darkknightkryta said:
Play4Fun said:
darkknightkryta said:
--OkeyDokey-- said:
darkknightkryta said: I still think Nintendo gambled wrong when showing off their third party support. It's not necessarily bad that Batman, Mass Effect, etc are getting ported over, but that's the problem: nothing new. I think once Watch Dogs, or the new Star Wars games gets shown off, most people can stop arguing (Assuming they get shown off). |
You'll see old ports in any console launch window. I think the current lineup compares very favourably to the 360's initial third party offerrings (GUN, King Kong, NFS Most Wanted, some crappy Tony Hawk game and Ridge Racer...)
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You misunderstand me, I know full well about the ports, that's not the problem. The problem is that Nintendo has given no good faith for the future, there were two games at E3 running with higher spec PCs in mind and are most likely gonna look like that on the next gen set of consoles, not old. Neither of them were running on the Wii U. Even 1 game from someone would be good enough. Nintendo has a good relationship with Square, they could have had the Luminous Engine demo running on the Wii U, atleast with downgraded character models. Epic has abandoned Unreal 4 for the Wii U. Nintendo themselves has shown off nothing with their games other than two tech demos, both of which pale in comparison to next gen tech demoes (Cryengine 3, Luminous, Unreal 4). Like I know Nintendo is making a tight little machine just like the Gamecube, but put some good faith in something, they have a lot of developers use them!
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1. Cryengine3 runs beautifully on WiiU
2. UE4 games can be ported to WiiU
3. WiiU's GPU will be modern and be able to do the same effects as PS4/720 scaled down.
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1. Yes it is, it's also running beautifully on the 360. Will it be using that secret toad rendering? Not until I see it.
2. UE4 games can technically be ported over, but Epic isn't going to do it, and I doubt any publisher is going to invest in doing it themselves. And we'll most likely never know how much of the engine the Wii U can handle.
3. When I said "...tight little machine like the Gamecube..." that's exactly what I meant.
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1. So... it's also running beautifully on 360 and it will run beautifully on WiiU, what's your point? And what makes you think we will see the toad rendering on PS4/x720? Looking at the leaked specs I am not sure if we will see it even on the x720/PS4, not with all those details and dynamic enviroment. Crytek is probably using a very powerful PC for those effects/details.
2. Epic don't want to support Android, but now Gameloft is developing an UE3 game for Android and Iphone, it doesn't really matter if Epic doesn't want to do that, really. Epic also had no intention of supporting the Wii at all, but there is some UE2 games on the Wii. It's up to developers, if they want to port the games, they will do it. Ubisoft already said it costs around 1~2M to port games for the WiiU and they can easily have a good revenue with just 200~300k copies sold, that's how multiplatforms survives on PC. Games will become more expensive to develop, don't you think developers will make anything to have more money?
3. Not really an issue. It won't be able to be as powerful as x720 or even PS4 (which looks weaker than x720 so far, but most of the ram on the x720 is focused on multimedia/Windows 8), but then, PS2 wasn't as powerful as xbox1 (xbox1 is probably 3~4x more powerful than ps2 lol). If the WiiU can have ports and make money, there won't be any problems.