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Forums - Gaming Discussion - Wii: What Happens When the Novelty Wears Off?

Furthermore... The arguments that Wii will slow down due to a lack of "deep" games and that PS3 will speed up as the price decreases... Both of these arguments assume that PlayStation is the natural order of things... That in the end, people really want the type of game which has excelled on PlayStation and its little sister XBox, and everything else will pass with time. Is there any indication of that? I don't think so. The all-time sales list has games like GT and GTA up near the top, but it also has games like Pong, Tetris and Nintendogs. Those are the type of games that Wii is emulating. Wii and DS are the first systems designed specifcally to repeatedly capture these types of audience-expanding titles. With Nintendogs, Brain Training and now Wii Sports all becoming social phenomenom of sorts, it looks like Nintendo is having some success. But at the same time, more traditional games like NSMB, Pokemon, Super Paper Mario and Twilight Princess haven't exactly fallen by the wayside. DQ9 should prove that these new systems can become home to even the biggest, oldest and most traditional of franchises. In Japan, DS will be home to the old, faithful Nintendo audience, a huge new audience, and the traditional PS/PS2 audience who bought 1 million copies of DQ:MJ and FF3. Not to give Nintendo the benefit of the doubt in recreating that success, but its far more reasonable than thinking tens of millions of customers are going to break with 35 years of games industry history to buy a more expensive console for its non-gaming purposes.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

2 good reads from you Erik. @static. Well, we don't disagree about that Wii supports HDTV:s, but not HD resolutions (depends only which way you want to define it. It supports resolution that HDTV:s support). :) You are right. None of the 3 current gen consoles are plain gaming machines, but look where the Hype is: PS3 -multimedia functions and home. 360 -multimedia functions (which they are trying to get on par with PS3) and live. Wii -Wii Remote and couple future games. These are basically everything what a non-gamer sees in the consoles at first look. Comparision to GC is bad in a way, that PS2 had so big lead that even the Nintendo 1st party titles didn't help sales to compete with PS2. Even if GC would have had all the games that PS2 had after GC release, it wouldn't have catched PS2 in couple of years. Look at PS2:s novelty, it started to fade when 360 came out. In order to lose novelty, you have to have the console, or you have to get really familiar with it, which practically means that all your friends have to have it and then of course you... Problem is that if Wii gets familiar enough for people, it can't lose the novelty. For example, for non-gaming audience PlayStation is the only gaming brand they know, most people don't even know that other consoles exist than PS. And if Wii can gain the same situation, theres no stopping for it. No matter what games there is for it. Oh, and one thing that matters when buing mobile phones (which matters to many) is how it fits your hand. Mostly how you can press the buttons. I bought mine just that in mind. Didn't matter that it was the most expensive phone at the time.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

HappySqurriel said:
ColonelFury said:
HappySqurriel said:
ColonelFury said:

Do you mean the device that sells poorly because it has no developers support, or the device that gets no developer support because it will sell poorly?

No. I'm talking about the Playstation 3. Which actually hasn't sold poorly.


I wasn't talking about the PS3 ...

There has never been an add-on that has sold particularly well for any videogame system; they end up being niche products that are very poorly supported. You can not make a Wiimote add-on for the PS3 and expect it to sell more than a few hundred thousand units worldwide, and with expectations of such a small userbase no developer will support it.


yeah, that dual-shock add-on for the PS1 never took off, did it?  just like games for the 360 should have the option to install games, the PS3 could have the option to use different control schemes.  that's something the Wii should do as well. 



LordTheNightKnight said:

That may be bad from a hardcore player's view, but from a CASUAL player's view, it means those games weren't as fun without the Wiimote. You just pressed buttons, but didn't feel like you were actually in the game. That's why the Wiimote changes everything.

 

The Wiimote does not put you in the game, it allows you to mimic real motions. The Eyetoy (released years before the Wii) put you "in" the game.

The Eye will do the same exact thing, with voice commands. Hmm...motion sensing and 6-axis...interesting, huh?

 



@bdbdbd:

I read your HD comments and I gotta say you make no sense.  Just do something for me:  change your monitor resolution to 480p...

If you didn't, let me tell you what it will look like:  much less will be on the screen and the text will be hugely magnified.  Now, imagine stretching that image across a 50" TV.  Ugly.  Trying to browse like that is painful to me.

Having resolutions at least 720p allow much more to be on the screen.  It is a huge disadvantage to not have that ability on the Wii.

Here's a nice chart showing you the difference:  http://en.wikipedia.org/wiki/480p

Computer games have been raising resolutions for years, so why didn't the Wii? 

 



windbane said:
HappySqurriel said:
ColonelFury said:
HappySqurriel said:
ColonelFury said:

Do you mean the device that sells poorly because it has no developers support, or the device that gets no developer support because it will sell poorly?

No. I'm talking about the Playstation 3. Which actually hasn't sold poorly.


I wasn't talking about the PS3 ...

There has never been an add-on that has sold particularly well for any videogame system; they end up being niche products that are very poorly supported. You can not make a Wiimote add-on for the PS3 and expect it to sell more than a few hundred thousand units worldwide, and with expectations of such a small userbase no developer will support it.


yeah, that dual-shock add-on for the PS1 never took off, did it? just like games for the 360 should have the option to install games, the PS3 could have the option to use different control schemes. that's something the Wii should do as well.


The dual shock is not an addon. It was a controller replacement so they could cash in on what Nintendo packed into their system. An addon is something that is SPECIFICALLY not packaged with the console. The Dual shock started coming boxed with the PS. And the reason they did that is because, like the guy said, addons never ever do well. In order to sidestep that Sony HAD to pack it in. Had they sold dual shock separately devs would not have supported it as much as they could have because they would have known not everyone playing a PS would have had it. But by packing it in, and thereby completely phasing out the previous controller they made it the standard. The same thing will happen when sony is done adding rumble to the sixaxxis with the help of immersion (or whoever they are). The PS3 will come packed with the NEW sixaxxis, possibly renamed from that point forward.

lol..... I love all of you guys!



Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723

Cipherr said:
windbane said:
HappySqurriel said:
ColonelFury said:
HappySqurriel said:
ColonelFury said:

Do you mean the device that sells poorly because it has no developers support, or the device that gets no developer support because it will sell poorly?

No. I'm talking about the Playstation 3. Which actually hasn't sold poorly.


I wasn't talking about the PS3 ...

There has never been an add-on that has sold particularly well for any videogame system; they end up being niche products that are very poorly supported. You can not make a Wiimote add-on for the PS3 and expect it to sell more than a few hundred thousand units worldwide, and with expectations of such a small userbase no developer will support it.


yeah, that dual-shock add-on for the PS1 never took off, did it? just like games for the 360 should have the option to install games, the PS3 could have the option to use different control schemes. that's something the Wii should do as well.


 

The dual shock is not an addon. It was a controller replacement so they could cash in on what Nintendo packed into their system. An addon is something that is SPECIFICALLY not packaged with the console. The Dual shock started coming boxed with the PS. And the reason they did that is because, like the guy said, addons never ever do well. In order to sidestep that Sony HAD to pack it in. Had they sold dual shock separately devs would not have supported it as much as they could have because they would have known not everyone playing a PS would have had it. But by packing it in, and thereby completely phasing out the previous controller they made it the standard. The same thing will happen when sony is done adding rumble to the sixaxxis with the help of immersion (or whoever they are). The PS3 will come packed with the NEW sixaxxis, possibly renamed from that point forward.

The Eyetoy was succesful. The HD-DVD add-on for 360 is relatively successful. My point remains because it was a comparison to an added control scheme. Sony could easily pack that in. But seeing as how the Playstation Eye will do motion tracking just like the Eyetoy did years ago, and the PS3 already has its sixaxis feedback, I doubt it will be neccessary. Microsoft is the company that needs to copy, but I believe Moore said there will not be motion detection for the 360.

Guess we'll see, but there have been decently successful add-ons. Rumble pak, anyone?



windbane said:
LordTheNightKnight said:

That may be bad from a hardcore player's view, but from a CASUAL player's view, it means those games weren't as fun without the Wiimote. You just pressed buttons, but didn't feel like you were actually in the game. That's why the Wiimote changes everything.

 

The Wiimote does not put you in the game, it allows you to mimic real motions. The Eyetoy (released years before the Wii) put you "in" the game.

The Eye will do the same exact thing, with voice commands. Hmm...motion sensing and 6-axis...interesting, huh?

 


 For close to a grand, how many will pay that much, not many



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

windbane said:
 

The Eyetoy was succesful. The HD-DVD add-on for 360 is relatively successful. My point remains because it was a comparison to an added control scheme. Sony could easily pack that in. But seeing as how the Playstation Eye will do motion tracking just like the Eyetoy did years ago, and the PS3 already has its sixaxis feedback, I doubt it will be neccessary. Microsoft is the company that needs to copy, but I believe Moore said there will not be motion detection for the 360.

Guess we'll see, but there have been decently successful add-ons. Rumble pak, anyone?


From Wikipedia:

These games require the EyeToy to be played. All produced by Sony unless noted.

18 games released in total which require the Eye-toy of which 2/3 are produced by Sony demonstrates my point quite well. Sony put as much support behind the eye-toy as anyone has put into an addon since the Sega-CD/32X but (like all addons) it was doomed to fail.

Regardless of whether the add-on has merit or not, the best it can (typically) do is be a niche product primarily being supported by the company that produced it. DDR pads, Kongos, Guitars, Microphones, Cameras, light guns and steering wheels will never be owned by enough of a userbase to make it worth the while of third party developers to support them heavily.