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Forums - Gaming Discussion - Confirmed: Mirror's Edge 2 is cancelled

MaxwellGT2000 said:
Darth Tigris said:
Boutros said:

EA never confirmed it was canned.

They also said that:

"Mirror's Edge is an IP that's close to my heart and EA's as well. It was a bold move from us. I'm proud we made it. It obviously didn't reach the commercial success we wanted, even though it wasn't bad at all," he said.

"I still think as a company we're going to talk about it when we're going to talk about it. What I can say is, we haven't buried it. We're absolutely continuing to support Mirror's Edge as an IP. When we're ready to talk about it, we'll talk about it."

 

There's still hope!!

Mirror's Edge 2 is my most requested sequel this gen so I'd be devastated if it was confirmed.

Since everyone else is ignoring this, do you have a link for this?  I thought I remember reading those statements prior to this new news.

They should make the sequel a Kinect game.  I'm already thinking of some ways to handle controls (though simplified).  It would give it a unique enough take that would make more people interested, as Kinect needs more core gaming.  But, then again, reports of motion sickness would probably quadruple, lol.


How would you move your character effectively in a 3D space?

Granted this is sure to get ripped apart by someone, but remember I'm just throwing ideas out there and this isn't my profession.

Anyway, I was thinking how you could swing your arms like the character does when she's running to run, hand gesturing left or right to turn (palm flat), put your flat palmed hands together and lift up to jump, and stuff like that.  I think it could be really immersive and cool.

Ok, feel free to rip it, me and Kinect apart now, folks ...



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That sucks

I really liked the first one.



Darth Tigris said:
MaxwellGT2000 said:
Darth Tigris said:
Boutros said:

EA never confirmed it was canned.

They also said that:

"Mirror's Edge is an IP that's close to my heart and EA's as well. It was a bold move from us. I'm proud we made it. It obviously didn't reach the commercial success we wanted, even though it wasn't bad at all," he said.

"I still think as a company we're going to talk about it when we're going to talk about it. What I can say is, we haven't buried it. We're absolutely continuing to support Mirror's Edge as an IP. When we're ready to talk about it, we'll talk about it."

 

There's still hope!!

Mirror's Edge 2 is my most requested sequel this gen so I'd be devastated if it was confirmed.

Since everyone else is ignoring this, do you have a link for this?  I thought I remember reading those statements prior to this new news.

They should make the sequel a Kinect game.  I'm already thinking of some ways to handle controls (though simplified).  It would give it a unique enough take that would make more people interested, as Kinect needs more core gaming.  But, then again, reports of motion sickness would probably quadruple, lol.


How would you move your character effectively in a 3D space?

Granted this is sure to get ripped apart by someone, but remember I'm just throwing ideas out there and this isn't my profession.

Anyway, I was thinking how you could swing your arms like the character does when she's running to run, hand gesturing left or right to turn (palm flat), put your flat palmed hands together and lift up to jump, and stuff like that.  I think it could be really immersive and cool.

Ok, feel free to rip it, me and Kinect apart now, folks ...


Constantly doing that motion would get really old and tiring really fast, how would you inch up to an edge?  How would you turn and turn around effectively?  How would you effectively time your jumps with the inherent lag of Kinect? This isn't ripping apart your idea it's real questions on how this would work in practice.  

Playing the first mirrors edge was all about precise jumps from placement to timing.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

me and my friends all hated the first Mirror's Edge, only worse game this generation I own is Lair :/



i really love the first one, its a shame.



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I actually do not mind this. The first game is the only game I have played that made me motion sick, so I am glad that no one else will be able to enjoy a game that I wouldn't be able to play either. :)



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

MaxwellGT2000 said:
Darth Tigris said:
MaxwellGT2000 said:
Darth Tigris said:
Boutros said:

EA never confirmed it was canned.

They also said that:

"Mirror's Edge is an IP that's close to my heart and EA's as well. It was a bold move from us. I'm proud we made it. It obviously didn't reach the commercial success we wanted, even though it wasn't bad at all," he said.

"I still think as a company we're going to talk about it when we're going to talk about it. What I can say is, we haven't buried it. We're absolutely continuing to support Mirror's Edge as an IP. When we're ready to talk about it, we'll talk about it."

 

There's still hope!!

Mirror's Edge 2 is my most requested sequel this gen so I'd be devastated if it was confirmed.

Since everyone else is ignoring this, do you have a link for this?  I thought I remember reading those statements prior to this new news.

They should make the sequel a Kinect game.  I'm already thinking of some ways to handle controls (though simplified).  It would give it a unique enough take that would make more people interested, as Kinect needs more core gaming.  But, then again, reports of motion sickness would probably quadruple, lol.


How would you move your character effectively in a 3D space?

Granted this is sure to get ripped apart by someone, but remember I'm just throwing ideas out there and this isn't my profession.

Anyway, I was thinking how you could swing your arms like the character does when she's running to run, hand gesturing left or right to turn (palm flat), put your flat palmed hands together and lift up to jump, and stuff like that.  I think it could be really immersive and cool.

Ok, feel free to rip it, me and Kinect apart now, folks ...


Constantly doing that motion would get really old and tiring really fast, how would you inch up to an edge?  How would you turn and turn around effectively?  How would you effectively time your jumps with the inherent lag of Kinect? This isn't ripping apart your idea it's real questions on how this would work in practice.  

Playing the first mirrors edge was all about precise jumps from placement to timing.

Those are things that would get worked out during the design phase.

This is exactly what I was getting at when I said this isn't my profession.  EVERY idea is going to have limitations, and a good design team finds ways through or around those limitations to come up with something that works.  The things you mentioned are not reasons to NOT go this route but instead concerns that need solution ideas.

The real question should be if what I came up with is conceptually interesting.  If so, can I at least get hi five?



Sad... I really enjoyed the first one because it was such a refreshing break from the type of games that are mega-hits right now but for which I have no taste...



It doesnt bother me, i didnt care much for the first one.... and the ps3 version was horrible.... i mean the screen tear on that was annoying...... felt like i was having a siezure.... hopefully though they can put there minds on a new project.... 



Darth Tigris said:
MaxwellGT2000 said:


Constantly doing that motion would get really old and tiring really fast, how would you inch up to an edge?  How would you turn and turn around effectively?  How would you effectively time your jumps with the inherent lag of Kinect? This isn't ripping apart your idea it's real questions on how this would work in practice.  

Playing the first mirrors edge was all about precise jumps from placement to timing.

Those are things that would get worked out during the design phase.

This is exactly what I was getting at when I said this isn't my profession.  EVERY idea is going to have limitations, and a good design team finds ways through or around those limitations to come up with something that works.  The things you mentioned are not reasons to NOT go this route but instead concerns that need solution ideas.

The real question should be if what I came up with is conceptually interesting.  If so, can I at least get hi five?


And there's a crap load of games that get canned because the concepts don't work... with Mirrors Edge on the Kinect unless it was on rails or had you holding a controller, there would be no reliable way to get movement in a 3D space down, this is why the best games on Kinect are stationary or it moves for you, cause those sorts of control aren't it's thing.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000