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Soleron said:

Console power has never been a factor in game consoles succeeding or not. Weak consoles have always sold well. It is always about the games they have, and apart from Wii Sports there are few games that couldn't be done without the hardware gimmick or that absolutely need the hardware to be fast to be a good game.

2D games have been good enough to fulfill what the developer had in mind since 1992, 3D games since 2001.

Yes, Sony should have carried on with the PSP, but "relaunched" it with three or four megahit games. Like, Super Mario Bros, Mario Kart, Pokemon and Nintendogs. I don't LBP Mario-aesthetic without Mario-core-mechanics, I mean actually good games that copy heavily but with original level design. Would also cost a lot less than developing new hardware or AAA console titles, because none of them need more than ~DS graphics.

Why is there a need for a new "generation" all the time? Sales are dying for the older consoles due to lack of games people want, not because it is somehow "time" for a refresh.

I know that, but what would convince people to buy a new handheld that is really similar to the PSP hardware wise (and with the new tough and OLEd that the Vita has)? I just don't think Sony has it in them to relaunch a hardware architecture like how Nintendo relaunched the Gamecube architecture as the Wii. It would require a total reorganization of how they are structured and operate to be possible. And thus, power is the easy path.

I see new generations as a powerful competitive weapon. Just look at the Genesis, it gained traction versus the 8-bit Nintendo when it started getting impressive games. It's always the games that compete against each other, but games run on hardware. I agree that it's bad to just abandon systems though. I bet the NES or Atari market would still be around in some shape if they weren't abandoned.



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