Jumpin said:
That would re-introduce some of the major problems that past 3D games had. Notably, the “find the needle in the haystack in order to progress” stuff that plagued the 3D series since Ocarina of Time. The difference is that the much larger size of the game map would compound that problem meaning lots of people getting stuck due to simply not being able to find something - this already happened in much smaller Zelda games making going to Gamefaqs or quitting the only two steps for anyone who didn’t have several hours to work on trying to figure out one thing - part of the beauty of Breath of the Wild is that everything felt like progress, and if you felt like you were stuck at any point, you could skip it - come back later when you’re better equipped, or ignore it altogether since there’s a ton of other things you can do to build yourself up. |
I get that developers these days are affraid of people getting stuck, but if that happens, I much prefer that to free-roam approach of BotW - i guesss it boils down to personal preference in the end, but BotW is quite far away from what i expected when they announced it would be open world. Some of my favorite games (like Might&Magic VI and Morrowind) are free-roam open-worlds, yet I don't want that from Zelda - there are really good story driven semi open-worlds that have quite a bit of exploration, yet they don't sacrifice main story arc cause of it, and that's what i think would suit Zelda better.