If you read the original quote in the original article it's pretty obvious that in the past, they've made one (or a couple) of attempts to contact Nintendo, didn't have a clue who to talk to and never really figured out where to go. The quote that is carried on to the gaming world is that Nintendo has always been difficult for them to get in contact with, which ignores the next couple of sentences that shows what the story is really all about.
They said that if Nintendo had been reaching out to them more, they would have felt more enthusiastic and maybe wanted to make something cool or good. They feel Nintendo should have done what Sony did, reach out to them and make them come to their platform. In other words stroke their ego and sell them the narrative they want to believe in: That they are an important developing powerhouse that console manufacturers should bend over backwards to have on their console.
It's the mindset of children set to do an adults work: Well if they can't be bothered to want to work with us, I'll take my code and play somewhere else.
If you are this hot shit developer you think you are, and you really want to make a game for Nintendo you find out who you need to contact. If whatever random person you happened to contact at Nintendo doesn't know who to speak to, do the incredibly difficult task of looking up a comparable developer that has published on a Nintendo platform and ask them who they contacted to get the process started.
It is painfully evident from the interview that the developer never really has had any serious ambitions to work on Nintendo platforms, probably buying into the whole Nintendo is for casuals hive-mind thing that has gaming journalists, publishers, developers and ethomaz collectively looking like tools. Instead of being men enough to make that decisions and back it up, they cook up some stupid excuse like people are prone to do.