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Forums - Nintendo Discussion - Nintendo History Lesson: GoldenEye 007

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Rate this game:

1/10 6 4.58%
 
2/10 0 0%
 
3/10 0 0%
 
4/10 0 0%
 
5/10 0 0%
 
6/10 4 3.05%
 
7/10 2 1.53%
 
8/10 11 8.40%
 
9/10 28 21.37%
 
10/10 80 61.07%
 
Total:131

ok then, 1 and a half years.......... its the fking same!



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DieAppleDie said:
ok then, 1 and a half years.......... its the fking same!

1 and a quarter years and it's not the same.



i half life was released in august 1997, its impact would have been enormous, so WHEN it was released is very important in order to evaluate its impact, that was my point.



thetonestarr said:
Goldeneye was released on August 25, 1997. Half-Life was released on November 19, 1998. Where on earth is this "two years" coming from?

Anyways, I 100% entirely disagree that Half-Life was more revolutionary. It'd probably fit in at #5 among "most important FPS", but given that I was listing the FOUR most important, it doesn't make the cut. All it did was come up with a whole new single-player experience. That was the only thing it did that was revolutionary. Granted, it very much revolutionized single-player, but how many FPS focus on the single-player? How many people play FPS for their single-player primarily? The number is incredibly slim. The features "revolutionized" by Wolfenstein, Doom, Goldeneye, and Halo are features capitalized on in every single FPS since then. Not every game capitalizes on features from Half-Life.

And you must know, I am in absolutely no way hating on Half-Life. I own every single game ever released by Valve, and on every console I can.

I think you'd be surprised by how many people play FPS' for single player still. Afterall, just look at the sales of Half-Life, Bioshock and Deus Ex

Anyway, I'd argue when it comes to single-player, more of the features in Half-Life are in use today. It acted as a virtual template to many games like Halo, FEAR, Call of Duty and Deus Ex. Its multiplayer gave birth to the likes of Counterstrike, Day of Defeat and Team Fortress which were part of the first generation of online FPS' and continue to this day in different incarnations.

If we're going by multiplayer though, I'd argue Quake should probably be above Doom in that regard.



DieAppleDie said:
i half life was released in august 1997, its impact would have been enormous, so WHEN it was released is very important in order to evaluate its impact, that was my point.

Even though it released after, a lot of the features Half-Life incorporated weren't present in Goldeneye and went well beyond a simple evolution of the genre. The storytelling and AI (both enemy and the use of aliied AI) were well beyond anything at the time and set a template for all FPS after. Nearly every campaign mode since Half-Life borrows heavily from the single-player.



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The single player game was just perfect. 10/10

I didn't play the multiplayer much because I also had Quake 2 and it had much better multiplayer, in my opinion.



Wii U Nintendo Network ID, Borode

XBOX Live ID, Borode

KeptoKnight said:

Play GoldenEye N64 Online on PC - all you need to know

http://www.goldeneyeonline.com/

 

 

http://www.goldeneyeforever.com/n64_emulators_emulation.php#

That's very cool. Will have to give that a go at some point.

And considerring I've spent most of this thread talking the finer points of Half-Life instead of Goldeneye, I may as well continue. If any of you do have Half-Life 2 then you can also get this mod called Goldeneye: Source

http://www.moddb.com/mods/goldeneye-source

First line says it all:

"GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with only one goal in mind;  to bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology."



Scoobes said:
KeptoKnight said:

Play GoldenEye N64 Online on PC - all you need to know

http://www.goldeneyeonline.com/

 

 

http://www.goldeneyeforever.com/n64_emulators_emulation.php#

That's very cool. Will have to give that a go at some point.

And considerring I've spent most of this thread talking the finer points of Half-Life instead of Goldeneye, I may as well continue. If any of you do have Half-Life 2 then you can also get this mod called Goldeneye: Source

http://www.moddb.com/mods/goldeneye-source

First line says it all:

"GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with only one goal in mind;  to bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology."

I am definitely going to research that and play it.



Just watched the movie earlier, loved it.



A timeless mastepiece imo :)

So many great memories of this one. The multiplayer was just incredibly fun and also the Singleplayer. This was for me the first "advanced" fps game, with that i mean it had all sorts of missions in each SP map, the enemy could hear you and all that.

Trying to unlock all cheats was also very fun but also very hard, there were a few i didn't beat.

A very special game for me :)