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Forums - Nintendo Discussion - What I Want For The Next Zelda

I personally want another big departure from every other game. LoZ works best when it changes drastically from game to game.



For me: Keep voice acting, bring back Koji Kondo, have at least one weapon from each category be unbreakable, bring back classic dungeons, focus more on story.



1doesnotsimply

burninmylight said:
Conina said:

Only if that feature is optional.

When I only have time to play in the evening due to work I don't want to move through a dark sunless Hyrule every evening. Shorter day/night cycles in games are more interesting IMHO.

Exactly this. Anyone who has played a game that really does use a 1:1 day/night cycle to real life (like the Gen 7 Pokemon games) can tell you how big of a pain in the ass this really is. Ever had to wake up at 5 in the morning just to evolve a Lycanroc? lol

And before you say that  one can just adjust their system clock, games that use this 24-hour cycle can punish you for manipulating it, again like Pokemon Sun and Moon, and I think Animal Crossing: New Leaf locks you out of time-sensitive events for a certain amount of time for doing so as well, but I haven't touched it in two or three years.

 

I didn't know this real day/night cycle has been used in a game already, what Pokémon games use this system?

I want to see a longer and more involved main story. I loved the side stuff in BOTW, but I enjoy more linear experiences in my open world games. I understand I may be in the minority here.



Miyamotoo said:
CaptainExplosion said: 

I don't know if they will.

Most likely they will, Aonuma said top down Zelda games on Switch is 'definitely a possibility'. I wouldnt be suprised if next Switch Zelda is top down Zelda.

I hope so! The last one (not Triforce) was amazing.



FarleyMcFirefly said:
For me: Keep voice acting, bring back Koji Kondo, have at least one weapon from each category be unbreakable, bring back classic dungeons, focus more on story.

I never enjoy weapons breaking in any game I play. It breaks my immersion into the game.



CaptainExplosion said:

Look, Breath of The Wild is amazing, no doubt about it, but there's still room for improvement in the next Zelda.

I'd be perfectly fine with the next one using the Breath of The Wild style of gameplay, but with some additions made from past Zelda games:

-Bring back the Hookshot, it made traveling gaps a lot of fun, and would be a great addition to the Sheikah Slate runes.

-Reintroduce much more classic Zelda monsters; Tektites, ReDeads, Bubbles, Dodongos, etc. Clearly there are ways to adapt them into the Breath of The Wild engine.

-The return of classic Zelda bosses like Gohma, Helmaroc King, Manhandla, etc. The Blight Ganons may have been challenging and threatening, but they were a repeat of the whole "You have to fight an extension of Ganon's will." theme.

-Allowing Link to travel underwater again, just to give them game even further depth.

-Keep the Master Cycle Zero in as something you can unlock and use after finishing all main dungeons.

-Speaking of which, have there be more than just 4 main dungeons before the final one, at least 6 or 7 of them like in past Zelda games.

Well, what are things you want done with the next Zelda? :)

Agreed the lack of underwater exploration felt odd in an other wise amazing open world. I did miss the dungeons but still feel the shrine system needs to stay. Because they weren't mandatory for completion some of the puzzles were more challenging than anything in previous Zelda dungeons. I would want a darker visual style, and the ability to unlock stuff without the amiibo money grabbing scheme. I thought the story was fine thought Twilight still better in that department.



Dulfite said:
FarleyMcFirefly said:
For me: Keep voice acting, bring back Koji Kondo, have at least one weapon from each category be unbreakable, bring back classic dungeons, focus more on story.

I never enjoy weapons breaking in any game I play. It breaks my immersion into the game.

Things like weapons, shields and armor do actually break - it's just that you can't repair them in BotW and that's the real problem.
Easy fix is blacksmiths and armorers giving option of reforging/repairing gear, as well as tools for minor repairs when adventuring.



Its easy to list the things that the next Zelda needs to fix:

-Better story.Much better story.

-Better soundtrack(because BOTW, while still good, is one of the worst in Zelda history)

-More dungeons that are also more varied.And to shoehorn into this topic, better bosses with diferent designs

-And a nitpick of mine, make the side quest rewards better.They were terribly lame in BOTW.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Its easy to list the things that the next Zelda needs to fix:

-Better story.Much better story.

-Better soundtrack(because BOTW, while still good, is one of the worst in Zelda history)

-More dungeons that are also more varied.And to shoehorn into this topic, better bosses with diferent designs

-And a nitpick of mine, make the side quest rewards better.They were terribly lame in BOTW.

Rewards would be better if they got rid of the amiibo system. All of those classic tunics should have been avaliable upon completion of quests. To me BotW is a 10/10 game but boy was I bummed about that.