KungKras said:
I disagree on the bolded part. The 3DS has some featured that distinguishes itself from the PSP, but power is not one of them. I predicted a too powerful for its own good NGP when I first saw the 3DS. Just look at the fact that whatever new architecture Sony uses has to be enough of a leap over the PSP that consumers will see it as next gen. Otherwise, Sony might just as well reuse the PSP architecture, and from there either pull a Wii (how is that supposed to work for handhelds?) or just release a PSP with extra functionality.
I think the fate of the NGP was sealed as soon as the DS became competitive being a gen behind the PSP technically.
|
Console power has never been a factor in game consoles succeeding or not. Weak consoles have always sold well. It is always about the games they have, and apart from Wii Sports there are few games that couldn't be done without the hardware gimmick or that absolutely need the hardware to be fast to be a good game.
2D games have been good enough to fulfill what the developer had in mind since 1992, 3D games since 2001.
Yes, Sony should have carried on with the PSP, but "relaunched" it with three or four megahit games. Like, Super Mario Bros, Mario Kart, Pokemon and Nintendogs. I don't LBP Mario-aesthetic without Mario-core-mechanics, I mean actually good games that copy heavily but with original level design. Would also cost a lot less than developing new hardware or AAA console titles, because none of them need more than ~DS graphics.
Why is there a need for a new "generation" all the time? Sales are dying for the older consoles due to lack of games people want, not because it is somehow "time" for a refresh.