| windbane said: The Eyetoy was succesful. The HD-DVD add-on for 360 is relatively successful. My point remains because it was a comparison to an added control scheme. Sony could easily pack that in. But seeing as how the Playstation Eye will do motion tracking just like the Eyetoy did years ago, and the PS3 already has its sixaxis feedback, I doubt it will be neccessary. Microsoft is the company that needs to copy, but I believe Moore said there will not be motion detection for the 360. Guess we'll see, but there have been decently successful add-ons. Rumble pak, anyone? |
From Wikipedia:
These games require the EyeToy to be played. All produced by Sony unless noted.
- 2003
- 2004
- EyeToy: Antigrav
- Sega SuperStars (Sega)
- U Move Super Sports (Konami)
- EyeToy: Chat - a videophone system for use with the network adaptor
- EyeToy: Play 2
- Disney Move (Ubisoft)
- Nicktoons Movin' (THQ)
- 2005
- EyeToy: Monkey Mania
- EyeToy: Kinetic
- EyeToy: EduKids
- EyeToy: Play 3
- EyeToy: Operation Spy (known as SpyToy in Europe)
- Clumsy Shumsy (Phoenix Games Ltd. [UK/NL])
- 2006
18 games released in total which require the Eye-toy of which 2/3 are produced by Sony demonstrates my point quite well. Sony put as much support behind the eye-toy as anyone has put into an addon since the Sega-CD/32X but (like all addons) it was doomed to fail.
Regardless of whether the add-on has merit or not, the best it can (typically) do is be a niche product primarily being supported by the company that produced it. DDR pads, Kongos, Guitars, Microphones, Cameras, light guns and steering wheels will never be owned by enough of a userbase to make it worth the while of third party developers to support them heavily.







