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Forums - Gaming Discussion - Ubisoft : Wii U CPU on par with PS360, GPU only 1.5x Powerful?

osed125 said:
oniyide said:
Honestly i havent seen anything from the Wii U line up that leads me to believe that it is much more powerful than PS360

The hardware is still new, it will take some time for developers to push the system (if it really is more powerful than PS3 and 360) I expect to see the "real" graphics for the console in about 1 or 2 years. Also take a lot at this

That's Call of Duty 2 for the 360 at lauch. Compere that game with Halo 4, its like a completely different system. 

but that still looked way better than 99% of the games on Ps2/xbox/gamecube.

and it was just 4 years after the previous generation of consoles launched. not only did Call of Duty 2 on XBOX 360 come out just 4 years after xbox 1 and gamecube. the wii U is launching 6/7 years after xbox360/wii/ps3, thats a lot more time between generations. Many games on PS3 (and perhaps xbox) look better than the wii U games shown.



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NintendoPie said:
Andrespetmonkey said:

But it doesn't look as good as the Zelda demo

It looks on-par with the best looking PS360 games, at most.

Well, Zelda and Pikmin do have a different style of Graphics. And if you say Pikmin 3 looks as good as the best PS3/360 game, that's a great achievement for a launch window title.

I mean technically, it's not on par with that Zelda demo. Artistically? I personally prefer Pikmin.

@bolded Not really, launch window games on next-gen generally look better than the best games of last-gen (on consoles). Out of the last 6 major home console releases only 1 had launch window games on par with it's predecessor, the Wii. And It should be even easier than the last 2 gens considering this gen has been a little longer. Still looks lovely though.



Mr Khan said:
chapset said:
well after this E3 I didn't see anything that suggest the wii U is much more powerful then the ps360, not even the zelda game that they showed last year or a tech demo to show the power, is it possible that adding that second game pad taxed the wii U more then we realize??

It wouldn't be that. Adding the second gamepad slows framerate only, and even then we're not sure if that just means framerate on the pad or framerate altogether, since its speculated to be a bandwidth problem.

To make up for the hindered frame-rate maybe graphical restrictions were made?



Andrespetmonkey said:
Mr Khan said:
chapset said:
well after this E3 I didn't see anything that suggest the wii U is much more powerful then the ps360, not even the zelda game that they showed last year or a tech demo to show the power, is it possible that adding that second game pad taxed the wii U more then we realize??

It wouldn't be that. Adding the second gamepad slows framerate only, and even then we're not sure if that just means framerate on the pad or framerate altogether, since its speculated to be a bandwidth problem.

To make up for the hindered frame-rate maybe graphical restrictions were made?

I don't think so. Really, the frame-rate hindering isn't that bad. Dropped to 30FPS (for a Ninty Title)? That's as good as last-gen. (I know this is next-gen, but just look at the controller, it seriously should make something give!)



I knew this. I knew that 3-4 times X360 that some people claimed would turn out to be wrong.

1.5 x X360 seems very legit.

(CPU is irrelevant for graphics. It's all about the GPU).



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From the specs it looks 2-3X more powerful.

 

Andrespetmonkey said:
Mr Khan said:
chapset said:
well after this E3 I didn't see anything that suggest the wii U is much more powerful then the ps360, not even the zelda game that they showed last year or a tech demo to show the power, is it possible that adding that second game pad taxed the wii U more then we realize??

It wouldn't be that. Adding the second gamepad slows framerate only, and even then we're not sure if that just means framerate on the pad or framerate altogether, since its speculated to be a bandwidth problem.

To make up for the hindered frame-rate maybe graphical restrictions were made?

That makes no logical since at least not to anyone who understand even the basics of game development. Framerate is not a hard coded attribute.



Slimebeast said:
I knew this. I knew that 3-4 times X360 that some people claimed would turn out to be wrong.

1.5 x X360 seems very legit.

(CPU is irrelevant for graphics. It's all about the GPU).



NintendoPie said:
Mr Khan said:
chapset said:
well after this E3 I didn't see anything that suggest the wii U is much more powerful then the ps360, not even the zelda game that they showed last year or a tech demo to show the power, is it possible that adding that second game pad taxed the wii U more then we realize??

It wouldn't be that. Adding the second gamepad slows framerate only, and even then we're not sure if that just means framerate on the pad or framerate altogether, since its speculated to be a bandwidth problem.

It is odd that nothing so far looks to match the tech demos they showed last year, doubly odd because Nintendo tech demos are not known for overselling the hardware.

Pikmin 3 looks really good.

It looks very good but that's only due to the Dx 11 effects (water and surface effects) of a modern graphics card. At the same time you could clearly see that the demo of Pikmin was not demanding on hardware and overall could easily be run on a PS3 or X360 (without support for the DX11 water/surface effects like I said).



lilbroex said:

 

From the specs it looks 2-3X more powerful.

 

Andrespetmonkey said:
Mr Khan said:
chapset said:
well after this E3 I didn't see anything that suggest the wii U is much more powerful then the ps360, not even the zelda game that they showed last year or a tech demo to show the power, is it possible that adding that second game pad taxed the wii U more then we realize??

It wouldn't be that. Adding the second gamepad slows framerate only, and even then we're not sure if that just means framerate on the pad or framerate altogether, since its speculated to be a bandwidth problem.

To make up for the hindered frame-rate maybe graphical restrictions were made?

That makes no logical since at least not to anyone who understand even the basics of game development. Framerate is not a hard coded attribute.

So you're saying that making a game less graphically impressive can't lead to a better frame rate? I never knew that, could you explain?

I just assumed so because turn x setting from high to med = better fps on my PC...



Andrespetmonkey said:
Slimebeast said:
I knew this. I knew that 3-4 times X360 that some people claimed would turn out to be wrong.

1.5 x X360 seems very legit.

(CPU is irrelevant for graphics. It's all about the GPU).

Practically irrelevant.

When people read news such as this they're thinking "oh, it's 1.0 x CPU and 1.5 x GPU of the X360, therefore the Wii U must be 1.25 x X360, right?", when in fact reality is that the Wii U has 1.5 x a X360.

The CPU of an X360 could support a GPU at least 4 times stronger than the X360's GPU with only a slight loss in framerate.

Bottom line: CPU power has only a marginal effect on graphics, unless you put a really underpowered CPU in a system.