- A 19 year old male gamer
- Joined on April 3rd 2011, last online 18 minutes ago.
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Are you going to get the DLC case? Apparently it comes out tomorrow..
My guess would be a standard 2 investigations, 2 trial sequences affair. Anything shorter wouldn't be worth the $6, and anything longer would be too high of a content to money ratio for Capcom.
Amazing last case, i would put it somewhere between behind the last case for trials and tribulations but ahead of the Apollo Justice final case. Felt sad that apparently fullbright had been dead along but still great, now comes the 2-3 year wait for the next game :(
Well my thoughts so far... i haven't played it that much due to school but i still gotten some time to play it
Case 1 was solid, not the best case 1 in the series but still pretty damn good.
Case 2 stretched too long for me... also i don't like how they revealed the killer right in the intro scene.... i mean somewhat get it for case 1 (since it was so obvious with the whole ted tonate). So it just felt a bit too long.
Case 3 was amazing, loved every part of it. Al though i was a bit confused in the time line this takes place... this is before Case 1 or after Case 1? Either way, loved the characters in it, scuttlebutt came off too annoying and never really got better, but still i love the case. Was honestly expecting the aristotle guy to end up being some sort of main villain for the story, seeing as how he does run a school that teaches future lawyers, and has a ton of experience with the legal system.
I still don't quite follow the main story of it though, i get the whole dark age of the law thing but nothing major has been done with it... maybe in case 4 (which i haven't started yet) it will become a lot more clear.
So to summarize:
Case 2 is before the DLC Case which is before Case 3 which is before Case 1.
The whole dark age of the law things is honestly one of the game's weaker points. It continually bludgeons the player about it without really ever doing anything to show how this age of law with all of its forgeries and wrongful accusations is so much darker than the age of the law before (which had plenty of forgers, and plenty of wrongful accusations). Case 4 and 5 do go into a bit more detail over this...but it's never really done satisfactorily.
Which is why the sooner we get an Ace Attorney TV series focusing on the time inbetween Phoenix's disbarment and Apollo Justice the better. :p
As for DD...that's a bit tougher. Keeping in line with Ace Attorney's usual pension for great finales, I think Case 5 wins out by a hair over Case 3, but that's less due to Case 5 being underwhelming and more due to Case 3 being by far the best third case in the series.
Case 5 for this game is probably on par with Turnabout Goodbye and Farewell, My Turnabout. It's a little weak in terms of explaining details, but it does such a fantastic job of weaving together all of the character dynamics. The twist is fabulous as well, even more so than Case 3's, so to that end, Case 5 barely.
Hey would you like to participate in the 10 Week Countdown 2013? It's a game where we predict console sales: http://gamrconnect.vgchartz.com/thread.php?id=170849
Did you play the Dual Destinies demo?
I also really liked Blackquill's new interjection being translated as "Silence." That's even better than the "Shut Up" I had originally been hoping for.
How about you? What'd you think?
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You keep thinking amending your previous words saves you from failure. it dosen't work like that; here is what you originally said: Taking away directional attacks severly limits the amount of creativity a player has. Like I said see Bayonetta as proof that a game can have much more moves than DMC4 without directionally locked attacks. You keep trying to change what you've said, but it...
What point are you trying to make about DmC Dante? I admit he is not the camp homo, yet why is that a bad thing? Forgot again? I mentioned it in the last post. It's to get you to finally stop with your silly insistence that DmC Dante is closer to DMC1 Dante. Actually all of Bayonetta's moves are performable without the button lock. Like I said Bayonetta is never confined to relative movement...