well if they can't be bothered to want to work with us, I'll take my code and play somewhere else.

If you are this hot shit developer you think you are, and you really want to make a game for Nintendo you find out who you need to contact. If whatever random person you happened to contact at Nintendo doesn't know who to speak to, do the incredibly difficult task of looking up a comparable developer that has published on a Nintendo platform and ask them who they contacted to get the process started.

It is painfully evident from the interview that the developer never really has had any serious ambitions to work on Nintendo platforms, probably buying into the whole Nintendo is for casuals hive-mind thing that has gaming journalists, publishers, developers and ethomaz collectively looking like tools. Instead of being men enough to make that decisions and back it up, they cook up some stupid excuse like people are prone to do.



Bong Lover said:
If you read the original quote in the original article it's pretty obvious that in the past, they've made one (or a couple) of attempts to contact Nintendo, didn't have a clue who to talk to and never really figured out where to go. The quote that is carried on to the gaming world is that Nintendo has always been difficult for them to get in contact with, which ignores the next couple of sentences that shows what the story is really all about.

They said that if Nintendo had been reaching out to them more, they would have felt more enthusiastic and maybe wanted to make something cool or good. They feel Nintendo should have done what Sony did, reach out to them and make them come to their platform. In other words stroke their ego and sell them the narrative they want to believe in: That they are an important developing powerhouse that console manufacturers should bend over backwards to have on their console.

It's the mindset of children set to do an adults work: Well if they can't be bothered to want to work with us, I'll take my code and play somewhere else.

If you are this hot shit developer you think you are, and you really want to make a game for Nintendo you find out who you need to contact. If whatever random person you happened to contact at Nintendo doesn't know who to speak to, do the incredibly difficult task of looking up a comparable developer that has published on a Nintendo platform and ask them who they contacted to get the process started.

It is painfully evident from the interview that the developer never really has had any serious ambitions to work on Nintendo platforms, probably buying into the whole Nintendo is for casuals hive-mind thing that has gaming journalists, publishers, developers and ethomaz collectively looking like tools. Instead of being men enough to make that decisions and back it up, they cook up some stupid excuse like people are prone to do.




The rEVOLution is not being televised

Torillian said:


Of course it's not black or white.  As someone who deals with company PR it's definitely on a person by person basis.  You might get lucky and find someone that's super easy to get a hold of and always willing to help and then if they leave for a different company the person that replaces them may never return your calls.  You can't just say, "oh 2 companies had a good experience so that means Nintendo is always available".  Even if you could you're going to have to prove first that the two indie devs that you're probably hearing about for the first time today are more believable than Avalanche.  

I mostly agree with you, but the bolded is among the most lol-worthy quotes in this thread. You see that the second indie dev is WayForward, right? Can't imagine how anyone on this site could have gone through the past year without hearing about them.

I mean, if you you've never heard of WayForward, you're doing something wrong.

EDIT: Did I mention A Boy and His Blob? I did not mention A Boy and His Blob. I've made a huge mistake. This is me mentioning A Boy and His Blob.



the_dengle said:
Torillian said:


Of course it's not black or white.  As someone who deals with company PR it's definitely on a person by person basis.  You might get lucky and find someone that's super easy to get a hold of and always willing to help and then if they leave for a different company the person that replaces them may never return your calls.  You can't just say, "oh 2 companies had a good experience so that means Nintendo is always available".  Even if you could you're going to have to prove first that the two indie devs that you're probably hearing about for the first time today are more believable than Avalanche.  

I mostly agree with you, but the bolded is among the most lol-worthy quotes in this thread. You see that the second indie dev is WayForward, right? Can't imagine how anyone on this site could have gone through the past year without hearing about them.

I mean, if you you've never heard of WayForward, you're doing something wrong.

EDIT: Did I mention A Boy and His Blob? I did not mention A Boy and His Blob. I've made a huge mistake. This is me mentioning A Boy and His Blob.

Contra 4 for the DS as well.  Great developers.