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Forums - Gaming Discussion - Do you prefer when a video game has a story?

 

Do you prefer when a video game has a story?

No storyline 7 6.36%
 
Light storyline 11 10.00%
 
Heavy storyline 69 62.73%
 
I dont have a particular preference 23 20.91%
 
Total:110

I have no preference. I like games with great story lines just like any other person. Equally, games like Minecraft and sand-box games where the gameplay is so good allowing me to create my own story in the game, I like them just as much if not better.

This being said, I know from a psychological perspective why people like one or the other. Working in mental health, you get to know people just from their behavior even if they are highly autistic and rarely speak. Academics would call this type of analysis the "Intentional Stance," which is what I have to practice night in and night out to be good at my job.

Basically, individuals who heavily play JRPGS and are reluctant to play any game without a similar "epic" type proportion story line are boring people. They are takers, never givers. They are the type of people whom you go camping with will sit around the campfire and listen silently while someone tells a story, yet they never have a story of their own to tell. Likewise, due to their nature of wanting someone else to lead them and hold their hand, they are easily manipulated to the point of joining a cult, feeling at home in the military, and any other vocation where they are told what to do all the time.

Contrary, those who love sand box games and games where the opportunity for emergent gameplay is present are fun people. Basically, little kids at heart. These people had sand boxes when young or some place where they grew up where they could go out, play and create their own play. You can tell this person we are going to the "woods" and they will respond "Oh how fun!" without asking for a color tabbed schedule of activities and play you two will be doing in the "woods."

Is one type of person superior? It depends. From my point of view the latter is superior in all aspects. The former is a follower at heart and when one is a follower at heart, they can never be a leader. Now you can disagree with my point of view, but it is set just like the psychoses of the individuals I work with night in and night out. People can change, but it is a monumental task with more opportunities for them to relapse into their pre-change idiosyncracies and behaviors than opportunities for them to change the way you or they want to change.



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I like a good story in a game (FFVI, Xenogears, etc).  However, it is neither the making or breaking of a game.  A good story does not make a bad game good and visa versa.




Killiana1a said:

I have no preference. I like games with great story lines just like any other person. Equally, games like Minecraft and sand-box games where the gameplay is so good allowing me to create my own story in the game, I like them just as much if not better.

This being said, I know from a psychological perspective why people like one or the other. Working in mental health, you get to know people just from their behavior even if they are highly autistic and rarely speak. Academics would call this type of analysis the "Intentional Stance," which is what I have to practice night in and night out to be good at my job.

Basically, individuals who heavily play JRPGS and are reluctant to play any game without a similar "epic" type proportion story line are boring people. They are takers, never givers. They are the type of people whom you go camping with will sit around the campfire and listen silently while someone tells a story, yet they never have a story of their own to tell. Likewise, due to their nature of wanting someone else to lead them and hold their hand, they are easily manipulated to the point of joining a cult, feeling at home in the military, and any other vocation where they are told what to do all the time.

Contrary, those who love sand box games and games where the opportunity for emergent gameplay is present are fun people. Basically, little kids at heart. These people had sand boxes when young or some place where they grew up where they could go out, play and create their own play. You can tell this person we are going to the "woods" and they will respond "Oh how fun!" without asking for a color tabbed schedule of activities and play you two will be doing in the "woods."

Is one type of person superior? It depends. From my point of view the latter is superior in all aspects. The former is a follower at heart and when one is a follower at heart, they can never be a leader. Now you can disagree with my point of view, but it is set just like the psychoses of the individuals I work with night in and night out. People can change, but it is a monumental task with more opportunities for them to relapse into their pre-change idiosyncracies and behaviors than opportunities for them to change the way you or they want to change.

You serious? Dont you think your being overly simplistic. Not all jRPG lover have trouble in society, let alone being autistic. I am usually reluctant to play other games, simply because there is other things I prefer. Even though, im a fun guy around a fire and im boss of a store and sales manager of the company, definitly not a follower. Surely, I dont heavily play jRPG, its impossible considering the releases are quite separate. Maybe your analyze can be apply to some gamer with obsessive disorder, but wheter or not they play jRPG doesnt really matter.



the more story the better.

Keeps me playing a game. I have dozens of good games where the story simply didn't convince me enough to continue even though the games, as I said were pretty good.

And if a game doesn't have a really good story to begin with then at least give the option to skip the cutscenes *looksatmostlyNintendogames*



A game doesn´t need a story, but it will be better if it as one.

There are tons of games with no story that are great, pac-man and space invaders cross my mind, but there are much more. Then there are the games that have little story besides the do this or kill that, that are great also. A common mistake is that a video game needs a movie like story, which is wrong. A great story in a video game can be a lousy one for a movie, be it because it simplistic or just....errr.....stupid, but because a game is an active experience (contrary to movies which are passive), it just doesn´t matter, all it matters is that you have an objective and a reason to play the game; in the gamers mind, it will always be a kick ass story.

But, if you have a GREAT STORY...oh man...that´s pure bliss (Mass Effect 2 and Red Dead Redemption come to mind).

 

In the end it goes like this, a GREAT STORY makes a game ten times better than if it doesn´t have one.

For me personally, i need a story in a game, i need an objective to keep me going, that´s why i´m not big on multiplayer. But i can love a game with no story too.



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Icyedge said:
Killiana1a said:

I have no preference. I like games with great story lines just like any other person. Equally, games like Minecraft and sand-box games where the gameplay is so good allowing me to create my own story in the game, I like them just as much if not better.

This being said, I know from a psychological perspective why people like one or the other. Working in mental health, you get to know people just from their behavior even if they are highly autistic and rarely speak. Academics would call this type of analysis the "Intentional Stance," which is what I have to practice night in and night out to be good at my job.

Basically, individuals who heavily play JRPGS and are reluctant to play any game without a similar "epic" type proportion story line are boring people. They are takers, never givers. They are the type of people whom you go camping with will sit around the campfire and listen silently while someone tells a story, yet they never have a story of their own to tell. Likewise, due to their nature of wanting someone else to lead them and hold their hand, they are easily manipulated to the point of joining a cult, feeling at home in the military, and any other vocation where they are told what to do all the time.

Contrary, those who love sand box games and games where the opportunity for emergent gameplay is present are fun people. Basically, little kids at heart. These people had sand boxes when young or some place where they grew up where they could go out, play and create their own play. You can tell this person we are going to the "woods" and they will respond "Oh how fun!" without asking for a color tabbed schedule of activities and play you two will be doing in the "woods."

Is one type of person superior? It depends. From my point of view the latter is superior in all aspects. The former is a follower at heart and when one is a follower at heart, they can never be a leader. Now you can disagree with my point of view, but it is set just like the psychoses of the individuals I work with night in and night out. People can change, but it is a monumental task with more opportunities for them to relapse into their pre-change idiosyncracies and behaviors than opportunities for them to change the way you or they want to change.

You serious? Dont you think your being overly simplistic. Not all jRPG lover have trouble in society, let alone being autistic. I am usually reluctant to play other games, simply because there is other things I prefer. Even though, im a fun guy around a fire and im boss of a store and sales manager of the company, definitly not a follower. Surely, I dont heavily play jRPG, its impossible considering the releases are quite separate. Maybe your analyze can be apply to some gamer with obsessive disorder, but wheter or not they play jRPG doesnt really matter.

Well, no need to take it personally. Yes, dead serious and unapologetic.

Just from the genres of games play, you can generalize on the individuals who play them. Your sports game player is going to be a jock, ex jock or fantasy sports nut. Same thing with FPS due to the competitiveness. Strategy games and turn based strategy games are generally played by thinking men or history buffs. Platformers and puzzle games are more female oriented or for those who want to relive the games of their childhood. Action, sandbox and WRGP are more your Western gamer who prefers more mature content, more freedom in exploration and decision-making, and the ability to create their own play.

If you look at the way JRPGs are top-down created to the vision of the lead developer, the linearity which is indistinguishable from the developers holding the hand of the gamer along their journey they (the developers) created, and the epic story compensatiing for a lack of freedom in the game, then you know the likes and dislikes of the individuals who play them.

Is my analysis derogatory? To those who consider themselves mainly JRPG players. Yet, it is what it is from the way the game is developed to those who play them. Similar minds.



Killiana1a said:
Icyedge said:
 

You serious? Dont you think your being overly simplistic. Not all jRPG lover have trouble in society, let alone being autistic. I am usually reluctant to play other games, simply because there is other things I prefer. Even though, im a fun guy around a fire and im boss of a store and sales manager of the company, definitly not a follower. Surely, I dont heavily play jRPG, its impossible considering the releases are quite separate. Maybe your analyze can be apply to some gamer with obsessive disorder, but wheter or not they play jRPG doesnt really matter.

Well, no need to take it personally. Yes, dead serious and unapologetic.

Just from the genres of games play, you can generalize on the individuals who play them. Your sports game player is going to be a jock, ex jock or fantasy sports nut. Same thing with FPS due to the competitiveness. Strategy games and turn based strategy games are generally played by thinking men or history buffs. Platformers and puzzle games are more female oriented or for those who want to relive the games of their childhood. Action, sandbox and WRGP are more your Western gamer who prefers more mature content, more freedom in exploration and decision-making, and the ability to create their own play.

If you look at the way JRPGs are top-down created to the vision of the lead developer, the linearity which is indistinguishable from the developers holding the hand of the gamer along their journey they (the developers) created, and the epic story compensatiing for a lack of freedom in the game, then you know the likes and dislikes of the individuals who play them.

Is my analysis derogatory? To those who consider themselves mainly JRPG players. Yet, it is what it is from the way the game is developed to those who play them. Similar minds.


Your simplifying a multi-dimensional situation. You cannot gauge someone by simply what types of video-games he play. Now, that doesnt mean you will not end up right on in some cases. But what you say about a jRPG player may end up being the personality of a sports or action game player, vice versa. Beside, your vision about jRPG could be apply to movies and books. Hopefully, not everyone that reads books or watch movies have social disorders.

Since you play MMORPG, you should be well placed to understand that. Some of the MMORPG fanbase does have social disorder and/or obsessive problem. Does that mean any MMORPG player have problems, certainly not. It would be quite short minded to think so.



Icyedge said:
Pyro as Bill said:

No, I don't like stories ruining games.

No game has ever needed a story just as no film needs a game (except Tron obviously).

Would Buckaroo have been a better game if the horse had a name and a history? What about the patient in the game of Operation?

I asked a five year old, why does Bowser kidnap the Princess? The response was that if he didn't we wouldn't have a Mario game to play.

Excessive story is a cheap gimmick to try and keep people 'playing' the game instead of using replayability like a real game does.

The truth about videogames, the great ones at least, is that they could have all the story removed, the graphics and music could be reduced to 8 or 16 bit quality, and they would still be the greatest games of all time.

I didnt know I wasnt playing real game all this time. I also didnt know the sun revolve around Pyro as Bill.


That's ok, Sony tricked lots of people into thinking they were playing games. Sony and their allies are very devious, they even tricked Nintendo into making the gamecube. Even now they continue to try and trick people with 'games' such as Heavy Rain, with new added motion controls to really immerse you into the lies and deception.

http://www.youtube.com/watch?v=O9Yr6BQGDD4

Look you can waggle the Wiimote dualsixmoveaxisshocknav controller to........... knock on a door. They try and pass this off as gameplay and the story-lovers that lap this shit up and call it revolutionary are the same ones who crap on real games like Pong, Combat, Duck Hunt, Virtual Pool aka Wii Play.



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