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Forums - Gaming Discussion - Why can't people get the Unreal Engine right?

Well, I'm not sure how much modification of the U3 engine is legal, as afaik the Silicon Knights guys (Too Human devs) were sued for their modifications of the engine. So devs that use it might be stuck with what Epic can do with the PS3.

Sony themselves offer the free PhyreEngine (Journey, Demon's Souls, Grid,.. use that), but I don't know how many of their programing tricks they created for Uncharted or GoW are in there.



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Lafiel said:
Well, I'm not sure how much modification of the U3 engine is legal, as afaik the Silicon Knights guys (Too Human decs) were sued for their modifications of the engine. So devs that use it might be stuck with what Epic can do with the PS3.

Sony themselves offer the free PhyreEngine (Journey, Demon's Souls, Grid,.. use that), but I don't know how many of their programing tricks they created for Uncharted or GoW is in there.


I forgot about Too Human that's another 360 game that used the Unreal Engine that sucked. 



ClassicGamingWizzz said:
unreal engine is the most garbage engine out there, thank god bioware for example now uses frostbite.


The funny thing here is DICE said the FB2 Engine is a lot better working with the PS3 architecture as you could see with BF3 aka the most advanced Multiplatform Shooter.I mean the best looking shooter is running better on the PS3 if you don't count the 10 times better PC Version.Its the only thing that matters.Sadly they change away from the Cell for the PS4 xD
Its all about for what the engine is made of - Unreal Engine is a PC Engine and the 360 is the closest to a PC in terms of architecture.
Maybe they couldn't change so much that it worked flawless or the work doesn't pay off at all in the end so they just make it "running".

But in the case of DmC - The PS3 Version will outsell it at least 2:1.
They didn't need to adjust a lot - The Brand is at home on a Sony Platform.More money for less work.
Just get it for PC - Play it in fluent 60+ FPS like a real Franchise Fan does.

@Unreal Engine
Well the Unreal Engine 3 was probably the most (over) used Engine in this Gen and the most noticable for people who don't know stuff.
Probably one of the reasons Sony is changing the architecture to a more "Noob" Developer friendly console.Hopefully then there won't anyone complain "OMG its so hard to work on the PS3 mimimi"...Yeah Naughty Dog didn't have to work with the same architecture right?xD
The UE4 will probably be the most used engine again in the Next Gen.Most other engines are closed of or to expensive to afford for other studios.
SquareEnix said Luminous will only be used for their Japanese side of developers.CryEngine3 is damn expensive to license and the FB2 Engine will be used intern for EA games.
Then you have the choice between the UE4 that even "small" people(even at home to mess around) can afford(i think it only costs 10k$) or the Call of Duty Engine from 1999.
Pretty easy choice especially for smaller studios.



ClassicGamingWizzz said:
unreal engine is the most garbage engine out there, thank god bioware for example now uses frostbite.

Mass Effect 1 could have been better if they didn't use the Unreal Engine 3 but they did improve the the performance of the engine in the sequels a lot.



cmeese47 said:

I love my PS3 and believe without a doubt that it is a superior system to the 360.

Can someone tell me why after all these years companies cannot get the unreal engine to work right on the PS3?


The 360 and PS3 are so similar it is hard to say that one is superior to the other.  The games you mentioned looks good but they are also only developing for one console.  Just like Forza, Halo, and Gears looks great on X360.  It is because they are developing for one system rather than both.  This let's them learn the ins and outs.  The reason third parties struggle is because X360 is easier to develop for.  This is a mistake on Sony's part and something they will need to improve upon in the future.  

If you want to argue about superior systems buy a PC as you will get no where by mentioning a few games on X360 and PS3




       

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CGI-Quality said:
JayWood2010 said:
cmeese47 said:

I love my PS3 and believe without a doubt that it is a superior system to the 360.

Can someone tell me why after all these years companies cannot get the unreal engine to work right on the PS3?


The 360 and PS3 are so similar it is hard to say that one is superior to the other.  The games you mentioned looks good but they are also only developing for one console.  Just like Forza, Halo, and Gears looks great on X360.  It is because they are developing for one system rather than both.  This let's them learn the ins and outs.  The reason third parties struggle is because X360 is easier to develop for.  This is a mistake on Sony's part and something they will need to improve upon in the future.  

If you want to argue about superior systems buy a PC as you will get no where by mentioning a few games on X360 and PS3

The PS3's hardware is superior, but not by the amount it was once made out to be. PS3 exclusives have looked the best for most of the gen based much on the talent of individual studios, not so much the PS3's hardware. It can do things the 360 cannot (and vice versa), and can offer moderately better graphics if it and the 360 are pushed to their cores, but their relative power isn't much different.

Let me ask you something.  If a few 1st party games look good and a few 3rd party games look bad what do you think people will say?  

My entire point is that they are so similar there is no need to argue.  1st party games will always look better for the reason i have already mentioned above.

We use Uncharted, Gears, Forza, God of War, Killzone, Halo, and soon the last of us all as examples of great looking titles on consoles, but I can point out flaws or workarounds inevery onve of those games.  For one all of those games that ive mentioned uses a different art style and different color palettes.  What please the eye becomes the main focus at that point but ill ignore that for a moment.

Then you have great looking third party games like Crysis 2, skyrim, battlefield etc.  Many games like these have problems on PS3 because the complexity of the PS3.  If we are going to argue about the power of each console then play PC.  

You say PS3 is more powerful and it is to a small degree but it is irrelevant when it is A: unnoticeable and B:  When developers cant use that extra power.  Let me say this. A $1000 graphics card is obviously more powerful but if it cant run games at a noticeable difference than a $300 graphics card then why does that matter?    Which right now is actually what is happening.  A $300 graphics card can run games at the highest settings.  The $1000 card will run at a higher FPS but almost unnoticeable to the eye.




       

pokoko said:
The problem is, Unreal Engine just isn't very good for the PS3. That leaves developers scrambling to patch it up on their own, which might not be their expertise. That's why they licensed an outside engine for in the first place, after all.


It's not really that, it's that it isn't made specifically for the PS3 and PS3 only.

Anytime you have an engine or game that is made for multiple platforms, you have to make it to run on all platforms.  Games like Uncharted look brilliant, in part, because it was tailor made for the PS3.

When you're making something for multiple platforms, you have to weigh how each works on each different platform.  Sure, the PS3 has insane amounts of CPU power, but it has a small amount of memory compared to the 360.  It's just a big balancing act when you're working with something that is made to work on multiple platforms.



Lafiel said:

Well, I'm not sure how much modification of the U3 engine is legal, as afaik the Silicon Knights guys (Too Human devs) were sued for their modifications of the engine. So devs that use it might be stuck with what Epic can do with the PS3.

Sony themselves offer the free PhyreEngine (Journey, Demon's Souls, Grid,.. use that), but I don't know how many of their programing tricks they created for Uncharted or GoW are in there.


I think that Silicon Knight got sued for bad mouthing the engine not for the modification they made.  Im sure that there are tons of games that run on a modified version of the Unreal Engine.



ClassicGamingWizzz said:
Chris Hu said:
ClassicGamingWizzz said:
unreal engine is the most garbage engine out there, thank god bioware for example now uses frostbite.

Mass Effect 1 could have been better if they didn't use the Unreal Engine 3 but they did improve the the performance of the engine in the sequels a lot.

they made a great job in the 360 version of mass effect 3 but for example the ps3 is a fps drop fest, mass effect 2 on ps3 same fps drop fest, the visuals i agree they made a great job with those alien faces :D

Only played the first two so I don't know about the third one.  Still don't know about the series as a whole since I haven't finished either game.  The only Bioware game that I played all the way through so far is Jade Empire which was decend but nowhere near as good as the reviews made it out to be.



I blame Sony they don't do anything to force developers to offer equal products and their terrible start this generation allowed series like Devil May Cry, Tekken and the biggest of all Grand Theft Auto to go multiplatform. Take away this early support for 360 and PS3 would be at least 10 million units ahead and would be the lead platform on third party games.