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Play4Fun said:
darkknightkryta said:
--OkeyDokey-- said:
darkknightkryta said:
I still think Nintendo gambled wrong when showing off their third party support. It's not necessarily bad that Batman, Mass Effect, etc are getting ported over, but that's the problem: nothing new. I think once Watch Dogs, or the new Star Wars games gets shown off, most people can stop arguing (Assuming they get shown off).


You'll see old ports in any console launch window. I think the current lineup compares very favourably to the 360's initial third party offerrings (GUN, King Kong, NFS Most Wanted, some crappy Tony Hawk game and Ridge Racer...)

You misunderstand me, I know full well about the ports, that's not the problem.  The problem is that Nintendo has given no good faith for the future, there were two games at E3 running with higher spec PCs in mind and are most likely gonna look like that on the next gen set of consoles, not old.  Neither of them were running on the Wii U.  Even 1 game from someone would be good enough.  Nintendo has a good relationship with Square, they could have had the Luminous Engine demo running on the Wii U, atleast with downgraded character models.  Epic has abandoned Unreal 4 for the Wii U.  Nintendo themselves has shown off nothing with their games other than two tech demos, both of which pale in comparison to next gen tech demoes (Cryengine 3, Luminous, Unreal 4).  Like I know Nintendo is making a tight little machine just like the Gamecube, but put some good faith in something, they have a lot of developers use them!


1.  Cryengine3 runs beautifully on WiiU

2. UE4 games can be ported to WiiU

3. WiiU's GPU will be modern and be able to do the same effects as PS4/720 scaled down.


1. Yes it is, it's also running beautifully on the 360.  Will it be using that secret toad rendering?  Not until I see it.

2.  UE4 games can technically be ported over, but Epic isn't going to do it, and I doubt any publisher is going to invest in doing it themselves.  And we'll most likely never know how much of the engine the Wii U can handle.

3.  When I said "...tight little machine like the Gamecube..." that's exactly what I meant.