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thetonestarr said:
Goldeneye was released on August 25, 1997. Half-Life was released on November 19, 1998. Where on earth is this "two years" coming from?

Anyways, I 100% entirely disagree that Half-Life was more revolutionary. It'd probably fit in at #5 among "most important FPS", but given that I was listing the FOUR most important, it doesn't make the cut. All it did was come up with a whole new single-player experience. That was the only thing it did that was revolutionary. Granted, it very much revolutionized single-player, but how many FPS focus on the single-player? How many people play FPS for their single-player primarily? The number is incredibly slim. The features "revolutionized" by Wolfenstein, Doom, Goldeneye, and Halo are features capitalized on in every single FPS since then. Not every game capitalizes on features from Half-Life.

And you must know, I am in absolutely no way hating on Half-Life. I own every single game ever released by Valve, and on every console I can.

I think you'd be surprised by how many people play FPS' for single player still. Afterall, just look at the sales of Half-Life, Bioshock and Deus Ex

Anyway, I'd argue when it comes to single-player, more of the features in Half-Life are in use today. It acted as a virtual template to many games like Halo, FEAR, Call of Duty and Deus Ex. Its multiplayer gave birth to the likes of Counterstrike, Day of Defeat and Team Fortress which were part of the first generation of online FPS' and continue to this day in different incarnations.

If we're going by multiplayer though, I'd argue Quake should probably be above Doom in that regard.