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Forums - Microsoft Discussion - No other console hardware manufacturer can rival Microsoft and Xbox for downloadable games, says Castle Crashers dev

If a game like Journey in like 2 1/2 months outsold anything that had ever released on PSN then that's not a good sign for PSN. Maybe Tretton meant fastest selling game? I hope so, for other developers sake. Too bad we never get sales info on games like this aside from guesswork derived from leaderboards.



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sales2099 said:
zumnupy10 said:
sales2099 said:
zumnupy10 said:
Steam is much better for Indie developers.

But hows Wiiware and PSN? not so much

I don't know about Wiiware, but there has been some great games on PSN recently.

Unfinished Swan,Datura,flow,Flower and journey for example, but clearly XBL has the lead with Indie games on consoles.

Naming the few hyped artsy games doesnt really mean much considering how XBLA vastly outnumbers in quality.

Sorry but those 4 artsy games are so overlisted by so many people. They span different years as well, and never really sold well.

I can easily name many more XBLA games that score very high, sold well, and arent meant for hipster minorities.

"Vastly outnumbers in quality" ?

Besides Trials HD,Shadow complex and Minecraft what other Indie sold so well on XBL ?

 



Dallinor said:
sales2099 said:
zumnupy10 said:
sales2099 said:
zumnupy10 said:
Steam is much better for Indie developers.

But hows Wiiware and PSN? not so much

I don't know about Wiiware, but there has been some great games on PSN recently.

Unfinished Swan,Datura,flow,Flower and journey for example, but clearly XBL has the lead with Indie games on consoles.

Naming the few hyped artsy games doesnt really mean much considering how XBLA vastly outnumbers in quality.

Sorry but those 4 artsy games are so overlisted by so many people. They span different years as well, and never really sold well.

I can easily name many more XBLA games that score very high, sold well, and arent meant for hipster minorities.

How can you say they never sold well? We don't have any sales figures for the games.

Also 'hipster minorities'? Where do you come up with this nonsense?

With downloadable games......PR guys announce when they hit 1 million. No announcement, < 1 million. Its also PSN, PS3 gamers are more inclined to buy retail. Its a PS3 gamer culture thing.

Yes, hipster minorities. Those artsy games are meant to be different, not mass market friendly.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

zumnupy10 said:
sales2099 said:
zumnupy10 said:
sales2099 said:
zumnupy10 said:
Steam is much better for Indie developers.

But hows Wiiware and PSN? not so much

I don't know about Wiiware, but there has been some great games on PSN recently.

Unfinished Swan,Datura,flow,Flower and journey for example, but clearly XBL has the lead with Indie games on consoles.

Naming the few hyped artsy games doesnt really mean much considering how XBLA vastly outnumbers in quality.

Sorry but those 4 artsy games are so overlisted by so many people. They span different years as well, and never really sold well.

I can easily name many more XBLA games that score very high, sold well, and arent meant for hipster minorities.

"Vastly outnumbers in quality" ?

Besides Trials HD,Shadow complex and Minecraft what other Indie sold so well on XBL ?

 

I refer you to the XBLA sales thread.I have no reason to make this stuff up.

Just because Sony hypes up Flower, Flow, Journey, and Unfinished Swan was artsy too, doesn't make them the only games to talk about. By contrast, XBLA games get virtually 0 hype, which is why the average PS3 guy is like: "XBLA has great games???? Like what?"....failing to remember any great releases that werent in the current year. They do still however manage to sell millions aand get the highest metas of all downloadable offerings.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

http://www.thesixthaxis.com/2011/02/09/psn-sales-figures-announced/

FADE, a research and analysis firm, are claiming there was an estimated $49.4 million USD worth of sales on the PlayStation Network during the first half of 2010.

The figure, which includes PSN games (but excludes PSOne titles) shows ‘significant growth’ for the platform, with FADE (Forecasting & Analyzing Digital Entertainment) suggesting that year-on-year growth during the second half of the year was 40%, outpacing Xbox Live Arcade’s 18% increase.

December 2010 alone shows, according to the press release, an estimated $9.3 million USD.

Ubisoft’s ‘Scott Pilgrim vs. The World’ was, says FADE, the “best selling title for the 2nd half of 2010 with 190,000 units sold”, with XBLA title ‘Castle Crashers’ the top-grossing game for the 2nd half of last year, earning $2.1 million USD “from an estimated 143,000 units sold”.

FADE admit that multi-platform sales have had a “rocky history” on PSN, with the Xbox 360 version of Battlefield 1943 selling twice as many copies as the PlayStation 3 version. But that’s all changing: “Today, that advantage is nearly even with first-month typical sales being 55/45 among new titles like ‘Costume Quest’, ‘Pac-Man CE DX’, and ‘X-Men Arcade’” said Benjamin Schlichter, Director of Research & Analysis at FADE LLC.

In addition, PlayStation Plus is seeing encouraging numbers, with time-exclusive title ‘Sackboy’s Prehistoric Moves’ grabbing an estimated 72,000 downloads in December, with many coming from Plus members.

FADE have also supplied a list of top selling titles for the last six months of 2010:

  1. Scott Pilgrim vs. The World (Ubisoft) – 190,000 Units
  2. Castle Crashers (The Behemoth) – 143,000 Units
  3. ZEN Pinball (Zen Studios) – 127,000 Units
  4. Dead Nation (Housemarque) – 122,000 Units
  5. Sonic The Hedgehog 4: Episode 1 (SEGA) – 113,000 Units
  6. Critter Crunch (Capybara Games) – 100,000 Units
  7. Blacklight: Tango Down (Ignition Entertainment) – 97,000 Units
  8. DeathSpank (Hothead Games) – 97,000 Units
  9. Pac-Man CE DX (Namco Bandai) – 96,000 Units
  10. Sam & Max: The Devil’s Playhouse (Telltale Games) – 80,000 Units

We’re assuming all figures are estimated, and taken from US data.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network
zumnupy10 said:
sales2099 said:
zumnupy10 said:
sales2099 said:
zumnupy10 said:
Steam is much better for Indie developers.

But hows Wiiware and PSN? not so much

I don't know about Wiiware, but there has been some great games on PSN recently.

Unfinished Swan,Datura,flow,Flower and journey for example, but clearly XBL has the lead with Indie games on consoles.

Naming the few hyped artsy games doesnt really mean much considering how XBLA vastly outnumbers in quality.

Sorry but those 4 artsy games are so overlisted by so many people. They span different years as well, and never really sold well.

I can easily name many more XBLA games that score very high, sold well, and arent meant for hipster minorities.

"Vastly outnumbers in quality" ?

Besides Trials HD,Shadow complex and Minecraft what other Indie sold so well on XBL ?

 

Limbo, Castle crashers, Trials Evolution, super meat boy, splosion man, uno, bastion, and plenty others.



http://www.play-mag.co.uk/ps3-news/psn-is-beating-xbox-live-in-the-indie-game-stakes/

 

This, according to research, facts and figures – none of which was anything to do with us, annoyingly.

2D Boy’s Ron Carmel (they made World Of Goo – one of the best indie games of… well, ever) has taken to the world of blogging to discuss and dissect the world of digital distribution on consoles and elsewhere. The conclusion has been made, at least from a limited sample of independent developers, that PSN is pulling ahead of Xbox Live in the number of games being developed for and released on it. See:

“As you can see, in 2008-2009 Microsoft had more developers making games for XBLA than Sony had for PSN. The gap narrowed in 2010, and this year more of these developers are making PSN games than XBLA games. Next year, the number of games this group makes for XBLA will drop again, and PSN’s lead will widen as the number of developers making PSN games rise to double what it was in 2008-2009.”



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

And then I also heard that although many Xbox live Arcade games sell better than PSN titles, Developers still make more money per game sold from Sony platforms. The same is said for big publisher titles. This is why companies like EA and Ubisoft are saying their games make the most money on PS.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Didn't the guy say among consoles? Why do some people feel the need to say Google and Apple last time i checked neither make home consoles and probably never will.



ClassicGamingWizzz said:
SOLIDSNAKE08 said:
DirtyP2002 said:
forevercloud3000 said:
DirtyP2002 said:
But PSN rewards innovative and fresh ideas as well!
Best selling PSN game: Tetris.



source? Real question, I was pretty sure that FFVII was the best selling game period off of PSN.


http://lmgtfy.com/?q=best+selling+game+on+PSN+Tetris

 

tetris was the best selling in 2011. journey is the best selling game on psn of all time.

http://www.destructoid.com/e3-journey-is-the-best-selling-psn-game-of-all-time--228743.phtml


and lets not forget that journey might get goty from the vga´s for best game of the year :D

two hour download game should not be nominated