ALKO said: ahahah there is still people believing at Ai fable?????? |
Seriously dude? You really need to slow down.
Answering your comment though, yes, there's still a lot of people believing that, probably the same bunch that believes the Cell is great for AI. And, at the end of this generation, they'll be "proven" correct, cause since the Cell is in fact good at everything else a game does (physics simulation, geometry manipulation, etc) there will be more room for AI elsewhere. So this fallacy that AI is a big portion of what a game spends time with isn't anywhere near dieing off.
Going back on topic though (and this is no longer a reply to ALKO), when thinking of computer graphics, people should keep in mind a theory regarding robots called the "Uncanny Valley". It's just a theory, with some evidence it's true, some evidence it's not. But it does explain a couple of things. One is that going for absolute realism, specially with humanoid characters, can work against you. One good example I think we'll see, and which I'm sure will surprise many, is the Wii's MySims. The imediate emotional response those childish characters can provoke, is massive when compared to its (not that) realistic brother Sims. That trailer brings instant smiles and cries of "oh, sooo sweat!" as no other Sims. And this isn't only for "kiddy" or "girly" games. Just take a look at the GTA cover art, and tell me if you wouldn't love it if there was a game with those graphics. Or with SinCity like graphics.
It's art direction that makes great looking graphics, not raw power. Yes, graphics power does go a long way helping with that. I should know, as I've worked closely with people doing pretty advanced (like publishable) stuff with non-photorealistic rendering, and I'm sure they'd just love the Cell to make their work real-time (wheras I know we wouldn't have when doing multi-agents programing of CS bots - yes, all this in school, how cool is that?). But it's always the art that matters the most.
And for a lot of art styles, the half a generation behind Wii is powerful enough. Just as the SNES was basically good enough for 2D platformers, puzzles and fighters. The HD version of Streetfighter will arguably be one of the best fighters this generation (it sure is the one I'd most like to play) but, besides online, it probably won't bring much more to the table than the fabulous jaw-dropping artwork to an already perfect formula. You know... redesigned sprites basically. Had the original been done with Flash-like vector graphics, and we'd already have a HD Streetfighter. Plus 2D games like NSMB and SPM are also doing pretty good, and looking just fine, thank you very much.