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Forums - Sony Discussion - Why Skyrim Didn’t Play Nice With The PS3

Kotaku

The Elder Scrolls V: Skyrim was a wonderful game on the PC and a fine game on the Xbox 360. On the PlayStation 3, however, it had issues for some players. Lag issues. Horrible, game-killing lag issues. Issues that made some Sony console owners shout that the game shouldn’t be Game of the Year.

What went wrong? And why have the game’s developers at Bethesda struggled to fix it?

At the DICE Summit in Las Vegas last week, Bethesda’s chief game designer, Todd Howard, explained:

“We did a ton more testing this time around, so the game is definitely our most solid release regardless of platform,” Howard told me, building on what we had discussed prior to the game’s release regarding theextra steps Bethesda was taking to squash the bugs common to the team’s open-ended games.

“The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building? [And so on.]”

One popular theory was that the lag on PS3 was due to a gamer’s large save files.

“No it’s not,” Howard said. “That’s the common misconception. It’s literally the things you’ve done in what order and what’s running. Some of the things are literally what spells do you have hot-keyed? Because, as you switch to them, they handle memory differently.”

Howard said his developers knew that the PS3 was going to run into a “bad memory situation” and tried to tweak their code to prevent it from happening. He believes only “a small percentage” of gamers would run into this issues, but it was enough for Bethesda to want to fix things post-release.

“The 1.2 patch [released in November] took care of a lot of it,” he said.

Problem solved? Gamers all relieved and in the clear? Not after that 1.2 patch. “There were clearly people that weren’t,” he said. “We didn’t know why. So they sent us their saved games.” Gamers submitted save files throughout December and Bethesda pored over them, trying to find the situations that screwed up the PlayStation 3′s memory usage.

On the day Howard and I spoke, patch 1.4 was coming out, and Howard was hopeful that the work done using those save files would straighten the game out for more PS3 users. But he was also realistic about securing all the memory problems. The new patch, he told me, “takes care of those we have seen that are bad. So we’re very confident a lot more people are going to be in a very good situation, but we’re not … ” He paused.

“Now that we’ve been through this, we’re not naïve enough to say, ‘We have seen everything,’ because we have to assume we haven’t. There are still going to be some people who have to come back to us and say, ‘Ok, my situation is this.’ [Our response is:] ‘OK, send us your saved game.’ We literally need to look at what you have running. We tried doing it through email. We need to open the saved game comes up and look at it. Wr’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it’s having a hard time running that.”

They’re working on it PS3, gamers. They thought they had it licked. Expect things to improve, one step at a time.

http://www.kotaku.com.au/2012/02/why-skyrim-didnt-play-nice-with-the-ps3/



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Another day, another developer telling their users they play their game wrong.

What did he expect. People to take on 1 quest at a time. Be careful not to knock anything over, don't go anywhere where you don't have to be yet, leave the shops alone, stealth by 90% of the enemies without disturbing them, and kill every dragon as soon as it pops up somewhere?

"Wr’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it’s having a hard time running that.”

Seems like a pretty standard scenario to me after playing for 50 hours...



SvennoJ said:
Another day, another developer telling their users they play their game wrong.

What did he expect. People to take on 1 quest at a time. Be careful not to knock anything over, don't go anywhere where you don't have to be yet, leave the shops alone, stealth by 90% of the enemies without disturbing them, and kill every dragon as soon as it pops up somewhere?

"Wr’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it’s having a hard time running that.”

Seems like a pretty standard scenario to me after playing for 50 hours...


That's hilarious!!



           

These problems were the same as every Elder Scrolls game released on consoles, if anyone played Morrowind on Xbox they'd know that game plays like a slideshow sometimes, this issue was also on Fallout 3 and New Vegas on PS3, Oblivion on 360 had a lot of loadings, and frame rate drops

to be honest Elder Scrolls and Fallout should really stay only on PC,there are just some games that you can't get on consoles and expect them to run flawlessly on them.



This is a case where the PS3 OS footprint hurts, especially in a game like this which needs every scrap it can find.



Tease.

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This was the first time I've ever bought a Bethesda game. Was a great experience when it worked and I know now that for the next Elder Scrolls, I'm gonna have to just get a better PC or not buy.

Unless some big changes happen for the next gen consoles, which I doubt.



4 ≈ One

Internet Drama, another slow day on the chartz as this subject is recycled 1,000 times.



Yes its annoying but at least their fixing it more can can be said with some games *cough* COD *cough*



Wait... does this mean im not human?

PSN addy - mrx95

A good head and a good heart are always a formidable combination. - Nelson Mandela

A radical is a man with his feet planted firmly in the air. - Franklin.D.Roosevelt

 

Do you know how much I envy the guys at Bethesda? Sorting through code, reworking algorithms, and improving memory management is one of my favourite things. I just love the satisfaction of efficiency gains.

This may sound weird, or down right crazy to most people. But I'm sure there are some who agree with me: the kinds of people who enjoy complex math problems, or puzzles.



SamuelRSmith said:
Do you know how much I envy the guys at Bethesda? Sorting through code, reworking algorithms, and improving memory management is one of my favourite things. I just love the satisfaction of efficiency gains.

This may sound weird, or down right crazy to most people. But I'm sure there are some who agree with me: the kinds of people who enjoy complex math problems, or puzzles.

 

 

John Carmack would probably share a bit of that sentiment.  Dude can optimise a code like no on else.

Anyway, Bethesda's not had the greatest track record when it comes to bugs in their games.  Daggerfall was almost completely broken when it first hit, and that was what, 1996?