Pineapple said: It's going to be the weakest handheld year since the 2005. 2005: 20.6 million (DS 10.6 million, PsP 9 million). Likely to be a bit higher due to the GBA still selling a bit. 2006: 30 million (DS 20.5 million, PsP 9.5 million) 2007: 42 million (DS 29.5 million, PsP 12.8 million) 2008: 44 million (DS 29.5 million, PsP 13 million) 2009: 37 million (DS 27 million, PsP 9 million) 2010: 30 million (DS 21 million, PsP 9 million) 2011: 30 million (3DS 13.25 million, DS 9 million, PsP 7 million, Vita 0.5 million) 2012: 20 million (3DS 11 million, DS 3 million, PsP 3 million, Vita 3 million). Plus whatever they sell the next few weeks.
In other words, the handheld market is the weakest it has been since the DS launched. Considering 2005 lacks GBA sales, it's likely 2005 was actually higher than 2012.
However, the reason for the drop isn't necessarily smartphones. The total revenue for smartphone games is at just 2 billion dollars a year, while the handheld market is still well above 10 billion. It's less that the smartphones have stolen the market, and more that the 3DS simply doesn't have the appeal of the DS, and the Vita is nowhere near the appeal of the PsP. The decrease is due to internal problems, rather than external. Which means there's still plenty of time to turn it around. |
I think the problem is simply economy or shift in median age of people or something along those lines leading to less money available to spend on dedicated portable gaming. Could also simply be that people are still content to be playing their DS with the strong software support. Could also be that home console gaming is just so vastly better now that...
Could be time/money eaten up by the SmartPhone adoptions but I think that is least likely here... I mean honestly who games on the SmartPhones as the norm? No... the buttons and controls are needed to have the best "feeling" games. Just touch and gyro alone are not enough for any of the deeper game designs.