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SamuelRSmith said:
Do you know how much I envy the guys at Bethesda? Sorting through code, reworking algorithms, and improving memory management is one of my favourite things. I just love the satisfaction of efficiency gains.

This may sound weird, or down right crazy to most people. But I'm sure there are some who agree with me: the kinds of people who enjoy complex math problems, or puzzles.

 

 

John Carmack would probably share a bit of that sentiment.  Dude can optimise a code like no on else.

Anyway, Bethesda's not had the greatest track record when it comes to bugs in their games.  Daggerfall was almost completely broken when it first hit, and that was what, 1996?